NantWorks, LLC v. Niantic, Inc.

CourtDistrict Court, N.D. California
DecidedJanuary 13, 2023
Docket3:20-cv-06262
StatusUnknown

This text of NantWorks, LLC v. Niantic, Inc. (NantWorks, LLC v. Niantic, Inc.) is published on Counsel Stack Legal Research, covering District Court, N.D. California primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
NantWorks, LLC v. Niantic, Inc., (N.D. Cal. 2023).

Opinion

1 2 3 4 5 6 7 8 UNITED STATES DISTRICT COURT 9 NORTHERN DISTRICT OF CALIFORNIA 10 San Francisco Division 11 NANTWORKS, LLC, et al., Case No. 20-cv-06262-LB

12 Plaintiffs, ORDER GRANTING MOTION FOR JUDGMENT ON THE PLEADINGS 13 v. Re: ECF No. 140 14 NIANTIC, INC., 15 Defendant. 16 17 INTRODUCTION 18 NantWorks sued Niantic for infringing NantWorks’ patents in Niantic’s augmented-reality 19 (AR) game apps Pokémon Go and Harry Potter: Wizards Unite. Both games use the camera and 20 GPS system on a mobile device and an AR platform to superimpose AR objects onto digital 21 representations of a mobile device’s actual surroundings. For example, the game app Pokémon Go 22 sends users on scavenger hunts to collect virtual objects (such as Pokémon characters), which are 23 represented on the mobile device as if they are in the player’s real-world location. 24 U.S. Patent No. 10,664,518 (the ’518 patent) is directed to the mapping of AR objects and 25 their appearance on a device’s display. Niantic moved for judgment on the pleadings on the 26 ground that the ’518 claims are directed to an abstract idea — providing information based on a 27 location on a map — and lack an inventive concept. The claims are not patent-eligible subject 1 STATEMENT 2 The ’518 patent (titled “Wide Area Augmented Reality Location-Based Services”) was filed in 3 2018, issued in 2020, and claims priority to October 27, 2013.1 It is directed to mapping AR 4 objects and displaying them on a device.2 5 Existing AR systems used location data to deliver content to a device.3 But they “fail to 6 consider that areas have various views of interest, and fail to differentiate between sub-areas based 7 on AR content densities,” and they “fail to contemplate segmenting an area into clusters based on 8 what is viewable or what AR content is available.”4 9 The ’518 patent allegedly provides solutions to the technical problem of providing AR content 10 to mobile devices.5 It describes a method of generating a map, associating AR objects with 11 locations based on dividing the map into tiles, and determining the placement of the virtual object 12 within a scene displayed on a device. It determines where the virtual object appears on the map 13 (including determining which local scene is displayed).6 14 NantWorks’ remaining asserted claims are 7, 14, 16, 19, 26, and 31. Niantic addresses these and 15 also the claims they depend from: 1, 13, 15, 18, and 30.7 16 Claim 1 of the ’518 patent recites the following: 17 1. A device capable of rendering [AR], the device comprising: at least one sensor, including a location sensor; 18 a display; 19 a non-transitory computer readable memory storing software instructions; and 20 21 22 1 U.S. Patent No. 10,664,518 (filed Oct. 23, 2018) – ECF No. 114-3. Citations refer to material in the 23 Electronic Case File (ECF); pinpoint citations are to the ECF-generated page numbers at the top of documents. 24 2 ’518 Patent – ECF No. 114-3 at 2 (at [57]). 25 3 Id. at 11 (col. 1 ll. 26–31, 47–55). 26 4 Id. (col. 2 ll. 3–8). 5 Third Am. Compl. – ECF No. 50 at 15–16 (¶¶ 41–44). 27 6 ’518 Patent – ECF No. 114-3 at 12 (col. 3 ll. 54–61, col. 4 ll. 48–52, 63–67) & 18 (col. 16 ll. 42–52). at least one processor coupled with the non-transitory computer readable 1 memory, the at least one sensor, and the display; and, upon execution of the 2 software instructions, is configurable to: obtain sensor data from the at least one sensor wherein the sensor data 3 includes a device location obtained from the location sensor; 4 obtain an area of interest via an area database based on at least the device location within the sensor data; 5 access an area tile map of the area of interest, the area tile map represented 6 by a set of tile subareas that includes one or more tessellated tiles from a tessellated tile map; 7 identify a tile subarea from the set of tile subareas based at least in part on 8 the device location relative to one or more locations of tile subareas from the set of tile subareas, wherein the identified tile subarea covers at least a 9 portion of the area of interest, and wherein one or more tessellated tiles 10 within the identified tile subarea are associated with one or more AR content objects; 11 populate the non-transitory computer readable memory with at least one of 12 the one or more AR content objects associated with the one or more tessellated tiles corresponding with the identified tile subarea; and 13 render the at least one of the one or more AR content objects that is associated 14 with the identified tile subarea on the display based on a view of interest.8 15 The court’s claim construction was as follows:9 16 Claim Term Construction 17 “tessellated tiles” “tiles fitted together to cover an area without gaps” “augmented reality”/“AR” “the presentation of virtual objects in a scene 18 alongside of real-world elements” 19 “AR content object” “the virtual object that is to be presented to the user” “area of interest” “a real-world space, area, or setting” 20

