Doe v. Roblox Corporation

CourtDistrict Court, N.D. California
DecidedMay 9, 2022
Docket3:21-cv-03943
StatusUnknown

This text of Doe v. Roblox Corporation (Doe v. Roblox Corporation) is published on Counsel Stack Legal Research, covering District Court, N.D. California primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Doe v. Roblox Corporation, (N.D. Cal. 2022).

Opinion

1 2 3 4 UNITED STATES DISTRICT COURT 5 NORTHERN DISTRICT OF CALIFORNIA 6 7 JANE DOE, Case No. 3:21-cv-03943-WHO

8 Plaintiff, ORDER ON MOTION TO DISMISS 9 v. AND STRIKE

10 ROBLOX CORPORATION, Re: Dkt. No. 25 Defendant. 11

12 13 Defendant Roblox Corporation (“Roblox”) owns and operates an online “metaverse” in 14 which users control avatars of themselves. Users can purchase an in-game currency and spend it 15 on virtual items for their avatars, some of which are generated by other users. Plaintiff Jane Doe, 16 who is a minor, alleges that Roblox incentivizes its users—who are mostly minors—to purchase 17 these items, and that it takes a cut of the profits. Unbeknownst to users, she claims, Roblox will 18 delete some items without warning to induce users to buy more. Doe alleges that this deletion 19 scheme is an unlawful business practice and is fraudulent, and brings related claims on behalf of 20 herself and a putative class. Roblox moves to dismiss. The motion is largely denied; it is granted 21 with leave to amend on Doe’s claim under the “unfair” prong of California’s Unfair Competition 22 Law. 23 BACKGROUND 24 Roblox is incorporated in Delaware with its principal place of business in California. First 25 Amended Complaint (“FAC”) [Dkt. No. 22] ¶ 15. In 2004, it created a “metaverse,” also called 26 Roblox, in which users generate a three-dimensional virtual world. Id. ¶ 20. In Roblox, 27 approximately seven million users have generated content like avatars of themselves, apparel for 1 currency that can be purchased with real money. Id. ¶ 25. Users can use Robux to purchase 2 virtual items from Roblox. Id. ¶¶ 25–26. Robux can also be used to purchase virtual items created 3 by other users; when that occurs, Roblox also takes a percentage of the sale (currently, 30 4 percent). Id. ¶ 27. 5 According to the Complaint, more than half of Roblox’s users are under age 13. Id. ¶ 20. 6 When creating a Roblox account, users must enter their birthday. Id. ¶ 21. Roblox allegedly does 7 not warn users whose birthdays show that they are minors that they should obtain parental 8 permission to create an account. Id. ¶ 22. When a user creates an account, Roblox provides a 9 message stating that “[b]y clicking Sign Up, you are agreeing to the Terms of Use including the 10 arbitration clause” above a “Sign Up” button. Id. ¶ 21. “Terms of Use” is written in a different 11 color, underlined, and hyperlinked to the site’s terms. Id. 12 Doe1 is 12 years old and created a Roblox account when she was 10. Id. ¶¶ 50–51. She 13 purchased hundreds of Robux with gift cards. Id. ¶ 52. She used the Robux to make many in- 14 game purchases, such as clothing for her avatar. Id. ¶ 53. According to her, she believed that she 15 “owned” those virtual items and that they “would remain in her inventory and usable on the 16 platform.” Id. ¶ 54. 17 Three types of provisions in Roblox’s Terms of Use are relevant. First, the Terms of Use 18 include policies about content moderation. See generally Dkt. No. 25-2 (“TOU”).2 They provided 19

