San Pasqual Band of Mission Indians v. State of California CA2/8

241 Cal. App. 4th 746, 194 Cal. Rptr. 3d 231, 2015 Cal. App. LEXIS 940
CourtCalifornia Court of Appeal
DecidedOctober 5, 2015
DocketB254870
StatusUnpublished
Cited by5 cases

This text of 241 Cal. App. 4th 746 (San Pasqual Band of Mission Indians v. State of California CA2/8) is published on Counsel Stack Legal Research, covering California Court of Appeal primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
San Pasqual Band of Mission Indians v. State of California CA2/8, 241 Cal. App. 4th 746, 194 Cal. Rptr. 3d 231, 2015 Cal. App. LEXIS 940 (Cal. Ct. App. 2015).

Opinion

Opinion

GRIMES, J.

Plaintiff and appellant San Pasqual Band of Mission Indians (San Pasqual) appeals from the entry of summary judgment in favor of defendants and respondents State of California and the California Gambling Control Commission (the State). In September 1999, San Pasqual and the State entered into a written contract (the Compact) governing San Pasqual’s operation of a casino on its land in San Diego County. San Pasqual contends the Compact authorized it to operate up to a maximum of 2,000 slot machines at its casino, but the State wrongfully refused for several years to issue it the requisite number of gaming licenses, resulting in $315 million of lost profits.

San Pasqual filed two lawsuits against the State that were consolidated, alleging breach of contract and seeking damages for five years of lost profits. The State successfully obtained summary judgment in the consolidated action on the grounds a provision in the Compact bars monetary damages as a remedy to either party in any action arising under the Compact. San Pasqual *750 contends the court misinterpreted the provision, failed to consider admissible extrinsic evidence relevant to a proper interpretation of the provision, and erroneously resolved disputed factual issues.

We affirm.

FACTUAL AND PROCEDURAL BACKGROUND

Despite the large volume of materials presented in the appellate record, this appeal raises a relatively narrow issue; it challenges only the one ground upon which the trial court granted summary judgment. Bearing in mind the limited scope of this appeal, we limit our recitation of the evidence and procedural history to that which is relevant to the issue raised on appeal.

1. Historical Background and Relevant Federal Law

To provide context for the parties’ dispute and our discussion, we summarize the background facts and relevant federal law regarding tribal gaming and prior related litigation.

In 1988, Congress passed the Indian Gaming Regulatory Act (the Act) (25 U.S.C. § 2701 et seq.), in part, to “provide a statutory basis for the operation of gaming by Indian tribes as a means of promoting tribal economic development, self-sufficiency, and strong tribal governments.” (25 U.S.C. § 2702(1).) The Act divides gaming into three classes. At issue here is class III gaming, which includes slot machines and other electronic gaming devices. (25 U.S.C. § 2703(7)(B) & (8).) In order for an Indian tribe to conduct class III gaming on its land, the Act requires a written contract or “Tribal-State compact,” authorizing such gaming, between that tribe and the state in which its land is located. (25 U.S.C. § 2710(d)(1)(C).) The Act also requires that the state generally “permits such gaming for any purpose by any person, organization, or entity.” (25 U.S.C. § 2710(d)(1)(B).)

California’s Constitution provides that the “Legislature has no power to authorize, and shall prohibit casinos of the type currently operating in Nevada and New Jersey.” (Cal. Const., art. IV, § 19, subd. (e).) After the passage of the Act, the State therefore took the position that it need not negotiate with tribes pursuant to the Act for the right to conduct class III gaming, because such gaming was not generally permitted in California within the meaning of the Act. (Coyote Valley Band of Pomo Indians v. California (9th Cir. 2003) 331 F.3d 1094, 1097-1099 (Coyote Valley).)

“A coalition of California tribes drafted and put on the November 1998 State ballot Proposition 5” authorizing class III gaming on tribal land. (Coyote *751 Valley, supra, 331 F.3d at pp. 1100, 1099.) Proposition 5 passed and was codified at Government Code sections 98000 through 98012. However, the Supreme Court concluded Proposition 5 was invalid because it conflicted with the constitutional prohibition against gaming in the California Constitution, article IV, section 19, subdivision (e). (Hotel Employees & Restaurant Employees Internat. Union v. Davis (1999) 21 Cal.4th 585, 615-616 [88 Cal.Rptr.2d 56, 981 P.2d 990].)

Concerned that several tribes had already put some gaming devices into operation and would be “vulnerable to federal prosecution” (Coyote Valley, supra, 331 F.3d at p. 1102), then-Governor Davis began negotiations with California tribes pursuant to the Act (331 F.3d at pp. 1101-1102). The State also proposed a constitutional amendment allowing for gaming on Indian lands (Prop. 1A). To facilitate the negotiations, California tribes formed three negotiating teams, including the United Tribe Compact Steering Committee (the Committee). (Coyote Valley, at p. 1102.) The Committee was composed of approximately 80 tribes, including San Pasqual. The Committee proposed “the model compact contained in Proposition 5 [as] its opening offer.” (Ibid.)

In September 1999, after several months of negotiations, the State executed 61 tribal compacts with tribes throughout California, including San Pasqual. Proposition 1A, the constitutional amendment allowing gaming on tribal lands, passed in March 2000. (Cal. Const., art. IV, § 19, subd. (f).)

The 61 tribal compacts were “substantively identical” and “authorized Class III gaming.” (Cachil Dehe Band of Wintun Indians of the Colusa Indian Community v. California (9th Cir. 2010) 618 F.3d 1066, 1068 (Colusa II).) The tribal compacts provided that those tribes that already had gaming devices in operation could continue to operate those existing devices as a matter of right. For tribes, like San Pasqual, that did not have gaming devices in operation as of September 1999, the compacts specified they were entitled to operate up to 350 gaming devices as a matter of right. (Compact, § 4.3.1.) (Colusa II, at p. 1071.) For each additional gaming device a tribe sought to operate, up to a maximum of 2,000, the tribe had to apply for a license. A separate license was required for each individual device. (Compact, § 4.3.2.2.) Licenses would be allocated to tribes from a statewide pool of licenses according to a “detailed draw process.” (Colusa II, at p. 1071.)

The license draws were initially operated by a third party entity. (Colusa II, supra, 618 F.3d at p. 1071.) “In 2001, following complaints regarding the accounting and administration of the draws . . .

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Bluebook (online)
241 Cal. App. 4th 746, 194 Cal. Rptr. 3d 231, 2015 Cal. App. LEXIS 940, Counsel Stack Legal Research, https://law.counselstack.com/opinion/san-pasqual-band-of-mission-indians-v-state-of-california-ca28-calctapp-2015.