Roblox Corporation v. WowWee Group Limited

District Court, N.D. California·Decided June 20, 2023·No. 3:22-cv-04476·Unknown

Opinion

1 2 3 6 7 ROBLOX CORPORATION, et al., Case No. 22-cv-04476-SI

8 Plaintiffs, ORDER ON MOTION TO DISMISS, TO 9 v. COMPEL ARBITRATION, AND TO STAY PROCEEDINGS PENDING 10 WOWWEE GROUP LIMITED, et al., ARBITRATION 11 Defendants. Re: Dkt. No. 80

12 13 Before the court is plaintiff Roblox Corporation’s motion to dismiss a counterclaim, compel 14 arbitration of another counterclaim, and stay any remaining counterclaims pending the outcome 15 arbitration. Dkt. No. 80. Defendants oppose. Dkt. No. 90. Argument was held on June 9, 2024. 16 For the reasons discussed below, the Court GRANTS the motion to compel arbitration and STAYS 17 proceedings, including the motion to dismiss, with respect to the remaining counterclaims. 18 20 Plaintiff Roblox Corporation owns an online gaming platform known as the Roblox 21 Platform, which it describes as a “digital world where users create virtual games and experiences 22 and connect with other users.” Dkt. No. 36 ¶ 27. While Roblox provides some of the platform’s 23 playable content, the platform also enables its users to “develop games, experiences, and virtual 24 items” that they and other users can then enjoy. Id. Roblox users interact with the platform through 25 customizable virtual characters known as “Avatars.” Id. ¶ 4. Like other content on the platform, 26 avatars can be designed and customized by users. Id. ¶¶ 5–7. Users who develop content on the 27 Roblox Platform are known as “developers.” Id. ¶¶ 6, 32–33. 1 (“TOU”). Id. ¶¶ 34–46. A user must agree to the TOU when creating an account to access the 2 Roblox Platform. Id. ¶¶ 36–38. The TOU includes an agreement that continued use of the Roblox 3 Platform after an update to the TOU constitutes agreement to the new terms. Id. ¶ 39. The TOU 4 include agreements that users will not use Roblox content outside of the Roblox Platform, monetize 5 Roblox content, or imply an association with Roblox for their businesses outside of the Roblox 6 Platform. Id. ¶ 7. The TOU also includes an arbitration agreement, which applies to “any dispute 7 arising under or relating to the Roblox Terms or the Services.” Dkt. No. 36-1, Ex. 1(a) to the 8 Complaint, at ¶ 16(a). Plaintiffs allege that WowWee Group Limited, WowWee Canada, Inc., and 9 WowWee USA, Inc. (collectively, “WowWee”) agreed to Roblox’s TOU, including the arbitration 10 agreement, through their agent Sydney Wiseman. Dkt. No. 36 ¶ 111. 11 The parties agree that defendants created a line of “My Avastars” dolls and partnered with 12 Gamefam to create a “My Avastars: RP” virtual tie-in experience on the Roblox platform. Id. ¶ 2; 13 Dkt. No. 74 at 31–32. Gamefam is a developer which has described itself as “the first and only 14 fully-dedicated, professional game publishing company on Roblox.” Id. ¶ 68. Plaintiffs allege that 15 in partnering with Gamefam for the My Avastars project, defendants violated Roblox’s TOU and 16 plaintiffs’ intellectual property rights. Dkt. No. 36 ¶ 2. 17 Defendants argue that after learning about the planned “My Avastars” project, Roblox 18 improperly changed its TOU to expand its intellectual property rights and prevent My Avastars from 19 going forward. Dkt. No. 74 at 36. When that didn’t work, Roblox threatened WowWee with legal 20 action and pressured Gamefam to pull out of the agreement. Id. at 37–38. Defendants allege that 21 Gamefam initially assured WowWee it would continue to work on the My Avastars project, but 22 changed course after a July 11, 2022 meeting with Roblox. Id. Defendants argue Roblox 23 “successfully induced Gamefam to renege on its partnership agreement” using “the leverage of . . . 