20 1 Doe seeks to proceed pseudonymously due to her youth. “In this circuit, we allow parties to use pseudonyms in the unusual case when nondisclosure of the party’s identity is necessary to protect 21 a person from harassment, injury, ridicule or personal embarrassment.” Does I thru XXIII v. Advanced Textile Corp., 214 F.3d 1058, 1067–68 (9th Cir. 2000). To test whether use of a fictious 22 name is appropriate, courts ask whether “the party’s need for anonymity outweighs prejudice to 23 the opposing party and the public's interest in knowing the party’s identity.” Id. at 1068. Roblox has not objected to Doe proceeding pseudonymously—though she has not moved to do so—and 24 her father and next friend is not proceeding under a fictious name. The Ninth Circuit has recognized that child plaintiffs are especially vulnerable. See id. Accordingly, in the absence of 25 any indication of unfairness to Roblox, Doe may continue to proceed under a fictious name to avoid the potential embarrassment associated with being the lead plaintiff in a suit like this. 26 2 Roblox’s request for judicial notice of the Terms of Use in place when Doe created an account is 27 GRANTED because Doe does not object, they are referenced extensively in and central to the 1 that “there may be situations where games, avatar items, or other content may be removed from 2 the Service (due to violations of these Terms or for other reasons). We will have no liability for 3 any losses you may incur as a result, and will not be liable to refund any Robux or other funds you 4 spent in or for that game or content.” Id. § 5.A(3). They also provided that Roblox may “at any 5 time and without prior notice, screen, remove, edit, or block any [User Generated Content 6 (“UGC”)] that in our sole judgment violates these Terms or is otherwise objectionable” and that 7 the user agreed “to waive, and do waive, any legal or equitable right or remedy you have or may 8 have against us with respect to UGC.” Id. § 6.B(9). 9 Second, the Terms of Use contained provisions governing Robux. They provide that users 10 actually acquire a “limited license” to use Robux, which gives users a “non-exclusive, revocable, 11 personal, limited, non-transferable (except as specifically set out in Section 4A(2)(e) below) right 12 and license to use Robux only for your personal, entertainment use exclusively in connection with 13 the Service as permitted by us, subject to these Terms.” Id. § 4.A(1). They also provided that 14 Robux were not a “substitute for real currency.” Id. § 4.A(3). 15 Third, the Terms of Use included provisions about legal relief against Roblox. They 16 provided that “YOU AND WE AGREE THAT EACH MAY BRING CLAIMS AGAINST THE 17 OTHER ONLY IN YOUR OR OUR INDIVIDUAL CAPACITY AND NOT AS A PLAINTIFF 18 OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE 19 PROCEEDING.” Id. § 11.A. They included several more specific provisions to elaborate on this 20 point. See id. They also provided that the user and Roblox agreed to arbitrate all disputes with 21 several specific exceptions (such as intellectual property rights). Id. § 11.C(1). And they required 22 users to submit complaints informally to Roblox to negotiate a resolution for at least 60 days 23 before initiating suit or arbitration. Id. § 11.C(3). 24 At some point, Roblox deleted several of Doe’s virtual items “without warning or 25 explanation.” Id. ¶ 55. Doe alleges that this deletion was part of a broader “scheme,” id. at 9, that 26 27 1 Roblox employed.3 Roblox, says Doe, does everything it can to encourage users to buy virtual 2 items with Robux. Id. ¶ 35. And users expect that they “effectively own the items they purchase” 3 for “as long as they continue to play the game.” Id. ¶ 37. When items are uploaded by users to 4 sell, they are only displayed for sale once Roblox approves them. Id. But, Doe alleges, 5 “unbeknownst to users, this pre-approval process . . . does not include vetting the uploaded items 6 for compliance” with the Terms of Use. Id. ¶ 38. Instead, Roblox allegedly deletes them after 7 people have purchased them so that it can still make a profit off of them. Id. ¶¶ 38–39. Although 8 Roblox represents that it only does this when an item violates the Terms of Use, Doe claims that it 9 removes content that does not “appear” to violate any policies. Id. ¶ 40. Doe alleges that too is 10 done so that users will purchase the same item again or purchase a similar item. See id. ¶¶ 40–41. 11 Doe asserts that “[t]his is not a design flaw”; Roblox “fails to take steps to prevent previously 12 deleted content from reappearing” so that people—and especially children—will spend more 13 money. Id. ¶ 41. Doe cites several specific examples of this occurring. See id. ¶¶ 41–42. She 14 claims that Roblox carries out this “scheme” on its most popular items, to maximize profit. Id. ¶ 15 44.

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Doe v. Roblox Corporation, Counsel Stack Legal Research, https://law.counselstack.com/opinion/doe-v-roblox-corporation-cand-2022.