S.T.G. v. Epic Games, Inc.

District Court, S.D. California·Decided October 2, 2024·No. 3:24-cv-00517·Unknown

Opinion

S.T.G., S.B.G., and S.J.G., minors, by Case No.: 24-cv-517-RSH-AHG and through their guardian SAMUEL GARCIA; I.H. and E.H., minors, by and ORDER (1) GRANTING IN PART through their guardian ARNOLD AND DENYING IN PART HERNANDEZ; and M.A. and E.V.A., DEFENDANT’S MOTION TO minors, by and through their guardian COMPEL ARBITRATION; AND (2) STEPHANIE ALLEN; individually and DENYING DEFENDANT’S MOTION on behalf of all others similarly situated; TO FILE SUPPLEMENTAL AUTHORITY Plaintiffs, v. [ECF Nos. 12, 15] EPIC GAMES, INC., Defendant. Before the Court is a motion to compel arbitration or in the alternative to transfer venue, filed by defendant Epic Games, Inc, ECF No. 12, as well as Defendant’s motion for leave to file supplemental authority, ECF No. 15. Pursuant to Civil Local Rule 7.1(d)(1), the Court finds the motions appropriate for resolution without oral argument. As set forth below, the Court grants in part and denies in part Defendant’s motion to compel, and denies as moot Defendant’s motion for leave to file supplemental authority. Plaintiffs filed this putative class action on March 18, 2024, against the maker of the popular videogame Fortnite. ECF No. 1. Plaintiffs are seven minors who played Fortnite while under the age of 13, who claim that without their parents’ consent, the videogame unlawfully collected sensitive data protected under the Children’s Online Privacy Protection Act (“COPPA”), 15 U.S.C. §§ 6501-6506, which Defendant exploited for commercial gain. Id. at ¶¶ 11-12. Plaintiffs are suing through their guardians ad litem. Although COPPA itself does not provide a private right of action, Plaintiffs bring state law claims for violation of privacy, unfair competition, and unjust enrichment based on Defendant’s conduct that is alleged to violate COPPA. Id. at ¶¶ 1, 52. The Complaint does not specify when Plaintiffs played Fortnite, but asserts that they bring their claims “on behalf of themselves and all similarly situated children under the age of 13 who have been injured by Defendant’s conduct from July 21, 2017 through February 20, 2023 (the ‘Class Period’).” Id. at ¶ 1. On May 20, 2024, Defendant filed this motion to compel arbitration. ECF No. 12. The motion has been fully briefed. ECF Nos. 13, 14. Thereafter, Defendant filed a motion for leave to file supplemental authority, which Plaintiffs oppose. ECF Nos. 15, 17. Defendant’s motion to compel is based on an arbitration provision in the End User License Agreement (“EULA”) that a user must accept to download Fortnite after first creating an Epic Games account. ECF No. 12 at 2. Since March 15, 2019, the EULA has required Fortnite users to arbitrate their disputes with Defendant. ECF No. 12-2 at ¶ 5. New and existing Epic Games account holders who accessed Fortnite for the first time after March 15, 2019, would see a scroll box displaying the EULA, with an all-bolded, all- capitalized statement that the EULA contains a binding arbitration agreement, and that the user has a time-limited right to opt out. Id. In order to play Fortnite, the user must click inside a box confirming that the user has read and agrees with the EULA, and then must click an “Accept” button. Id. at ¶ 3. The EULA requires “Disputes” to be “settled by binding individual arbitration conducted by Judicial Arbitration and Mediation Services, Inc. (‘JAMS’) subject to the U.S. Federal Arbitration Act and federal arbitration law and according to the JAMS Streamlined Rules and Procedures effective July 1, 2014 (the ‘JAMS Rules’) as modified by [the EULA].” ECF No. 12-2 at Ex. A § 12.3. The term “Disputes” is defined to include “any dispute, claim, or controversy . . . between You and Epic that relates to your use or attempted use of Epic’s products or services and Epic’s products and services generally, including with limitation the validity, enforceability, or scope of this Binding Individual Arbitration section.” Id. at Ex. A § 12.3.1. The EULA also tells users that they “have the right to opt out of and not be bound by” the arbitration agreement, provided the user exercises that right “within 30 days of the date on which you first accepted this Agreement.” Id. at Ex. A § 12.6. The EULA further states that in order to agree to it, “you must be an adult” and “you affirm that you have reached the legal age of majority [and] understand and accept this Agreement (including its dispute resolution terms).” Id. at § 3. The EULA also states “[i]f you are under the legal age of majority, your parent or legal guardian must consent to this Agreement.” Id. The EULA provides that upon acceptance, “you are legally and financially responsible for all actions using or accessing our software, including the actions of anyone you allow to access your account.” Id. Defendant states that Plaintiffs have declined to identify the Epic Games accounts that they used, but that Defendant has identified accounts that appear to be associated with Plaintiffs. ECF No. 12 at 5-6. Each of these accounts accepted the EULA. ECF No. 12-2 at ¶¶ 10-18. Defendant asserts that each of the Plaintiffs is therefore bound by the arbitration agreement contained in the EULA, including the provision requiring users to arbitrate disputes about the “validity, enforceability, or scope” of the arbitration agreement itself, a so-called “delegation clause” that delegates to the arbitrator the ability to determine questions of arbitrability. ECF No. 12 at 12. Plaintiffs assert that six of the seven plaintiffs became parties to the EULA through their respective Epic Games accounts, but subsequently disaffirmed the EULA, ECF No. 13 at 10-12; and that the remaining plaintiff (E.V.A.) was never a party to the EULA because she used an Epic Games account created by her mother, rather than creating her own account, id. at 18-19. A. Motion to Compel Arbitration The Federal Arbitration Act (“FAA”) governs arbitration agreements. 9 U.S.C. § 2. The FAA “was enacted . . . in response to widespread judicial hostility to arbitration agreements.” AT&T Mobility LLC v. Concepcion, 563 U.S. 333, 339 (2011). It “reflect[s] both a ‘liberal federal policy favoring arbitration,’ and the ‘fundamental principle that arbitration is a matter of contract[.]’” Id. (citations omitted) (quoting Moses H. Cone Mem’l Hosp. v. Mercury Constr. Corp., 460 U.S. 1, 24 (1983); and then quoting Rent-A-Center, W., Inc. v. Jackson, 561 U.S. 63, 67 (2010)). The FAA provides that “[a] written provision in . . . a contract evidencing a transaction involving commerce to settle by arbitration a controversy thereafter arising out of such contract . . . shall be valid, irrevocable, and enforceable, save upon such grounds as exist at law or in equity for the revocation of any contract[.]” 9 U.S.C. § 2. The FAA “requires courts rigorously to enforce arbitration agreements according to their terms, including terms that specify with whom the parties choose to arbitrate their disputes and the rules under which that arbitration will be conducted.” Epic Sys. Corp. v. Lewis, 584 U.S. 497, 506 (2018) (citations omitted). Under the FAA, a party may seek a court order compelling arbitration where another party refuses to arbitrate. 9 U.S.C. § 4. A federal court “must compel arbitration if (1) a valid agreement to arbitrate exists and (2) the dispute falls within the scope of that agreement.” Geier v. m-Qube Inc.,

S.T.G. v. Epic Games, Inc., (S.D. Cal. 2024).

S.T.G. v. Epic Games, Inc. (S.T.G. v. Epic Games, Inc.) — published by Counsel Stack Legal Research, free access to 12M+ legal documents.

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