21 “obtain[ing] an area of interest via an area subject to the construction of “area of interest,” database” plain and ordinary meaning 22 23 “an area tile map of the area of interest, the “tessellated tiles” and “area of interest” already area tile map represented by a set of tile construed; “area tile map” construed as “a map of a 24 subareas that includes one or more real-world space, area, or setting divided into tessellated tiles from a tessellated tile map” tile(s)” 25 “associated with” plain and ordinary meaning 26

27 8 Id. at 23–24 (col. 26 ll. 40–67, col. 27 ll. 1–8). 1 The following chart has asserted claims 7, 14, 16, 19, 26, and 31 and claims 13, 15, 18, and 30.10 2 Remaining Asserted Claims and Claims They Depend From 3 7. The device of claim 1, wherein the at least one of the one or more AR content objects is rendered on the display as an overlay of an image related to the real world. 4 13. The device of claim 1, wherein the at least one of the one or more content AR objects is obtained from an AR content database. 5 14. The device of claim 13, wherein the device is communicatively coupled with the AR content 6 database over a network. 7 15. The device of claim 1, wherein the at least one of the one or more AR content objects is rendered relative to a recognized object. 8 16. The device of claim 15, wherein the recognized object represents an attachment point for the at least one of the one or more AR content objects. 9 18. The device of claim 1, wherein the at least one of the one or more AR content objects 10 comprises a game object. 19: The device of claim 18, wherein the at least one of the one or more AR content objects 11 comprises an interactive game experience. 12 26. The device of claim 1, wherein the identified tile subarea or the at least one of the one or more AR content objects is identified based on time. 13 30. The device of claim 1, wherein a virtual item is provided to a first user and a second user when the first user and the second user execute a navigation event with respect to the area of interest or 14 the identified tile subarea. 15 31. The device of claim 30, wherein the navigation event comprises the first user and the second user each performing at least one of the following: being located in the area of interest at any time, 16 being located in the area of interest for a predetermined minimum amount of time, being located in the area of interest at a predetermined time, or being located in the area of interest and capturing an 17 image viewable from the area of interest.11 18 The court held a hearing on December 22, 2022. All parties consented to magistrate-judge 19 jurisdiction.12 20 STANDARD OF REVIEW 21 “After the pleadings are closed — but early enough not to delay trial — a party may move for 22 judgment on the pleadings.” Fed. R. Civ. P. 12

Free access — add to your briefcase to read the full text and ask questions with AI

Related

Fleming v. Pickard
581 F.3d 922 (Ninth Circuit, 2009)
Intellectual Ventures I LLC v. Capital One Bank (USA)
792 F.3d 1363 (Federal Circuit, 2015)
Enfish, LLC v. Microsoft Corporation
822 F.3d 1327 (Federal Circuit, 2016)
Electric Power Group, LLC v. Alstom S.A.
830 F.3d 1350 (Federal Circuit, 2016)
McRO, Inc. v. Bandai Namco Games America Inc.
837 F.3d 1299 (Federal Circuit, 2016)
Synopsys, Inc. v. Mentor Graphics Corporation
839 F.3d 1138 (Federal Circuit, 2016)
Interval Licensing LLC v. Aol, Inc.
896 F.3d 1335 (Federal Circuit, 2018)
Data Engine Technologies LLC v. Google LLC
906 F.3d 999 (Federal Circuit, 2018)
Mymail, Ltd. v. Oovoo, LLC
934 F.3d 1373 (Federal Circuit, 2019)
Ericsson Inc. v. Tcl Communication Technology
955 F.3d 1317 (Federal Circuit, 2020)
Electronic Communication v. shopperschoice.com, LLC
958 F.3d 1178 (Federal Circuit, 2020)
Tecsec, Inc. v. Adobe Inc.
978 F.3d 1278 (Federal Circuit, 2020)
Cxloyalty, Inc. v. Maritz Holdings Inc.
986 F.3d 1367 (Federal Circuit, 2021)
Bilski v. Kappos
177 L. Ed. 2d 792 (Supreme Court, 2010)

Cite This Page — Counsel Stack

Bluebook (online)
NantWorks, LLC v. Niantic, Inc., Counsel Stack Legal Research, https://law.counselstack.com/opinion/nantworks-llc-v-niantic-inc-cand-2023.