Roblox Corporation v. WowWee Group Limited

District Court, N.D. California·Decided June 20, 2023·No. 3:22-cv-04476·Unknown

Opinion

ROBLOX CORPORATION, et al., Case No. 22-cv-04476-SI

Plaintiffs, ORDER ON MOTION TO DISMISS, TO v. COMPEL ARBITRATION, AND TO STAY PROCEEDINGS PENDING WOWWEE GROUP LIMITED, et al., ARBITRATION Defendants. Re: Dkt. No. 80

Before the court is plaintiff Roblox Corporation’s motion to dismiss a counterclaim, compel arbitration of another counterclaim, and stay any remaining counterclaims pending the outcome arbitration. Dkt. No. 80. Defendants oppose. Dkt. No. 90. Argument was held on June 9, 2024. For the reasons discussed below, the Court GRANTS the motion to compel arbitration and STAYS proceedings, including the motion to dismiss, with respect to the remaining counterclaims. Plaintiff Roblox Corporation owns an online gaming platform known as the Roblox Platform, which it describes as a “digital world where users create virtual games and experiences and connect with other users.” Dkt. No. 36 ¶ 27. While Roblox provides some of the platform’s playable content, the platform also enables its users to “develop games, experiences, and virtual items” that they and other users can then enjoy. Id. Roblox users interact with the platform through customizable virtual characters known as “Avatars.” Id. ¶ 4. Like other content on the platform, avatars can be designed and customized by users. Id. ¶¶ 5–7. Users who develop content on the Roblox Platform are known as “developers.” Id. ¶¶ 6, 32–33. (“TOU”). Id. ¶¶ 34–46. A user must agree to the TOU when creating an account to access the Roblox Platform. Id. ¶¶ 36–38. The TOU includes an agreement that continued use of the Roblox Platform after an update to the TOU constitutes agreement to the new terms. Id. ¶ 39. The TOU include agreements that users will not use Roblox content outside of the Roblox Platform, monetize Roblox content, or imply an association with Roblox for their businesses outside of the Roblox Platform. Id. ¶ 7. The TOU also includes an arbitration agreement, which applies to “any dispute arising under or relating to the Roblox Terms or the Services.” Dkt. No. 36-1, Ex. 1(a) to the Complaint, at ¶ 16(a). Plaintiffs allege that WowWee Group Limited, WowWee Canada, Inc., and WowWee USA, Inc. (collectively, “WowWee”) agreed to Roblox’s TOU, including the arbitration agreement, through their agent Sydney Wiseman. Dkt. No. 36 ¶ 111. The parties agree that defendants created a line of “My Avastars” dolls and partnered with Gamefam to create a “My Avastars: RP” virtual tie-in experience on the Roblox platform. Id. ¶ 2; Dkt. No. 74 at 31–32. Gamefam is a developer which has described itself as “the first and only fully-dedicated, professional game publishing company on Roblox.” Id. ¶ 68. Plaintiffs allege that in partnering with Gamefam for the My Avastars project, defendants violated Roblox’s TOU and plaintiffs’ intellectual property rights. Dkt. No. 36 ¶ 2. Defendants argue that after learning about the planned “My Avastars” project, Roblox improperly changed its TOU to expand its intellectual property rights and prevent My Avastars from going forward. Dkt. No. 74 at 36. When that didn’t work, Roblox threatened WowWee with legal action and pressured Gamefam to pull out of the agreement. Id. at 37–38. Defendants allege that Gamefam initially assured WowWee it would continue to work on the My Avastars project, but changed course after a July 11, 2022 meeting with Roblox. Id. Defendants argue Roblox “successfully induced Gamefam to renege on its partnership agreement” using “the leverage of . . . the Roblox platform [Gamefam] depended on for the bulk of its business.” Id. at 38. On October 19, 2022, defendants moved to dismiss several of plaintiffs’ claims and moved to compel arbitration of others. Dkt. No. 45. On March 9, 2023, this Court issued an order granting in part and