Utherverse Gaming LLC v. Epic Games Inc

District Court, W.D. Washington·Decided October 20, 2022·No. 2:21-cv-00799·Unknown

Opinion

UNITED STATES DISTRICT COURT WESTERN DISTRICT OF WASHINGTON

UTHERVERSE GAMING LLC, Case No. C21-799-RSM-TLF

Plaintiff, ORDER RE: CLAIMS CONSTRUCTION

v. EPIC GAMES INC., Defendant.

This matter comes before the Court on the parties’ briefs regarding Claim Construction. Dkts. #72 and #76. Oral argument was held on August 16, 2022, pursuant to Markman v. Westview Instruments, Inc., 52 F.3d 967 (Fed. Cir. 1995). Having reviewed all of the parties’ briefing, and having considered the arguments and evidence presented in the Markman Hearing, the Court makes the following rulings regarding the patent claim terms at issue. Plaintiff Utherverse Gaming LLC (“Utherverse”) alleges Defendant Epic Games has infringed four of its patents: United States Patent Nos. 8,276,071 (“071 Patent”); 8,812,954 (“954 Patent”); 9,123,157 (“157 Patent”); and 9,724,605 (“605 Patent”). Utherverse is a company involved in the creation and maintenance of virtual online worlds. The inventions at issue were developed by Brian and Gary Shuster, two brothers, and their colleague Aaron Burchin. Dkt. #1 at 1. Epic Games is a video game and software developer that publishes games, including Fortnite, that can be played on a broad array of different platforms and operating systems. As alleged in the Complaint, “more than 350 million participants are registered players of Fortnite, with tens of millions of participants collectively logging billions of hours of gameplay each month.” Id. at 3. Utherverse claims that “to accommodate so many participants in the same virtual world for virtual social events and concerts, Epic uses the inventions claimed by the Asserted Patents.” Id. The ’071, ’954, and ’157 patents share a substantively identical specification and relate to multi-instance, multi-user animation platforms (“MMAP”). These MMAP patents purport to solve problems related to constraints on the number of players who can access multiplayer virtual worlds—online spaces with players interacting with each other. The MMAP patents’ purported solution is to make copies of a particular space within the virtual world, such as a virtual nightclub, so different groups of players can experience their own copy of the space. Unlike the first three patents, the purported invention of the ’605 patent is a method of playing back a recorded experience in a virtual environment, where the player can navigate that recorded experience and interact with other players doing the same. Earlier in this litigation Epic Games moved to dismiss arguing these claims are for abstract ideas unpatentable under 35 U.S.C. § 101 and Alice Corp. Pty. Ltd. v. CLS Bank Int’l, 573 U.S. 208 (2014). The Court denied this Motion and proceeded to the claims construction phase. See Dkt. #57. The parties submitted a Joint Claim Construction and Prehearing Statement that identified certain claim terms in dispute, found in various places in all three patents. Dkt. #63. The parties also submitted a chart containing the following proposed constructions: Term Utherverse’s Construction Epic’s Construction Avatar A computer-generated representation A computer-generated figure in a of a character in a virtual virtual environment that represents environment. and is operated by a human player. Common A defined (i.e. bounded) area or A defined area or portion of a Space portion of multiple dimensions that virtual environment that is visible provides for simultaneous (i.e., real- and/or audible to avatars located in time) interactions with multiple multiple parallel dimensions of a parallel dimensions/instances. separate area or portion of the virtual environment. Initial scene An initial state of a scene including at Scene state information, including state least a position and orientation of at least a position and orientation objects in a virtual world. of objects, including avatars, rendered in the scene at a beginning of a time period of a new recording of a scene. Modeling Numerically describing objects and Defining the positions of a set of spatial relationships. points such that they form the shape of an object or space that can be rendered. Multi- An avatar capable of existing in more An avatar present in two or more dimensional than one dimensions/instances. parallel dimensions of a virtual avatar space. Parallel Simultaneously existing dimensions Indefinite. dimension/ in a virtual reality universe, each of Parallel which are originally duplicates or instance recognizable counterparts of one another. Recorded [Data representative of] a scene, [A file containing] a recording of a experience including an initial scene state and prior experience that occurred in a [file] changes to that scene over time, virtual environment. which can later be rendered to allow for real-time interaction in a newly instantiated scene. Video Plain and ordinary meaning. A separately recorded successive inserted series of images that is inserted into the scene as video playback. Dkt. #63-1. 1. 071 Patent The 071 Patent is titled “Multi-Instance, Multi-User Animation Platforms” (MMAP) and was issued on September 25, 2012. Dkt. #1-4. Utherverse alleges Epic infringed “at least” Claim 8 of the 071 Patent. Claim 8 depends on Claim 1 and incorporates Claim 1. Claim 1 states: A method for managing a multi-instance, multi-user animation process, comprising: modeling, using a computer, a plurality of parallel dimensions in a computer memory, each of the plurality of parallel dimensions being a replica of a modeled three dimensional space configured for modeling occupancy and movement of multiple avatars within limits that are defined by at least one model of a three dimensional object; assigning ones of a plurality of avatars within the computer memory so that each of the plurality of avatars populates a respective one of the parallel dimensions and each of the plurality of parallel dimensions is populated by a unique subset of the plurality of avatars, so as to prevent over-population of any one of the parallel dimensions by avatars; and animating ones of the plurality of avatars populating different ones of the parallel dimensions in response to input from respective corresponding ones of the plurality of clients to provide virtual- reality data, using the computer, the virtual-reality data configured to enable clients to output an animated display of a corresponding one of the parallel dimensions and avatars populated therein. Dkt. #1-4 at 19-20. Claim 8 of the 071 Patent states: The method of claim 1, further comprising modeling a common space in the computer memory configured in relation to the plurality of parallel dimensions so that at least one object located inside the common space is visible from view-points located inside each of the plurality of parallel dimensions. Id. at 20. // // // 2. 954 Patent The 954 Patent is titled “Multi-Instance, Multi-User Virtual Reality Spaces” and was issued on August 19, 2014. Dkt. #1-5. Plaintiff alleges that defendant infringed “at least” Claim 4 of the 954 Patent. Claim 4 incorporates Claim 1. Claim 1 of the 954 Patent states: A method, comprising: modeling in a computer memory, multiple parallel instances of a multi-dimensional virtual reality space, each of the plurality of parallel instances replicating the multi-dimensional virtual reality space; assigning ones of a plurality of modeled multi-dimensional avatars within the computer memory so that each of the plurality of avatars populates a respective one of the parallel instances and each of the plurality of parallel instances is populated by a unique subset of the plurality of avatars, wherein the assigning limits a total number of the plurality of avatars in each of the unique subsets; and generating an additional pa

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