Sony Computer Entertainment Inc. v. Connectix Corp.

48 F. Supp. 2d 1212, 50 U.S.P.Q. 2d (BNA) 1920, 1999 U.S. Dist. LEXIS 7004, 1999 WL 304052
CourtDistrict Court, N.D. California
DecidedApril 20, 1999
DocketC-99-0390-CAL
StatusPublished

This text of 48 F. Supp. 2d 1212 (Sony Computer Entertainment Inc. v. Connectix Corp.) is published on Counsel Stack Legal Research, covering District Court, N.D. California primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Sony Computer Entertainment Inc. v. Connectix Corp., 48 F. Supp. 2d 1212, 50 U.S.P.Q. 2d (BNA) 1920, 1999 U.S. Dist. LEXIS 7004, 1999 WL 304052 (N.D. Cal. 1999).

Opinion

ORDER ON MOTION FOR PRELIMINARY INJUNCTION

LEGGE, District Judge.

Now before the court is plaintiffs motion for a preliminary injunction. On Jan *1214 uary 27, 1999 plaintiff Sony filed its complaint alleging copyright infringement and other causes of action against defendant Connectix Corporation. Since that date, Sony made two applications for temporary restraining orders against Connectix’ product, the Virtual Game System (“VGS”). This court granted the second application for a temporary restraining order, for the reasons stated on the record in open court on March 11, 1999.- After expedited discovery by the parties, the present motion was filed. Sony has also amended its complaint, but this motion for a preliminary injunction is evaluated in the context of plaintiffs original complaint.

Sony asserts that it is likely to prevail on three claims — copyright infringement, circumvention of technological protection measures, and trademark dilution. For purposes of this motion, the central allegation is copyright infringement. Sony argues that in developing its VGS, Connectix unlawfully copied and used Sony’s BIOS code. While Sony concedes that the completed VGS machine does not now contain any of plaintiffs copyrighted material, Sony asserts that the product was unlawfully created by the use of plaintiffs copyrighted code. Sony also contends that the VGS tarnishes its famous PlayStation trademark, because PlayStation games do not run as well on defendant’s emulation machine as they do on a PlayStation console. Sony seeks to enjoin Connectix from using Sony’s BIOS in the development of its products, and from selling the VGS products made from the use of Sony’s code.

'The issues have been fully briefed by the parties. Oral argument was heard on April 9, 1999 and the matter was submitted. The court has carefully reviewed the moving and opposing papers, the documents and declarations filed in support and opposition, the parties’ arguments and the applicable authorities. For the reasons discussed below, the court concludes that Sony’s motion for preliminary injunction must be granted.

I.

Plaintiffs Sony Computer Entertainment, Inc. and its subsidiary Sony Computer Entertainment Anerica (collectively called “Sony”) are the developers, manufacturers and distributors of the Sony PlayStation and PlayStation games. They also license other companies to make games that can play on the PlayStation system. “PlayStation” is a registered trademark of Sony. The PlayStation system consists of a console, controllers, and software that are designed to produce a three-dimensional game for play on a television monitor connected to the console.

Sony expended over three years and approximately $500 million to develop the PlayStation video game system. Since its release in the United States in September 1995, Sony has spent an additional $100 million to promote the system. Sony is a leader in the video game console business by selling over twenty million PlayStations worldwide.

The parties essentially agree on the composition of the PlayStation system. The PlayStation console consists of numerous hardware components, including a MIPS R3000 Central Processing Unit (CPU), Geometry Transfer Engine (GTE), Data Decompression Engine (MDEC), Memory — main RAM, video RAM, sound RAM, and CD ROM buffer — Graphics Processing Unit (GPU), Sound Processing Unit (SPU), Graphics Chip, CD-ROM Drive, Game Pad and Serial Port. The GTE and the GPU are custom built microprocessors designed by Sony’s engineers for the PlayStation. These chips perform the complex mathematical calculations necessary to produce realistic 3-D graphics. Sony considers the processes performed by the GTE and GPU chips to be company trade secrets.

