NantWorks, LLC v. Niantic, Inc.

District Court, N.D. California·Decided January 4, 2021·No. 3:20-cv-06262·Unknown

Opinion

San Francisco Division NANTWORKS, LLC, et al., Case No. 20-cv-06262-LB

Plaintiffs, ORDER GRANTING MOTION TO v. DISMISS

NIANTIC, INC., Re: ECF No. 23 Defendant. NantWorks, LLC — a company that “develops various technologies to advance healthcare, commerce, and digital entertainment” — sued Niantic, Inc. for infringing three NantWorks patents in Niantic’s augmented-reality” game apps “Pokémon Go” and “Harry Potter: Wizards Unite.”1 The operative complaint asserts three patents: U.S. Patent Nos. 10,403,051 (claim one), 10,614,477 (claim two), and 10,664,518 (claim three). Niantic moved to dismiss the second claim — infringement of the ’477 patent — on the ground that the claims of the ’477 patent are directed to an abstract idea (reconciling a transaction based on a user’s location) that lacks an inventive concept and thus is not patent-eligible subject matter under 35 U.S.C § 101. Niantic also moved to

1 First Amend. Compl. (“FAC”) – ECF No. 20 at 2 (¶¶ 2–3) (cleaned up). Citations refer to material in the Electronic Case File (“ECF”); pinpoint citations are to the ECF-generated page numbers at the top dismiss the claims for willful infringement and pre-suit induced infringement on the grounds that NantWorks did not allege Niantic’s pre-suit knowledge of the patents-in-suit or its willfulness.2 The court grants the motion. The ’477 patent-in-suit is titled “Subscription Bill Service, Systems and Methods.”3 It was filed in 2019, issued this year, and claims priority to November 21, 2011.4 It is directed to reconciling transactions between two computer-game players based on the first player’s physical location.5 According to NantWorks, this is different than earlier transaction systems, which allowed only single-player to single-provider payments.6 That meant that if two players needed to conduct a game transaction (say by an exchange of game points), they needed to use a centralized trader as an intermediary (e.g., player one transferred game points to the centralized trader, which in turn transferred the points to player two).7 (Examples in the specification are (1) Apple EasyPay, which allows a user to pay a specific merchant, (2) Zoosh, which uses ultrasound to allow near-field transactions via two devices, and (3) a mobile device (apparently taught in a Blackberry patent application) that has components (a motion sensor and a processor) that recognize a movement pattern, determine a payment account from the movement, and send access information for the payment account to a transaction terminal “via an NFC [near-field communication] device of the mobile device.”8) After giving these examples, the background section of the specification recites the following: Unfortunately, known existing transaction systems apparently fail to reconcile aspects of a transaction among multiple provider accounts or user accounts. Moreover, known existing transaction systems apparently fail to reconcile aspects of a transaction at least in part on 2 Mot. – ECF No. 23. 3 U.S. Patent No. 10,614,477 (filed May 24, 2019), Ex. B to Compl – ECF No. 1-2. 4 Id; FAC – ECF No. 20 at 11 (¶ 35). 5 ’477 Patent, Ex. B to Compl – ECF No. 1-2 at 2 (at [57]). 6 FAC – ECF No. 20 at 12 (¶ 36); ’477 Patent, Ex. B to Compl – ECF No. 1-2 at 13 (1:35–44). 7 ’477 Patent, Ex. B to Compl – ECF No. 1-2 at 13 (1:35–44). derived object attributes. Thus, there is still a need for transaction systems capable of reconciling aspects of a transaction among multiple provider or user accounts.9 Multipart transactions were inefficient and slow. NantWorks alleges that the ’477 patent solves the inefficiency by allowing multiple transfers to different users in a single transaction, and it applies this allegedly novel solution to computer gaming and allows computer-game players to transfer game points to each other in one transaction based on one player’s physical location.10 A computer can be configured to carry out the claimed system: “the computing devices comprise a processor configured to or programmed to execute software instructions stored on a tangible, non- transitory computer readable storage medium. . . .”11 The patent does not describe any new hardware or software.12 The only ’477 claim cited in the first amended complaint (“FAC”) in support of the ’477 patent’s allegedly novel solution is claim 20.13 It recites the following: A reconciliation system, comprising: at least one processor communicatively coupled with at least one memory storing instructions that, when executed by the at least one processor, cause the at least one processor to: determine, within a computer game, at least one object attribute based on physical location data associated with a first player whose physical location has been acquired by a location sensor; determine transaction amounts of game points for a first account of the first player and a second account of a second player, the transaction amounts being determined based on a reconciliation matrix and the at least one object attribute based on the physical location data; and cause reconciliation of a game transaction, when a criterion based on the physical location data of the first player is met within the computer game, among the first account and the second account in accordance with the determined transaction amounts, wherein the game transaction comprises a first transfer of at least a first amount of game points associated with the first account based on at least a portion of the transaction attributed to a first entity associated with the first account and a second transfer of at least a second amount of game

9 Id. (1:62–2:2). 10 FAC – ECF No. 20 at 2–13 (¶¶ 2–38). 11 ’477 Patent, Ex. B to Compl – ECF No. 1-2 at 15 (5:34–37). 12 Mot. – ECF No. 23 at 12 (making this point). points associated with the second account based on at least a portion of the transaction attributed to a second entity associated with the second account.14 In perhaps somewhat plainer language, in claim 20, the “reconciliation system” (1 ) determines the first player’s physical location, (2) determines “transaction amounts of game points” for the first player’s account and a second player’s account based on the first player’s physical location, and (3) reconciles a game transaction between the two players’ accounts (when a game criterion — based on the first player’s physical location — is met), where the game transaction is (a) a first transfer of game points associated with the first player’s account (based on a transaction attributed to the first player) and (b) a second transfer of game points associated with the second player’s account (based on a transaction attributed to the second player). The other independent claims are 1 and 19, which repeat the elements of claim 20. Claim 1 is styled a “computer based method of reconciling a transaction using at least one processor and at least one memory” (and then recites claim 20’s elements). Claim 19 is styled a “non-transitory computer-readable medium having computer instructions stored thereon, which, when executed by a processor, causes the processor to perform one or more operations comprising” (and then recites claim 20’s elements).15 Dependent claims 2 through 18 recite common elements: the type of accounts (such as user or gaming accounts), where to transfer points, the type of currency, types of object attributes (such as time, price, or physical location), concepts about reconciliation, concepts about transaction attributes, and types of entities.16

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NantWorks, LLC v. Niantic, Inc., (N.D. Cal. 2021).

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