Mason v. Machine Zone, Inc.

140 F. Supp. 3d 457, 2015 U.S. Dist. LEXIS 142790, 2015 WL 6335771
CourtDistrict Court, D. Maryland
DecidedOctober 20, 2015
DocketCIVIL NO. JKB-15-1107
StatusPublished
Cited by9 cases

This text of 140 F. Supp. 3d 457 (Mason v. Machine Zone, Inc.) is published on Counsel Stack Legal Research, covering District Court, D. Maryland primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Mason v. Machine Zone, Inc., 140 F. Supp. 3d 457, 2015 U.S. Dist. LEXIS 142790, 2015 WL 6335771 (D. Md. 2015).

Opinion

MEMORANDUM

James K. Bredar, United States District Judge

Mia Mason (“Plaintiff’) filed a Class Action Complaint against Machine Zone, Inc. [459]*459(“Defendant”), producer of the popular Game of War: Fire Age (“GoW”) mobile video game. Plaintiff alleges that aspects of GoW violate Cal. Penal Code .§ 330b; she seeks recovery under the California Unfair Competition Law (“UCL”), Cal. Bus. & Prof. Code §§ 17200 et seq,; a Maryland loss-recovery statute, Md. Code Ann., Crim. Law § 12-110; and an equitable theory of unjust enrichment. Now pending before the Court are Plaintiffs Motion for Class Certification' (ECF No. 2), Defendant’s Request for Judicial Notice (ECF No. 8), and Defendant’s Motion to Dismiss pursuant to Rule 12(b)(6) of the Federal Rules of Civil Procedure (ECF No. 7).1

On the surface, Plaintiff charges that Defendant trampled real and important rights and interests of hers, wrongfully and unlawfully, in an alternative, virtual world created by an electronic game. But a careful probe beneath the surface reveals a hodgepodge of hollow claims lacking allegations of real-world harms or injuries. Perceived unfairness in the operation and outcome of a game, where there are no real-world losses, harms, or injuries, does not and cannot give rise to the award of a private2 monetary remedy by a real-world court. Defendant’s Motion to Dismiss will be GRANTED.

I. Background3

Defendant, a Delaware corporation headquartered in California, operates GoW, a “massively multiplayer” online game4 available on Android and Apple iOS devices. (ECF No. 1 if 1.) GoW is a strategy game played in real time; players construct a simulated empire comprising resource plots, buildings, troops, and a “hero.” (ECF No. 7-2 at 2.)5 The object is to coordinate with other players in stra[460]*460tegic alliances so as, ultimately, to “conquer the world.” (Id.)

GoW is entirely free to play. (ECF No. 1 ¶ 19.) However, some players, impatient for conquest, exercise an option to purchase virtual “gold” to “improve their virtual towns and hasten their advancement in the game.” (Id. ¶ 2.) Defendant maintains a digital “gold store” through which these players acquire “gold” with real money at rates ranging from $4.99 for 1200 pieces to $99.99 for 20,000 pieces. (Id. ¶24.) Flush with simulated cash, some of these players then proceed to the in-game “Casino,” where they purchase virtual “chips” to wager on a virtual spinning wheel. (Id. ¶¶ 21-23.)6 After each spin, players receive a virtual prize-ranging from an in-game “resource” such as “wood” or “stone” (useful elsewhere in the game) to additional chips or “gold.” (Id. ¶¶ 28-29.) Plaintiff alleges that the particular outcome of each spin is predetermined by algorithms in the software and that players are more likely to win “basic items” (e.g., “wood”) than valuable ones (e.g., “gold”).' (Id. ¶¶ 30,'36.)

Crucially, there is no real-dollar value attached to “gold,” chips, or any Casino prizes. On the contrary, Defendant’s Terms of Service (“ToS”) — appended to Plaintiffs Complaint — provide that “Virtual Currency and Virtual Goods may never be redeemed for ‘real world’ money, goods or- other items of monetary value from [Defendant] or any other person”; that players receive á nontransferable “revocable. license to use the Virtual Goods and Virtual Currency” solely for personal entertainment purposes; and that, aside from the foregoing license, players have “no right, title, or interest in or to any such Virtual Goods or Virtual Currency.” (ECF No. 1-2 at 9.)

Although the ToS expressly bar players from “buy[ing] or selling] any Virtual Currency or Virtual Goods' outside the Services or in exchange for ‘real world’ money or items of valué” (id. at 10), Plaintiff alleges that “players have created secondary markets to buy and sell Game of War accounts” (ECF No 1 IT 37).. Plaintiff does not allege that Defendant hosts or sanctions these secondary markets, nor does she allege that she has ever sold or attempted to sell an account — nor even that she intends to do so in the future.

Plaintiff downloaded GoW in early 2014; she began playing in the Casino shortly after downloading the game. (Id, ¶43.) Plaintiff alleges that, over the course of about one year, she “lost more than $100 wagering at Defendant’s Casino.” (Id.) A citizen of Mainland, Plaintiff brought this action in diversity, purporting to represent a nationwide class of players and a subclass of Maryland players. Plaintiff alleges that the Casino is an unlawful “slot machine :or device” under Cal. Penal Code § 330b; that Defendant'has violated California’s UCL by owning and operating this unlawful device, proximately causing Plaintiff and her class economic damages; that Plaintiff and her class have conferred a benefit upon Defendant that Defendant should not be permitted to retain; and that Plaintiff and her. subclass are entitled to restitution under Maryland law.

. Defendant moved to dismiss the Class Action Complaint on June 29, 2015. (ECF No. 7.) Plaintiff filed a response in opposition on August 13, 2015 (ECF No. 18), and Defendant replied on September 10, 2015 (ECF No. 24).

[461]*461 II. Legal Standard

A complaint must contain “sufficient factual matter, accepted as true, to ‘state a claim to relief that is plausible on its face.’” Ashcroft v. Iqbal, 556 U.S. 662, 678, 129 S.Ct. 1937, 173 L.Ed.2d 868 (2009) (quoting Bell Atl. Corp. v. Twombly, 550 U.S. 544, 570, 127 S.Ct. 1955, 167 L.Ed.2d 929 (2007)). Facial plausibility exists “when the plaintiff pleads factual content that allows the court to draw the reasonable inference that'the defendant is liable for the misconduct alleged.” Id. at 678, 129 S.Ct. 1937. An inference of a mere possibility of misconduct is not sufficient to support a plausible claim. Id. at 679, 129 S.Ct. 1937. As the Twombly opinion noted, “Factual allegations must be enough to raise a right to relief above the speculative level.” 550 U.S. at 555, 127 S.Ct. 1955. “A pleading that offers ‘labels and conclusions’ or ‘a formulaic recitation of the elements of a cause of action will not do.’ Nor does a complaint suffice if it tenders ‘naked assertion^]’ devoid of ‘further factual enhancement.’” Iqbal, 556 U.S. at 678, 129 S.Ct. 1937 (alteration in original) (quoting Twombly, 550 U.S. at 555, 557, 127 S.Ct. 1955).

III. Analysis

A. Cal. Penal Code § 330b (Count I)

In her Complaint, Plaintiff accuses Defendant of violating a California statute criminalizing, inter alia, the manufacture, ownership, or possession of a “slot machine or device.” (ECF No.

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Bluebook (online)
140 F. Supp. 3d 457, 2015 U.S. Dist. LEXIS 142790, 2015 WL 6335771, Counsel Stack Legal Research, https://law.counselstack.com/opinion/mason-v-machine-zone-inc-mdd-2015.