The console also contains firmware, which is the equivalent of an operating system, that resides in a ROM chip. The *1215 firmware is the Sony BIOS. 1 Sony holds copyright registrations on its BIOS program. Sony’s policy is not to authorize anyone to distribute its BIOS program independent of its inclusion in the PlayStation console, nor to authorize anyone to copy the BIOS for any purpose. The source code for the BIOS is never disseminated by Sony outside the company.

The source code 2 of the Sony BIOS consists of a combination of C source code and R3000 microprocessor assembly language. Tools are used to compile and link this source code into a series of instructions that can be executed by the R3000 microprocessor in the PlayStation. The tools produce a file of binary data that is written into the ROM device. The R3000 microprocessor reads instructions from this ROM.

The operation of the PlayStation is also controlled by a PlayStation video game that is placed in the CD-ROM drive of the console. The video game program sends function calls to the BIOS of the PlayStation console.

The PlayStation console also includes several technological protection measures, which prevent a user from playing a counterfeit PlayStation game. Two of these technological protection measures are relevant to this motion. One is that PlayStation games include a computer program known as PlayStation Library Code. Sony owns a copyright on its Library Code. Sony licenses its copyrighted Library Code and PlayStation trademark to a number of independent video game developers, for the purpose of making games compatible with the PlayStation. The PlayStation console cannot play a PlayStation game unless it contains the copyrighted Library Code. Another protection measure is that PlayStation games contain WIZ Code. The WIZ Code operates as a gatekeeper to the Library Code. The WIZ Code distinguishes a genuine PlayStation game from a counterfeit. The PlayStation console must read the WIZ Code before it can access the Library Code.

II.

Defendant Connectix Inc. is a developer, manufacturer and marketer of computer software products. Its VGS is called an “emulator,” a software program which individuals install on their computers. That software program is designed to emulate a Sony PlayStation, allowing certain computers to run Sony PlayStation games. At this time, Connectix has developed its VGS for Macintosh computers only. Connectix is currently developing a VGS for Windows, and is scheduled to debut its VGS for Windows in May 1999.

The VGS plays many PlayStation games, but admittedly not as well as when those games are played on a PlayStation console. Connectix specifically includes a disclaimer on its packaging which states that not all PlayStations games are compatible and that some mechanical problems in the running of the games may occur.

III.

The parties agree that in order to develop a PlayStation emulator, Connectix needed to emulate both the PlayStation hardware (i.e., GTE, GPU, etc.) and the firmware (the Sony BIOS).

Connectix began developing VGS around July 1, 1998. In developing the VGS, Con-nectix decided to first emulate the PlayStation’s hardware. Connectix admits that during the early stages of the project, Connectix’ engineers used the Sony BIOS to develop the hardware emulator.

Free access — add to your briefcase to read the full text and ask questions with AI

Related

Campbell v. Acuff-Rose Music, Inc.
510 U.S. 569 (Supreme Court, 1994)
Mitel, Inc. v. Iqtel, Inc.
124 F.3d 1366 (Tenth Circuit, 1997)
MAI Systems Corp. v. Peak Computer, Inc.
991 F.2d 511 (Ninth Circuit, 1993)
Kepner-Tregoe, Inc. v. Leadership Software, Inc.
12 F.3d 527 (Fifth Circuit, 1994)
Apple Computer, Inc. v. Microsoft Corp.
35 F.3d 1435 (Ninth Circuit, 1994)
Panavision International, L.P. v. Toeppen
945 F. Supp. 1296 (C.D. California, 1996)
Minnesota Mining & Manufacturing Co. v. Rauh Rubber, Inc.
943 F. Supp. 1117 (D. Minnesota, 1996)
Triad Systems Corp. v. Southeastern Express Co.
64 F.3d 1330 (Ninth Circuit, 1995)
Cadence Design Systems, Inc. v. Avant! Corp.
125 F.3d 824 (Ninth Circuit, 1997)
Rodeo Collection, Ltd. v. West Seventh
812 F.2d 1215 (Ninth Circuit, 1987)

Cite This Page — Counsel Stack

Bluebook (online)
48 F. Supp. 2d 1212, 50 U.S.P.Q. 2d (BNA) 1920, 1999 U.S. Dist. LEXIS 7004, 1999 WL 304052, Counsel Stack Legal Research, https://law.counselstack.com/opinion/sony-computer-entertainment-inc-v-connectix-corp-cand-1999.