denying in part defendants’ motion to dismiss and to compel arbitration. Dkt. No. 69. includes two counterclaims against Roblox: one by WowWee Group Limited and WowWee Canada, Inc. (collectively, the “international defendants”) for intentional interference with prospective economic advantage (“IIPEA”), and one by WowWee for intentional interference with contractual relations (“IICR”).1 Id. at 39–41. Roblox moves to dismiss the claim for IIPEA, to compel arbitration of WowWee USA’s counterclaim for IICR, and to stay any remaining counterclaims pending the outcome of arbitration. Dkt. No. 80. Under Section 4 of the Federal Arbitration Act (FAA), when a party makes a motion to compel arbitration, “[t]he court shall hear the parties, and upon being satisfied that the making of the agreement for arbitration or the failure to comply therewith is not in issue, the court shall make an order directing the parties to proceed to arbitration in accordance with the terms of the agreement.” 9 U.S.C. § 4. “The court's role under the Act is . . . limited to determining (1) whether a valid agreement to arbitrate exists and, if it does, (2) whether the agreement encompasses the dispute at issue.” Chiron Corp. v. Ortho Diagnostic Sys., Inc., 207 F.3d 1126, 1130 (9th Cir. 2000). If the answer to both questions is yes, the Court must enforce the agreement. Id. A. Motion to Compel Arbitration The WowWee defendants bring a counterclaim against Roblox for intentional interference with contractual relations based on its alleged breach and disruption of WowWee’s partnership with Gamefam. Dkt. No. 74 at 39–40. Roblox moves to compel arbitration of WowWee USA’s IICR claim pursuant to the arbitration agreement in Roblox’s TOU.2 Dkt. No. 80 at 20. The Court must determine “(1) whether a valid agreement to arbitrate exists and, if it does, 1 The amended answer also included a counterclaim by defendant Gramps Goods, Inc., which Roblox also moved to dismiss. Dkt. No. 80 at 10. Gramps Goods has voluntarily dismissed the counterclaim. Dkt. No. 89. (2) whether the agreement encompasses the dispute at issue.” Chiron Corp. v. Ortho Diagnostic Sys., Inc., 207 F.3d 1126, 1130 (9th Cir. 2000). For the purposes of this motion, the parties only dispute whether the agreement encompasses the dispute at issue.3 WowWee argues that the arbitration agreement does not encompass the IICR claim because the claim “does not arise under or relate to the defined ‘Roblox Terms’ or ‘Services.’” Dkt. No. 90 at 7. Roblox argues that the arbitration agreement encompasses the IICR counterclaim and, in any event, equitable estoppel requires arbitration because WowWee availed itself of the benefits of the TOU. Dkt. No. 80 at 20– 31. The arbitration agreement in the TOU applies to “any dispute arising under or relating to the Roblox Terms or the Services.” Dkt. No. 36-1, Ex. 1(a) to the Complaint, at ¶ 16(a). “Roblox Terms” is defined as “the User Terms, the Creator Terms, the DevEx Terms, the Roblox Community Standards, the DMCA Guidelines and Policies and the Roblox TM Guidelines.” Dkt. No. 36-1, Ex. 1(d) to the Complaint. “Services” is defined as “[c]ollectively, all of the various features and services, like websites, applications, forums and the Platform, which Roblox makes available to Users to allow Users to play, create and connect.” Id. The Ninth Circuit has repeatedly “held that the phrase ‘arising under’ in an arbitration agreement should be interpreted narrowly.” Cape Flattery Ltd. v. Titan Mar., LLC, 647 F.3d 914, 921 (9th Cir. 2011). Such language “is intended to cover . . . only those [disputes] relating to the interpretation and performance of the contract itself.” Mediterranean Enters., Inc. v. Ssangyong Corp., 708 F.2d 1458, 1464 (9th

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Roblox Corporation v. WowWee Group Limited, (N.D. Cal. 2023).

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