NantWorks, LLC v. Niantic, Inc.

District Court, N.D. California·Decided January 13, 2023·No. 3:20-cv-06262·Unknown

Opinion

San Francisco Division NANTWORKS, LLC, et al., Case No. 20-cv-06262-LB

Plaintiffs, ORDER GRANTING MOTION FOR JUDGMENT ON THE PLEADINGS v. Re: ECF No. 140 Defendant. NantWorks sued Niantic for infringing NantWorks’ patents in Niantic’s augmented-reality (AR) game apps Pokémon Go and Harry Potter: Wizards Unite. Both games use the camera and GPS system on a mobile device and an AR platform to superimpose AR objects onto digital representations of a mobile device’s actual surroundings. For example, the game app Pokémon Go sends users on scavenger hunts to collect virtual objects (such as Pokémon characters), which are represented on the mobile device as if they are in the player’s real-world location. U.S. Patent No. 10,664,518 (the ’518 patent) is directed to the mapping of AR objects and their appearance on a device’s display. Niantic moved for judgment on the pleadings on the ground that the ’518 claims are directed to an abstract idea — providing information based on a location on a map — and lack an inventive concept. The claims are not patent-eligible subject The ’518 patent (titled “Wide Area Augmented Reality Location-Based Services”) was filed in 2018, issued in 2020, and claims priority to October 27, 2013.1 It is directed to mapping AR objects and displaying them on a device.2 Existing AR systems used location data to deliver content to a device.3 But they “fail to consider that areas have various views of interest, and fail to differentiate between sub-areas based on AR content densities,” and they “fail to contemplate segmenting an area into clusters based on what is viewable or what AR content is available.”4 The ’518 patent allegedly provides solutions to the technical problem of providing AR content to mobile devices.5 It describes a method of generating a map, associating AR objects with locations based on dividing the map into tiles, and determining the placement of the virtual object within a scene displayed on a device. It determines where the virtual object appears on the map (including determining which local scene is displayed).6 NantWorks’ remaining asserted claims are 7, 14, 16, 19, 26, and 31. Niantic addresses these and also the claims they depend from: 1, 13, 15, 18, and 30.7 Claim 1 of the ’518 patent recites the following: 1. A device capable of rendering [AR], the device comprising: at least one sensor, including a location sensor; a display; a non-transitory computer readable memory storing software instructions; and 1 U.S. Patent No. 10,664,518 (filed Oct. 23, 2018) – ECF No. 114-3. Citations refer to material in the Electronic Case File (ECF); pinpoint citations are to the ECF-generated page numbers at the top of documents. 2 ’518 Patent – ECF No. 114-3 at 2 (at [57]). 3 Id. at 11 (col. 1 ll. 26–31, 47–55). 4 Id. (col. 2 ll. 3–8). 5 Third Am. Compl. – ECF No. 50 at 15–16 (¶¶ 41–44). 6 ’518 Patent – ECF No. 114-3 at 12 (col. 3 ll. 54–61, col. 4 ll. 48–52, 63–67) & 18 (col. 16 ll. 42–52). at least one processor coupled with the non-transitory computer readable memory, the at least one sensor, and the display; and, upon execution of the software instructions, is configurable to: obtain sensor data from the at least one sensor wherein the sensor data includes a device location obtained from the location sensor; obtain an area of interest via an area database based on at least the device location within the sensor data; access an area tile map of the area of interest, the area tile map represented by a set of tile subareas that includes one or more tessellated tiles from a tessellated tile map; identify a tile subarea from the set of tile subareas based at least in part on the device location relative to one or more locations of tile subareas from the set of tile subareas, wherein the identified tile subarea covers at least a portion of the area of interest, and wherein one or more tessellated tiles within the identified tile subarea are associated with one or more AR content objects; populate the non-transitory computer readable memory with at least one of the one or more AR content objects associated with the one or more tessellated tiles corresponding with the identified tile subarea; and render the at least one of the one or more AR content objects that is associated with the identified tile subarea on the display based on a view of interest.8 The court’s claim construction was as follows:9 Claim Term Construction “tessellated tiles” “tiles fitted together to cover an area without gaps” “augmented reality”/“AR” “the presentation of virtual objects in a scene alongside of real-world elements” “AR content object” “the virtual object that is to be presented to the user” “area of interest” “a real-world space, area, or setting”

“obtain[ing] an area of interest via an area subject to the construction of “area of interest,” database” plain and ordinary meaning “an area tile map of the area of interest, the “tessellated tiles” and “area of interest” already area tile map represented by a set of tile construed; “area tile map” construed as “a map of a subareas that includes one or more real-world space, area, or setting divided into tessellated tiles from a tessellated tile map” tile(s)” “associated with” plain and ordinary meaning

8 Id. at 23–24 (col. 26 ll. 40–67, col. 27 ll. 1–8). The following chart has asserted claims 7, 14, 16, 19, 26, and 31 and claims 13, 15, 18, and 30.10 Remaining Asserted Claims and Claims They Depend From 7. The device of claim 1, wherein the at least one of the one or more AR content objects is rendered on the display as an overlay of an image related to the real world. 13. The device of claim 1, wherein the at least one of the one or more content AR objects is obtained from an AR content database. 14. The device of claim 13, wherein the device is communicatively coupled with the AR content database over a network. 15. The device of claim 1, wherein the at least one of the one or more AR content objects is rendered relative to a recognized object. 16. The device of claim 15, wherein the recognized object represents an attachment point for the at least one of the one or more AR content objects. 18. The device of claim 1, wherein the at least one of the one or more AR content objects comprises a game object. 19: The device of claim 18, wherein the at least one of the one or more AR content objects comprises an interactive game experience. 26. The device of claim 1, wherein the identified tile subarea or the at least one of the one or more AR content objects is identified based on time. 30. The device of claim 1, wherein a virtual item is provided to a first user and a second user when the first user and the second user execute a navigation event with respect to the area of interest or the identified tile subarea. 31. The device of claim 30, wherein the navigation event comprises the first user and the second user each performing at least one of the following: being located in the area of interest at any time, being located in the area of interest for a predetermined minimum amount of time, being located in the area of interest at a predetermined time, or being located in the area of interest and capturing an image viewable from the area of interest.11 The court held a hearing on December 22, 2022. All parties consented to magistrate-judge jurisdiction.12 “After the pleadings are closed — but early enough not to delay trial — a party may move for judgment on the pleadings.” Fed. R. Civ. P. 12(c). “[T]he same standard of review applicable to a Rule 12(b) motion applies to its Rule 12(c) analog,” because the motions are “functionally identical.” Dworkin v. Hustler Mag., Inc., 867 F.2d 1188, 1192 (9th Cir. 1989). A Rule 12(c)

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NantWorks, LLC v. Niantic, Inc., (N.D. Cal. 2023).

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