Mai v. Supercell Oy

District Court, N.D. California·Decided September 20, 2021·No. 5:20-cv-05573·Unknown

Opinion

PETER MAI, Case No. 5:20-cv-05573-EJD

Plaintiff, ORDER GRANTING MOTION TO DISMISS v.

SUPERCELL OY, Re: Dkt. No. 25 Defendant.

Plaintiff Peter Mai brings this putative class action against Defendant Supercell Oy (“Supercell”) asserting the following claims: (1) unlawful and unfair business practices in violation of California’s Unfair Competition Law, Cal. Bus. & Prof. Code §§ 17200, et seq.; (2) violation of California’s Consumers Legal Remedies Act (“CLRA”), Cal. Civ. Code §§ 1750, et seq.; and (3) unjust enrichment. Compl., Dkt. No. 1. Presently before the Court is Supercell’s motion to dismiss for failure to state a claim upon which relief may be granted pursuant to Federal Rules of Civil Procedure 12(b)(6) and 9(b). Def. Supercell Oy’s Mot. to Dismiss (“Mot.”), Dkt. No. 25. The Court finds this matter suitable for decision without oral argument pursuant to Civil Local Rule 7-1(b). Having considered the parties’ submissions, the Court GRANTS Supercell’s motion to dismiss with leave to amend. I. BACKGROUND1 Supercell is a Finnish mobile game development company whose products include

1 Supercell requests judicial notice of the games at issue, screenshots from the games, and other documents. Mot. at 6–7. Mai opposes in part. Plf.’s Opp’n to Def.’s Mot. to Dismiss (“Opp’n”), multiplayer battle games Brawl Stars and Clash Royale. Compl. ¶¶ 15, 33, 41. Brawl Stars and Clash Royale are free to download on Apple or Google Android devices, but players may purchase virtual in-game currency, or “gems,” through the Apple App Store or Google Play using a credit card or gift card. Id. ¶¶ 21-24, 36, 44. Gems can be used to speed up actions in the game and to purchase “loot boxes,” which the complaint describes as “randomized chances within the game to win valuable players, weapons, costumes or player appearance . . . or some other in-game item or feature that is designed to deliver additional value by enhancing game-play and providing cosmetic value.” Id. ¶¶ 4, 19, 31-32, 36, 44, 47, 86. The loot box in Brawl Stars is called a “Brawl Box,” and the loot box in Clash Royale is called a “Royal Chest.” Id. ¶ 25. Loot boxes in both games may be purchased in varying amounts and prices. Id. ¶¶ 37, 44. The items in loot boxes are ranked in order of rarity and value as “Common,” “Rare,” “Epic,” and “Legendary,” with Legendary items being the rarest and therefore most valuable. Id. ¶¶ 31-32, 38, 44. A player purchasing a loot box does not know what item they will receive until the box is opened. Id. ¶ 4. Plaintiff Peter Mai is a California resident who has played Clash Royale since at least 2016. Id. ¶ 14. He estimates that he has spent over $150 to purchase gems for loot boxes in Clash Royale. Id. He alleges that Supercell’s loot boxes function as illegal “slot machines or devices” under state law and describes how various visual and sound features of loot boxes in the games are purportedly designed to “exploit and manipulate the addictive nature of human psychology” just as slot machines and other forms of gambling do. Id. ¶¶ 7, 30. Mai cites various reports specifically identifying loot boxes as potentially harmful, especially to children, and asserts that various efforts to ban loot boxes are underway in Europe and elsewhere. Id. ¶¶ 8-11, 51-73. Essentially, he alleges that Supercell fosters gambling mechanics through its loot boxes to encourage players’ spending. See id. ¶¶ 12-13, 39, 45-46.

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