TSR, Inc. v. Commissioner

96 T.C. No. 44, 96 T.C. 903, 1991 U.S. Tax Ct. LEXIS 57
CourtUnited States Tax Court
DecidedJune 25, 1991
DocketDocket No. 29155-87
StatusPublished
Cited by15 cases

This text of 96 T.C. No. 44 (TSR, Inc. v. Commissioner) is published on Counsel Stack Legal Research, covering United States Tax Court primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
TSR, Inc. v. Commissioner, 96 T.C. No. 44, 96 T.C. 903, 1991 U.S. Tax Ct. LEXIS 57 (tax 1991).

Opinion

RUWE, Judge:

In his notice of deficiency, respondent determined the following deficiencies in petitioner’s Federal corporate income tax:

TYE Deficiency
Sept. 30, 1977 $12,249
Sept. 30, 1978 5,905
Sept. 30, 1979 291
Sept. 30, 1980 89,711
June 30, 1981. 681,471
June 30, 1982. 481,176

The deficiencies at issue for petitioner’s taxable years ending September 30, 1977, 1978, and 1979, result from respondent’s disallowance of tentatively allowed refunds caused by carrybacks of unused tax credits from petitioner’s fiscal year ending September 30, 1980. The deficiency at issue for petitioner’s taxable year ending September 30, 1980, results from respondent’s disallowance of a portion of a tentatively allowed refund caused by a net operating loss carryback from petitioner’s taxable year ending June 30, 1983. The deficiency at issue for petitioner’s taxable year ending June 30, 1981, results from respondent’s disallowance of a portion of a tentatively allowed refund caused by a net operating loss carryback and a carryback of unused research credit from petitioner’s taxable year ending June 30, 1983. The deficiency at issue for petitioner’s taxable year ending June 30, 1982, results in part from respondent’s disallowance of a research credit claimed on petitioner’s corporate income tax return for its taxable year ending June 30, 1982, in part from respondent’s disallowance of a tentatively allowed refund caused by a carryback of unused research credit from petitioner’s fiscal year ending June 30, 1983, and in part from respondent’s disallowance of a portion of a tentatively allowed refund caused by a net operating carryback and a carryback of unused research credit from petitioner’s taxable year ending June 30, 1984.

Following a concession by respondent, the only issue for decision is whether expenditures incurred by petitioner for creating, developing, and writing games, game-related products, and game-related books and magazines constitute “qualified research expenses” for purposes of the credit for increasing research activities under section 44F.1

FINDINGS OF FACT

Some of the facts have been stipulated. The stipulation of facts and attached exhibits are incorporated herein by this reference.

Petitioner is a corporation organized and existing under the laws of the State of Wisconsin. At the time of filing its petition, petitioner’s principal place of business was located in Lake Geneva, Wisconsin.

Petitioner filed Federal corporate income tax returns (Form 1120) for the taxable years ending June 30, 1982, 1983, and 1984, with the Internal Revenue Service Center at Kansas City, Missouri. Petitioner subsequently filed amended Federal corporate income tax returns (Form 1120X) for the taxable years ending June 30, 1982, 1983, and 1984, with the Internal Revenue Service Center at Kansas City, Missouri. Petitioner also filed applications for tentative refund (Form 1139) with respect to its taxable years ending September 30, 1980, June 30, 1983, and June 30, 1984.

Petitioner is most noted for the development and sale of the fantasy role-playing game “Dungeons & Dragons.” “Dungeons & Dragons” involves role-playing adventures in which the players of the game imagine that they are characters involved in various adventures that occur in a medieval, mythological setting. “Dungeons & Dragons” was developed in the early 1970s. Petitioner also sells books, games, and accessories that are related to “Dungeons & Dragons.”

Petitioner has also developed and sells other role-playing adventures under the themes of: (1) Spies, soldiers, and super heroes; (2) future science; and (3) legends, lore, and myth.

A role-playing game is usually played without a board or map, with most of the playing being a verbal exchange between players and a narrator or moderator who uses a programmed adventure with hidden map and an explanatory keyed text made for the narrator’s eyes only. Each game is unique and has a specific player objective or purpose. Players do not play against the narrator.

During the period at issue, petitioner developed and sold other products including historical simulation and strategy games, game books, toys and white metal miniatures,2 calendars, comic annuals, various gifts and collectibles, and periodicals including Dragon Magazine and Amazing Stories Magazine.

Many of the games sold by petitioner are of the adventure gaming variety. Adventure gaming falls into three categories: (1) Traditional board games; (2) fantasy role-playing games; and (3) historical simulation strategy games.

The products developed by petitioner during the years in issue were developed primarily by petitioner’s new products development division. Petitioner developed and introduced approximately 125 new products each year during the years at issue. Employees of the various departments within the new products development division worked individually on specific topics within their area of responsibility. These employees also worked together on the general concepts of the game in order to integrate their individual efforts into a working game. Eventually, a prototype product was developed. If the product was a new game or game module,3 the new products development division also play tested (e.g., played the game or game module to determine if it would be popular with petitioner’s consumers) the product. The games and game modules produced by petitioner consisted primarily of written materials.

The principal market segment for many of petitioner’s products consists of males between the ages of 12 and 20 and, more specifically, in the age group 14 to 16 years old. These consumers of petitioner’s products are usually of above average intelligence, live in urban or suburban areas, and are from families in the middle and upper-middle income levels. In addition, certain of petitioner’s products— such as the historical and military simulation and strategy games — appeal to players of older ages.

Petitioner’s new products development division was responsible for supplying the company with an adequate supply of new products. The new products development division was divided into five functions: 3-D products, game-related publishing, editorial services, graphic arts services, and product design and packaging.

The 3-D products function was responsible for the product design and development of the line of white metal miniatures, other toy-related lines, and miscellaneous hobby and craft lines. In addition, this department was responsible for the casting or mold-making for the white metal miniatures, paper engineering, and sculpture related products, and acted as a liaison for TSR Far East, apparently a foreign subsidiary of petitioner.

The game-related publishing function was responsible for the design and development of games and game-related products. It was made up of game designers and their editors.

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TSR, Inc. v. Commissioner
96 T.C. No. 44 (U.S. Tax Court, 1991)

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Bluebook (online)
96 T.C. No. 44, 96 T.C. 903, 1991 U.S. Tax Ct. LEXIS 57, Counsel Stack Legal Research, https://law.counselstack.com/opinion/tsr-inc-v-commissioner-tax-1991.