Utherverse Gaming LLC v. Epic Games Inc

District Court, W.D. Washington·Decided October 20, 2022·No. 2:21-cv-00799·Unknown

Opinion

6 UNITED STATES DISTRICT COURT 7 WESTERN DISTRICT OF WASHINGTON

9 UTHERVERSE GAMING LLC, Case No. C21-799-RSM-TLF 10

11 Plaintiff, ORDER RE: CLAIMS CONSTRUCTION

12 v. 13 EPIC GAMES INC., 14 Defendant. 15

17 This matter comes before the Court on the parties’ briefs regarding Claim Construction. 18 Dkts. #72 and #76. Oral argument was held on August 16, 2022, pursuant to Markman v. 19 Westview Instruments, Inc., 52 F.3d 967 (Fed. Cir. 1995). Having reviewed all of the parties’ 20 briefing, and having considered the arguments and evidence presented in the Markman 21 22 Hearing, the Court makes the following rulings regarding the patent claim terms at issue. 24 Plaintiff Utherverse Gaming LLC (“Utherverse”) alleges Defendant Epic Games has 25 infringed four of its patents: United States Patent Nos. 8,276,071 (“071 Patent”); 8,812,954 26 (“954 Patent”); 9,123,157 (“157 Patent”); and 9,724,605 (“605 Patent”). 27 28 Utherverse is a company involved in the creation and maintenance of virtual online 1 2 worlds. The inventions at issue were developed by Brian and Gary Shuster, two brothers, and 3 their colleague Aaron Burchin. Dkt. #1 at 1. 4 Epic Games is a video game and software developer that publishes games, including 5 Fortnite, that can be played on a broad array of different platforms and operating systems. As 6 alleged in the Complaint, “more than 350 million participants are registered players of Fortnite, 7 8 with tens of millions of participants collectively logging billions of hours of gameplay each 9 month.” Id. at 3. Utherverse claims that “to accommodate so many participants in the same 10 virtual world for virtual social events and concerts, Epic uses the inventions claimed by the 11 Asserted Patents.” Id. 12 13 The ’071, ’954, and ’157 patents share a substantively identical specification and relate 14 to multi-instance, multi-user animation platforms (“MMAP”). These MMAP patents purport to 15 solve problems related to constraints on the number of players who can access multiplayer 16 virtual worlds—online spaces with players interacting with each other. The MMAP patents’ 17 purported solution is to make copies of a particular space within the virtual world, such as a 18 19 virtual nightclub, so different groups of players can experience their own copy of the space. 20 Unlike the first three patents, the purported invention of the ’605 patent is a method of 21 playing back a recorded experience in a virtual environment, where the player can navigate that 22 recorded experience and interact with other players doing the same. 23 Earlier in this litigation Epic Games moved to dismiss arguing these claims are for 24 25 abstract ideas unpatentable under 35 U.S.C. § 101 and Alice Corp. Pty. Ltd. v. CLS Bank Int’l, 26 573 U.S. 208 (2014). The Court denied this Motion and proceeded to the claims construction 27 phase. See Dkt. #57. 28 The parties submitted a Joint Claim Construction and Prehearing Statement that 1 2 identified certain claim terms in dispute, found in various places in all three patents. Dkt. #63. 3 The parties also submitted a chart containing the following proposed constructions: 4 Term Utherverse’s Construction Epic’s Construction 5 Avatar A computer-generated representation A computer-generated figure in a 6 of a character in a virtual virtual environment that represents environment. and is operated by a human player. 7 Common A defined (i.e. bounded) area or A defined area or portion of a 8 Space portion of multiple dimensions that virtual environment that is visible provides for simultaneous (i.e., real- and/or audible to avatars located in 9 time) interactions with multiple multiple parallel dimensions of a parallel dimensions/instances. separate area or portion of the 10 virtual environment. 11 Initial scene An initial state of a scene including at Scene state information, including state least a position and orientation of at least a position and orientation 12 objects in a virtual world. of objects, including avatars, rendered in the scene at a 13 beginning of a time period of a new 14 recording of a scene. Modeling Numerically describing objects and Defining the positions of a set of 15 spatial relationships. points such that they form the shape of an object or space that can 16 be rendered. 17 Multi- An avatar capable of existing in more An avatar present in two or more dimensional than one dimensions/instances. parallel dimensions of a virtual 18 avatar space. 19 Parallel Simultaneously existing dimensions Indefinite. dimension/ in a virtual reality universe, each of 20 Parallel which are originally duplicates or instance recognizable counterparts of one 21 another. 22 Recorded [Data representative of] a scene, [A file containing] a recording of a experience including an initial scene state and prior experience that occurred in a 23 [file] changes to that scene over time, virtual environment. which can later be rendered to allow 24 for real-time interaction in a newly 25 instantiated scene. Video Plain and ordinary meaning. A separately recorded successive 26 inserted series of images that is inserted into the scene as video playback. 27 28 Dkt. #63-1. 1. 071 Patent 1 2 The 071 Patent is titled “Multi-Instance, Multi-User Animation Platforms” (MMAP) and 3 was issued on September 25, 2012. Dkt. #1-4. Utherverse alleges Epic infringed “at least” 4 Claim 8 of the 071 Patent. Claim 8 depends on Claim 1 and incorporates Claim 1. Claim 1 5 states: 6 A method for managing a multi-instance, multi-user animation 7 process, comprising: modeling, using a computer, a plurality of 8 parallel dimensions in a computer memory, each of the plurality of parallel dimensions being a replica of a modeled three dimensional 9 space configured for modeling occupancy and movement of multiple avatars within limits that are defined by at least one model 10 of a three dimensional object; 11 assigning ones of a plurality of avatars within the computer 12 memory so that each of the plurality of avatars populates a respective one of the parallel dimensions and each of the plurality 13 of parallel dimensions is populated by a unique subset of the plurality of avatars, so as to prevent over-population of any one of 14 the parallel dimensions by avatars; and 15 animating ones of the plurality of avatars populating different ones 16 of the parallel dimensions in response to input from respective corresponding ones of the plurality of clients to provide virtual- 17 reality data, using the computer, the virtual-reality data configured 18 to enable clients to output an animated display of a corresponding one of the parallel dimensions and avatars populated therein. 19 Dkt. #1-4 at 19-20. Claim 8 of the 071 Patent states: 20 The method of claim 1, further comprising modeling a common 21 space in the computer memory configured in relation to the 22 plurality of parallel dimensions so that at least one object located inside the common space is visible from view-points located inside 23 each of the plurality of parallel dimensions. 24 Id. at 20. 25 // 26 // 27 // 28 2. 954 Patent 1 2 The 954 Patent is titled “Multi-Instance, Multi-User Virtual Reality Spaces” and was 3 issued on August 19, 2014. Dkt. #1-5. Plaintiff alleges that defendant infringed “at least” 4 Claim 4 of the 954 Patent. Claim 4 incorporates Claim 1.

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