NantWorks, LLC v. Niantic, Inc.

District Court, N.D. California·Decided July 9, 2024·No. 3:20-cv-06262·Unknown

Opinion

San Francisco Division NANTWORKS, LLC, et al., Case No. 20-cv-06262-LB

Plaintiffs, ORDER GRANTING NIANTIC SUMMARY JUDGMENT v. Re: ECF No. 245 Defendant. NantWorks sued Niantic for infringing NantWorks’ patents in Niantic’s augmented-reality (AR) game apps Pokémon Go and Harry Potter: Wizards Unite. The games use the camera and GPS system on a mobile device and an AR platform to superimpose AR objects onto digital representations of a device’s actual surroundings. For example, Pokémon Go users go on scavenger hunts to collect virtual objects (such as Pokémon characters) that are represented on the device as if they are in the player’s real-world location. U.S. Patent No. 10,4034,051 (the ’051 patent) is directed to incorporating virtual objects into a digital representation of an actual scene surrounding a device (such as a mobile phone). Niantic moved for summary judgment in part on the ground that the ’051 claims are directed to an abstract idea (receiving information about a location and displaying materials based on that information), lack an inventive concept, and thus are not patent-eligible The ’051 patent (titled “Interference Based Augmented Reality Hosting Platforms”) was filed in 2018, issued in 2019, and claims priority to April 8, 2011.1 It is directed to incorporating virtual objects seamlessly and more realistically into a digital representation of an actual scene surrounding a device (such as a mobile phone).2 In one prior AR system, for example, users had access to different AR levels and had to manually select them.3 Other existing AR systems — while allowing some AR content contextualization based on the environment surrounding the device — failed “to appreciate that objects within an environment or scene can interfere with each other to give rise to an augmented reality experience.”4 “[E]xisting infrastructures fail[ed] to treat [AR] objects as distinct manageable objects in an infrastructure[-agnostic] manner[.]”5 This meant that some AR objects (a gaming avatar, for example) would always appear on top of other AR objects and could not go behind or around other AR objects. The ’051 patent allegedly provides technological improvements in delivering a realistic AR experience with AR objects (within a scene) that can interfere with each other. For example, [N]etworking nodes within a networking fabric can provide augmented reality objects . . . to edge AR-capable devices [mobile phones, tablets, and computers, for example]. . . . As the edge devices . . . interact with the networking fabric by exchanging data, the fabric can determine which augmented reality objects are most relevant or even which augmented reality itself is most relevant for the device based on context derived from observed real-world elements. Augmented reality context can now be used to determine how elements in a scene, a location relevant to an individual, can interfere with each other to give rise to relevant augmented reality experiences.6

1 U.S. Patent No. 10,403,051 (filed Nov. 9, 2018) – ECF No. 114-2. Citations refer to material in the Electronic Case File (ECF); pinpoint citations are to the ECF-generated page numbers at the top of documents. 2 Id. at 2 (at [57]), 11 (col. 1 ll. 63–67), 12 (col. 3 ll. 58–67, col. 4 ll. 1–31). 3 Id. at 11 (col. 1 ll. 53–61). 4 Id. (col. 2 ll. 3–29, 37–41). 5 Id. at 12 (col. 3 ll. 8–11). The alleged improvements allow incorporation of the virtual object more smoothly and realistically into a digital representation of a device by selecting virtual objects (and representing them on the device) based on the elements surrounding the device and enhancing or suppressing the virtual object in the presentation, again based on the context and factors surrounding the device.7 NantWorks’ remaining asserted claims are 7, 22, 23, and 25, which all depend from claim 1.8 Claim 1 recites the following: 1. An augmented reality (AR) platform system comprising: an AR object repository storing available AR objects in a first non-transitory computer readable memory; and an AR server coupled with the AR object repository and, upon execution of software instructions stored in a second non-transitory computer readable memory by a processor, is configured to: obtain digital data representative of an environment of an AR capable mobile device, the digital data including a device location of the AR capable device and a virtual element attribute; determine at least one context related to the AR capable device and pertinent to the environment based at least on the device location; identify relevant AR objects from the AR repository representing available AR objects corresponding to the at least one context; determine whether to alter presence of a relevant AR object based on at least the device location and the virtual element attribute; and cause the AR capable device to render the relevant AR object according to its altered presence.9 The court’s claim construction was as follows:10 Claim Term Construction “virtual element attribute” plain and ordinary meaning “augmented reality”/“AR” “the presentation of virtual objects in a scene alongside of real-world elements” “determine at least one context related to the AR “determine at least one context related to the AR capable device and pertinent to the environment capable device and related to the environment based at least on the device location” based at least on the device location”

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NantWorks, LLC v. Niantic, Inc., (N.D. Cal. 2024).

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