State of Idaho v. Shoshone-Bannock Tribes

465 F.3d 1095, 2006 WL 2873636
CourtCourt of Appeals for the Ninth Circuit
DecidedOctober 10, 2006
Docket04-35636
StatusPublished
Cited by19 cases

This text of 465 F.3d 1095 (State of Idaho v. Shoshone-Bannock Tribes) is published on Counsel Stack Legal Research, covering Court of Appeals for the Ninth Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
State of Idaho v. Shoshone-Bannock Tribes, 465 F.3d 1095, 2006 WL 2873636 (9th Cir. 2006).

Opinion

CANBY, Circuit Judge:

Idaho appeals the district court’s grant of summary judgment to the Shoshone-Bannock Tribes (“Tribes”) 1 in their declaratory judgment action regarding the types of games they may offer pursuant to their tribal-state gaming Compact (“Compact”) with Idaho. The court ruled that the Tribes could operate tribal video gaming machines without renegotiating their Compact to limit the numbers of games and to require payments by the Tribes to local educational programs and schools. We affirm the district court’s grant of summary judgment to the Tribes.

BACKGROUND

A. The IGRA and the Tribes’ Gaming Compact With Idaho

The Indian Gaming Regulatory Act (“IGRA”) provides a comprehensive framework for regulating gaming on Indian land. See 25 U.S.C. §§ 2701-2721. The IGRA divides tribal gaming into three classes: I, II and III. The parties agree that operation of the tribal video gaming machines at issue in this case constitutes class III gaming. Class III gaming may be conducted on Indian lands if it is: (1) authorized by the tribe seeking to conduct the gaming; (2) located in a State which does not bar such gaming; and (3) “conducted in conformance with a Tribal-State compact entered into by the Indian tribe and the State....” 25 U.S.C. § 2710(d)(1).

In 2000, the Tribes and Idaho entered into a gaming Compact. See 65 Fed.Reg. 54541-03 (Sept. 8, 2000) (approval of the Compact by the Assistant Secretary of the Interior for Indian Affairs). The parties intended the Compact to “govern the licensing, regulation and operation of Class *1097 III gaming conducted by the Tribes on Indian Lands located within [Idaho].” Compact § 3(k). The Compact authorizes the Tribes to conduct any class III gaming activity “that the State of Idaho ‘permits for any purpose by any person, organization, or entity,’ as the phrase is interpreted in the[IGRA].” Compact § 4(a). Remarkably, the Compact did not specify a limit on the numbers of gaming machines, nor did it specify a term of the Compact’s duration.

When the Compact was negotiated, the Tribes and State could not agree on what types of class III games Idaho allowed others to conduct. Idaho’s position was that “the electronic gaming currently conducted by the Tribes in Idaho is an imitation of casino games and prohibited under Idaho and federal law.” The Tribes’ position was that Idaho allowed all class III gaming except sports betting.

Unable to compromise on the scope of permissible class III gaming, the parties agreed to seek a declaratory judgment to determine which class III games the Compact authorized. The Tribes and State each filed suit in the district court seeking declaratory relief. The court consolidated the cases into the present action.

B. Proposition One

While this case was pending in the district court, the voters of Idaho adopted an initiative called Proposition One that authorized Indian tribes to conduct gaming using “tribal video gaming machines.” Seetion Two of Proposition One stated that the Indian tribes suffer from disproportionate unemployment and poverty and that recently tribes have “proceeded in good faith to make major investments in Indian gaming facilities, and [that] those facilities have finally enabled the tribes to reduce unemployment and welfare and improve living conditions on their reservations.” Proposition One informed voters about the disagreement between the tribes and Idaho regarding video gaming machines. 2 The voters approved Proposition One on November 5, 2002.

Proposition One added two sections to the Idaho Code, 67-429B and 67-429C. Section 429B allows “Indian tribes ... to conduct gaming using tribal video gaming machines pursuant to state-tribal gaming compacts which specifically permit their use.” Idaho Code § 67-429B(l). Section 429C authorizes tribes to amend their gaming compacts to permit the use of tribal video gaming machines. It also provides that the gaming machines authorized by such an amendment are limited to the number currently operated by the affected tribe plus 25%, and that no annual increase in numbers may exceed 5% of the number of gaming machines possessed on January 1, 2002. Idaho Code § 67-429C(l)(b). In addition, the statute provided that tribes adopting the prescribed amendments agreed to contribute 5% of the annual net gaming income to local educational programs and schools. Idaho Code § 67-429C(l)(c).

*1098 Shortly after Proposition One became law, the Coeur d’Alene, Kootenai, and Nez Perce Tribes employed the amendment procedure in Idaho Code section 67-429C(2) to amend their compacts with Idaho by incorporating the terms of 67-429C(1). The amendments granted them the right to operate tribal video gaming machines, subject to the statute’s limitations of numbers and requirements of school payments.

C. District Court Ruling

The voters’ approval of Proposition One narrowed the dispute before the district court by clarifying Idaho’s public policy regarding tribal video gaming machines. The remaining issue before the district court was whether the existing Compact between the Tribes and Idaho must be renegotiated before the Tribes could operate tribal video gaming machines. The court held that “the Compact does not require the Tribe[s] and the State of Idaho to enter into renegotiations before the Tribe[s are] authorized to conduct gaming using tribal video gaming machines.” Further, the court ordered the parties to “adopt a brief written amendment clarifying that the Tribe is authorized to operate ‘tribal video gaming machines’ as that term is defined in [Idaho Code] § 67-429B.” The court found “[t]hat the machines used by the Shoshone-Bannock Tribes in their gaming operation in May 2004 are tribal video gaming machines .... ”

DISCUSSION

We review de novo a district court’s grant of summary judgment. Sierra Club v. Babbitt, 65 F.3d 1502, 1507 (9th Cir.1995). The Compact states that it is to be “construed in accordance with the laws of the United States.” Compact § 27. We apply general principles of contract interpretation to construe a contract governed by federal law. See Kennewick Irrigation Dist. v. United States, 880 F.2d 1018, 1032 (9th Cir.1989). The parties here rely on Idaho contract law, however, and we accept that practice because we discern, and the parties note, no difference between Idaho and federal contract law.

I. Authorization of Tribal Video Gaming Machines

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Bluebook (online)
465 F.3d 1095, 2006 WL 2873636, Counsel Stack Legal Research, https://law.counselstack.com/opinion/state-of-idaho-v-shoshone-bannock-tribes-ca9-2006.