Doe v. Roblox Corporation

District Court, N.D. California·Decided May 9, 2022·No. 3:21-cv-03943·Unknown

Opinion

JANE DOE, Case No. 3:21-cv-03943-WHO

Plaintiff, ORDER ON MOTION TO DISMISS v. AND STRIKE

ROBLOX CORPORATION, Re: Dkt. No. 25 Defendant.

Defendant Roblox Corporation (“Roblox”) owns and operates an online “metaverse” in which users control avatars of themselves. Users can purchase an in-game currency and spend it on virtual items for their avatars, some of which are generated by other users. Plaintiff Jane Doe, who is a minor, alleges that Roblox incentivizes its users—who are mostly minors—to purchase these items, and that it takes a cut of the profits. Unbeknownst to users, she claims, Roblox will delete some items without warning to induce users to buy more. Doe alleges that this deletion scheme is an unlawful business practice and is fraudulent, and brings related claims on behalf of herself and a putative class. Roblox moves to dismiss. The motion is largely denied; it is granted with leave to amend on Doe’s claim under the “unfair” prong of California’s Unfair Competition Law. Roblox is incorporated in Delaware with its principal place of business in California. First Amended Complaint (“FAC”) [Dkt. No. 22] ¶ 15. In 2004, it created a “metaverse,” also called Roblox, in which users generate a three-dimensional virtual world. Id. ¶ 20. In Roblox, approximately seven million users have generated content like avatars of themselves, apparel for currency that can be purchased with real money. Id. ¶ 25. Users can use Robux to purchase virtual items from Roblox. Id. ¶¶ 25–26. Robux can also be used to purchase virtual items created by other users; when that occurs, Roblox also takes a percentage of the sale (currently, 30 percent). Id. ¶ 27. According to the Complaint, more than half of Roblox’s users are under age 13. Id. ¶ 20. When creating a Roblox account, users must enter their birthday. Id. ¶ 21. Roblox allegedly does not warn users whose birthdays show that they are minors that they should obtain parental permission to create an account. Id. ¶ 22. When a user creates an account, Roblox provides a message stating that “[b]y clicking Sign Up, you are agreeing to the Terms of Use including the arbitration clause” above a “Sign Up” button. Id. ¶ 21. “Terms of Use” is written in a different color, underlined, and hyperlinked to the site’s terms. Id. Doe1 is 12 years old and created a Roblox account when she was 10. Id. ¶¶ 50–51. She purchased hundreds of Robux with gift cards. Id. ¶ 52. She used the Robux to make many in- game purchases, such as clothing for her avatar. Id. ¶ 53. According to her, she believed that she “owned” those virtual items and that they “would remain in her inventory and usable on the platform.” Id. ¶ 54. Three types of provisions in Roblox’s Terms of Use are relevant. First, the Terms of Use include policies about content moderation. See generally Dkt. No. 25-2 (“TOU”).2 They provided

1 Doe seeks to proceed pseudonymously due to her youth. “In this circuit, we allow parties to use pseudonyms in the unusual case when nondisclosure of the party’s identity is necessary to protect a person from harassment, injury, ridicule or personal embarrassment.” Does I thru XXIII v. Advanced Textile Corp., 214 F.3d 1058, 1067–68 (9th Cir. 2000). To test whether use of a fictious name is appropriate, courts ask whether “the party’s need for anonymity outweighs prejudice to the opposing party and the public's interest in knowing the party’s identity.” Id. at 1068. Roblox has not objected to Doe proceeding pseudonymously—though she has not moved to do so—and her father and next friend is not proceeding under a fictious name. The Ninth Circuit has recognized that child plaintiffs are especially vulnerable. See id. Accordingly, in the absence of any indication of unfairness to Roblox, Doe may continue to proceed under a fictious name to avoid the potential embarrassment associated with being the lead plaintiff in a suit like this. 2 Roblox’s request for judicial notice of the Terms of Use in place when Doe created an account is GRANTED because Doe does not object, they are referenced extensively in and central to the that “there may be situations where games, avatar items, or other content may be removed from the Service (due to violations of these Terms or for other reasons). We will have no liability for any losses you may incur as a result, and will not be liable to refund any Robux or other funds you spent in or for that game or content.” Id. § 5.A(3). They also provided that Roblox may “at any time and without prior notice, screen, remove, edit, or block any [User Generated Content (“UGC”)] that in our sole judgment violates these Terms or is otherwise objectionable” and that the user agreed “to waive, and do waive, any legal or equitable right or remedy you have or may have against us with respect to UGC.” Id. § 6.B(9). Second, the Terms of Use contained provisions governing Robux. They provide that users actually acquire a “limited license” to use Robux, which gives users a “non-exclusive, revocable, personal, limited, non-transferable (except as specifically set out in Section 4A(2)(e) below) right and license to use Robux only for your personal, entertainment use exclusively in connection with the Service as permitted by us, subject to these Terms.” Id. § 4.A(1). They also provided that Robux were not a “substitute for real currency.” Id. § 4.A(3). Third, the Terms of Use included provisions about legal relief against Roblox. They provided that “YOU AND WE AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR OUR INDIVIDUAL CAPACITY AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING.” Id. § 11.A. They included several more specific provisions to elaborate on this point. See id. They also provided that the user and Roblox agreed to arbitrate all disputes with several specific exceptions (such as intellectual property rights). Id. § 11.C(1). And they required users to submit complaints informally to Roblox to negotiate a resolution for at least 60 days before initiating suit or arbitration. Id. § 11.C(3). At some point, Roblox deleted several of Doe’s virtual items “without warning or explanation.” Id. ¶ 55. Doe alleges that this deletion was part of a broader “scheme,” id. at 9, that Roblox employed.3 Roblox, says Doe, does everything it can to encourage users to buy virtual items with Robux. Id. ¶ 35. And users expect that they “effectively own the items they purchase” for “as long as they continue to play the game.” Id. ¶ 37. When items are uploaded by users to sell, they are only displayed for sale once Roblox approves them. Id. But, Doe alleges, “unbeknownst to users, this pre-approval process . . . does not include vetting the uploaded items for compliance” with the Terms of Use. Id. ¶ 38. Instead, Roblox allegedly deletes them after people have purchased them so that it can still make a profit off of them. Id. ¶¶ 38–39. Although Roblox represents that it only does this when an item violates the Terms of Use, Doe claims that it removes content that does not “appear” to violate any policies. Id. ¶ 40. Doe alleges that too is done so that users will purchase the same item again or purchase a similar item. See id. ¶¶ 40–41. Doe asserts that “[t]his is not a design flaw”; Roblox “fails to take steps to prevent previously deleted content from reappearing” so that people—and especially children—will spend more money. Id. ¶ 41. Doe cites several specific examples of this occurring. See id. ¶¶ 41–42. She claims that Roblox carries out this “scheme” on its most popular items, to maximize profit. Id. ¶ 44. Doe—represented by her father and next friend, John Dennis—brought this suit in May 2021 and filed her FAC in November 2021. Doe alleges that Roblox’s alleged content moderation scheme violates California’s Unfair Competition Law (“UCL”) and Consumers Legal Remedies Act (“CLRA”), and constitutes fraud, conversion, unjust enrichment, and breach of the covena

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