Timegate Studios, Inc. v. Southpeak Interactive, LLC

860 F. Supp. 2d 350, 2012 WL 948282, 2012 U.S. Dist. LEXIS 37323
CourtDistrict Court, S.D. Texas
DecidedMarch 20, 2012
DocketCivil Action No. 4:09-cv-3958
StatusPublished

This text of 860 F. Supp. 2d 350 (Timegate Studios, Inc. v. Southpeak Interactive, LLC) is published on Counsel Stack Legal Research, covering District Court, S.D. Texas primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Timegate Studios, Inc. v. Southpeak Interactive, LLC, 860 F. Supp. 2d 350, 2012 WL 948282, 2012 U.S. Dist. LEXIS 37323 (S.D. Tex. 2012).

Opinion

MEMORANDUM AND ORDER

KEITH P. ELLISON, District Judge.

This case comes before the Court on competing post-arbitration motions. Pending before the Court are Defendants’ Motion for Entry of Final Judgment Confirming the Arbitration Award (Doc. Nos. 152, 160, 163), and Plaintiffs Motion to Vacate Arbitration Award (Doc. No. 158). After considering these motions, all responses thereto, and the applicable law, the Court finds that the Motion for Entry [352]*352of Judgment must be DENIED. The Motion to Vacate must be GRANTED.

I. BACKGROUND

This case involves Plaintiff Timegate Studios (“Plaintiff’ or “TGS”), a video game developer, and its agreement with Defendant Gone Off Deep, LLC (formerly known as “Gamecock Media Group” or “Gamecock”), a video game publisher. The following facts are undisputed unless otherwise indicated.

The parties’ controversy relates to a publishing agreement (the “agreement” or the “contract”) between TGS and Gamecock.1 (Agreement, Doc. No. 158-3.) The agreement governed the marketing and distribution of a computer video game called “Section 8” (the “Game”). Pursuant to the agreement, TGS, as developer of the Game, was to contribute $2.5 million of its own money to the Game, and to retain intellectual property rights in the Game. (Agreement, Arts. 1.12, 9.1(a).) Defendants had a license to “reproduce, manufacture, package, advertise, publish, market, sell ... and display ... the Game.” (Id. Art. 2.1.). The agreement provided that TGS would receive milestone payments, recoup its initial investment, and share in revenue. (Id. at Art. 6.2) Defendants were to provide $7.5 million in “Publisher’s Development Funding,” which was also recoupable, but non-refundable. (Id. Art. 1.33.) Article 6.2, governing the distribution of net revenue, provided that, at least once per calendar quarter, TGS was to distribute all net revenue, which was to go first towards reimbursing TGS’s and Defendants’ development funding. (Id. Art. 6.2(a).) Under Article 15 of the Agreement, the parties agreed to limit their respective liability

In October 2008, Gamecock was acquired by Southpeak, which assumed the rights and responsibilities of the “Publisher” under the Agreement. TGS has alleged that Gamecock became insolvent around that time, and has also contended that Gamecock’s sublicense agreement with Southpeak violated the agreement between TGS and Gamecock. TGS has further alleged that, in 2009, TGS learned that Southpeak was misreporting sales figures to prevent TGS from receiving the return of its initial investment and its share of the revenue. Defendants dispute these allegations.

Defendants allege that the Game was a flop, resulting in a loss to Defendants of almost $7.5 million. They urge that part of the problem was the quality of the Game; another factor, they urge, was TGS’s untimely release of the Game, which forced it to compete with a new version of “Halo,” a similar but far more established game. Plaintiffs dispute Defendants’ characterizations. Finally, Defendants alleged that TGS failed to contribute $2.5 million of its own money, and did not apply all of Defendants’ funding towards development, as it agreed to do.

On the basis of the alleged insolvency and withholding of revenue, TGS terminated the agreement with Defendants. TGS then filed suit, alleging various violations relating to the parties’ agreement. (PI. Compl., Doc. No. 1.) Defendants have maintained that the lawsuit was brought as a means to release TGS from a contract related to an unprofitable game. Defendants have argued that TGS breached the agreement by unilaterally withdrawing from it, by failing to put forth their best effort in developing the Game, and by [353]*353publishing a sequel to the Game and a “Playstation 3” version of the Game without sharing the revenue with Defendants, as required by the Agreement.

In March, 2010, Defendants moved to compel arbitration on the basis of a binding arbitration agreement in the parties’ contract. The agreement states:

Except for a suit seeking injunctive relief with respect to Confidential Information or infringement of intellectual property rights of a party hereto, any dispute hereunder shall be submitted to binding arbitration pursuant to the rules of the American Arbitration Association (the “AAA”), applying Texas law, without regard to choice of law provisions, with a single arbitrator appointed by AAA.... A final arbitral award against either party in any proceeding arising out of or relating to this Agreement shall be conclusive.

(Agreement, Art. 20.3.) In July 2010, based on the above provision, the Court ordered arbitration of “counts and portions of counts asserted by the Plaintiff ... which do not seek injunctive relief with respect to infringement of intellectual property rights.” (Doc. No. 119 at 1.) The Court stayed the remaining claims pending arbitration.

In October 2010, Peter Vogel was selected as the arbitrator and accepted by the parties. In the arbitration, TGS amended its claims for relief, ultimately seeking recovery for breach of contract, quantum meruit, and copyright infringement. TGS also sought attorneys’ fees. (Doc. No. 152-B ¶¶ 31-43.) Defendants filed counterclaims seeking relief against TGS for breaching the agreement, for fraud, and for attorneys’ fees, and sought declarations that: (1) the Sublicense Agreement between Gamecock and Southpeak was valid; (2) TGS’s purported termination of the agreement was invalid; and (3) even if TGS’s termination of the agreement were valid, Defendants had the right to continue to market, distribute, and sell the Game for another nine months. (Doc. No. 158-4 ¶ 11.) Defendants also asserted TGS never intended to fully develop the Game, and that it made false, material representations in order to induce Defendants to enter the Agreement. (Id. ¶ 10.) On this basis, Defendants urged that TGS had fraudulently induced them into entering the agreement. (Id.)

After an 8-day evidentiary hearing, the arbitrator issued his Final Award, Findings of Fact, and Conclusions of Law (the “Arbitration Award” or the “Award”) on November 3, 2011. (Doc. No. 158-10.) The arbitrator ruled against TGS on all of its claims and ruled in favor of Defendants on their counterclaims for breach of contract and fraud in the inducement. Defendants were awarded $7,349,733.57 in reliance damages.2 (Doc. No. 158-10 at 1, 6.) The arbitrator also found that the administrative fees and expenses of the American Arbitration Association totaled $28,150, and the compensation and expenses of the arbitrator totaled $69,576.22. (Id. at 3.) The arbitrator held TGS liable to reimburse the Defendants for its portion of those fees.3

[354]*354II. LEGAL STANDARD

The .Federal Arbitration Act provides that, “within one year after the award is made any party to the arbitration may apply to the court so specified for an order confirming the award, and thereupon the court must grant such an order unless the award is vacated, modified, or corrected.” 9 U.S.C. § 9.

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Bluebook (online)
860 F. Supp. 2d 350, 2012 WL 948282, 2012 U.S. Dist. LEXIS 37323, Counsel Stack Legal Research, https://law.counselstack.com/opinion/timegate-studios-inc-v-southpeak-interactive-llc-txsd-2012.