24 the Roblox platform [Gamefam] depended on for the bulk of its business.” Id. at 38. On October 25 19, 2022, defendants moved to dismiss several of plaintiffs’ claims and moved to compel arbitration 26 of others. Dkt. No. 45. On March 9, 2023, this Court issued an order granting in part and denying 27 in part defendants’ motion to dismiss and to compel arbitration. Dkt. No. 69. 1 includes two counterclaims against Roblox: one by WowWee Group Limited and WowWee Canada, 2 Inc. (collectively, the “international defendants”) for intentional interference with prospective 3 economic advantage (“IIPEA”), and one by WowWee for intentional interference with contractual 4 relations (“IICR”).1 Id. at 39–41. Roblox moves to dismiss the claim for IIPEA, to compel 5 arbitration of WowWee USA’s counterclaim for IICR, and to stay any remaining counterclaims 6 pending the outcome of arbitration. Dkt. No. 80. 7 9 Under Section 4 of the Federal Arbitration Act (FAA), when a party makes a motion to 10 compel arbitration, “[t]he court shall hear the parties, and upon being satisfied that the making of 11 the agreement for arbitration or the failure to comply therewith is not in issue, the court shall make 12 an order directing the parties to proceed to arbitration in accordance with the terms of the 13 agreement.” 9 U.S.C. § 4. “The court's role under the Act is . . . limited to determining (1) whether 14 a valid agreement to arbitrate exists and, if it does, (2) whether the agreement encompasses the 15 dispute at issue.” Chiron Corp. v. Ortho Diagnostic Sys., Inc., 207 F.3d 1126, 1130 (9th Cir. 2000). 16 If the answer to both questions is yes, the Court must enforce the agreement. Id. 17 19 A. Motion to Compel Arbitration 20 The WowWee defendants bring a counterclaim against Roblox for intentional interference 21 with contractual relations based on its alleged breach and disruption of WowWee’s partnership with 22 Gamefam. Dkt. No. 74 at 39–40. Roblox moves to compel arbitration of WowWee USA’s IICR 23 claim pursuant to the arbitration agreement in Roblox’s TOU.2 Dkt. No. 80 at 20. 24 The Court must determine “(1) whether a valid agreement to arbitrate exists and, if it does, 25 1 The amended answer also included a counterclaim by defendant Gramps Goods, Inc., 26 which Roblox also moved to dismiss. Dkt. No. 80 at 10. Gramps Goods has voluntarily dismissed the counterclaim. Dkt. No. 89. 27 1 (2) whether the agreement encompasses the dispute at issue.” Chiron Corp. v. Ortho Diagnostic 2 Sys., Inc., 207 F.3d 1126, 1130 (9th Cir. 2000). For the purposes of this motion, the parties only 3 dispute whether the agreement encompasses the dispute at issue.3 WowWee argues that the 4 arbitration agreement does not encompass the IICR claim because the claim “does not arise under 5 or relate to the defined ‘Roblox Terms’ or ‘Services.’” Dkt. No. 90 at 7. Roblox argues that the 6 arbitration agreement encompasses the IICR counterclaim and, in any event, equitable estoppel 7 requires arbitration because WowWee availed itself of the benefits of the TOU. Dkt. No. 80 at 20– 8 31. 9 The arbitration agreement in the TOU applies to “any dispute arising under or relating to the 10 Roblox Terms or the Services.” Dkt. No. 36-1, Ex. 1(a) to the Complaint, at ¶ 16(a). “Roblox 11 Terms” is defined as “the User Terms, the Creator Terms, the DevEx Terms, the Roblox Community 12 Standards, the DMCA Guidelines and Policies and the Roblox TM Guidelines.” Dkt. No. 36-1, 13 Ex. 1(d) to the Complaint. “Services” is defined as “[c]ollectively, all of the various features and 14 services, like websites, applications, forums and the Platform, which Roblox makes available to 15 Users to allow Users to play, create and connect.” Id. 16 The Ninth Circuit has repeatedly “held that the phrase ‘arising under’ in an arbitration 17 agreement should be interpreted narrowly.” Cape Flattery Ltd. v. Titan Mar., LLC,

Roblox Corporation v. WowWee Group Limited, (N.D. Cal. 2023).

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