S.T.G. v. Epic Games, Inc.

CourtDistrict Court, S.D. California
DecidedOctober 2, 2024
Docket3:24-cv-00517
StatusUnknown

This text of S.T.G. v. Epic Games, Inc. (S.T.G. v. Epic Games, Inc.) is published on Counsel Stack Legal Research, covering District Court, S.D. California primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
S.T.G. v. Epic Games, Inc., (S.D. Cal. 2024).

Opinion

1 2 3 4 5 6 7 8 UNITED STATES DISTRICT COURT 9 SOUTHERN DISTRICT OF CALIFORNIA 10 11 S.T.G., S.B.G., and S.J.G., minors, by Case No.: 24-cv-517-RSH-AHG and through their guardian SAMUEL 12 GARCIA; I.H. and E.H., minors, by and ORDER (1) GRANTING IN PART 13 through their guardian ARNOLD AND DENYING IN PART HERNANDEZ; and M.A. and E.V.A., DEFENDANT’S MOTION TO 14 minors, by and through their guardian COMPEL ARBITRATION; AND (2) 15 STEPHANIE ALLEN; individually and DENYING DEFENDANT’S MOTION on behalf of all others similarly situated; TO FILE SUPPLEMENTAL 16 AUTHORITY Plaintiffs, 17 v. 18 [ECF Nos. 12, 15] EPIC GAMES, INC., 19 Defendant. 20 21 22 Before the Court is a motion to compel arbitration or in the alternative to transfer 23 venue, filed by defendant Epic Games, Inc, ECF No. 12, as well as Defendant’s motion for 24 leave to file supplemental authority, ECF No. 15. Pursuant to Civil Local Rule 7.1(d)(1), 25 the Court finds the motions appropriate for resolution without oral argument. As set forth 26 below, the Court grants in part and denies in part Defendant’s motion to compel, and denies 27 as moot Defendant’s motion for leave to file supplemental authority. 1 I. BACKGROUND 2 Plaintiffs filed this putative class action on March 18, 2024, against the maker of the 3 popular videogame Fortnite. ECF No. 1. Plaintiffs are seven minors who played Fortnite 4 while under the age of 13, who claim that without their parents’ consent, the videogame 5 unlawfully collected sensitive data protected under the Children’s Online Privacy 6 Protection Act (“COPPA”), 15 U.S.C. §§ 6501-6506, which Defendant exploited for 7 commercial gain. Id. at ¶¶ 11-12. Plaintiffs are suing through their guardians ad litem. 8 Although COPPA itself does not provide a private right of action, Plaintiffs bring state law 9 claims for violation of privacy, unfair competition, and unjust enrichment based on 10 Defendant’s conduct that is alleged to violate COPPA. Id. at ¶¶ 1, 52. The Complaint does 11 not specify when Plaintiffs played Fortnite, but asserts that they bring their claims “on 12 behalf of themselves and all similarly situated children under the age of 13 who have been 13 injured by Defendant’s conduct from July 21, 2017 through February 20, 2023 (the ‘Class 14 Period’).” Id. at ¶ 1. 15 On May 20, 2024, Defendant filed this motion to compel arbitration. ECF No. 12. 16 The motion has been fully briefed. ECF Nos. 13, 14. Thereafter, Defendant filed a motion 17 for leave to file supplemental authority, which Plaintiffs oppose. ECF Nos. 15, 17. 18 Defendant’s motion to compel is based on an arbitration provision in the End User 19 License Agreement (“EULA”) that a user must accept to download Fortnite after first 20 creating an Epic Games account. ECF No. 12 at 2. Since March 15, 2019, the EULA has 21 required Fortnite users to arbitrate their disputes with Defendant. ECF No. 12-2 at ¶ 5. New 22 and existing Epic Games account holders who accessed Fortnite for the first time after 23 March 15, 2019, would see a scroll box displaying the EULA, with an all-bolded, all- 24 capitalized statement that the EULA contains a binding arbitration agreement, and that the 25 user has a time-limited right to opt out. Id. In order to play Fortnite, the user must click 26 inside a box confirming that the user has read and agrees with the EULA, and then must 27 click an “Accept” button. Id. at ¶ 3. 1 The EULA requires “Disputes” to be “settled by binding individual arbitration 2 conducted by Judicial Arbitration and Mediation Services, Inc. (‘JAMS’) subject to the 3 U.S. Federal Arbitration Act and federal arbitration law and according to the JAMS 4 Streamlined Rules and Procedures effective July 1, 2014 (the ‘JAMS Rules’) as modified 5 by [the EULA].” ECF No. 12-2 at Ex. A § 12.3. The term “Disputes” is defined to include 6 “any dispute, claim, or controversy . . . between You and Epic that relates to your use or 7 attempted use of Epic’s products or services and Epic’s products and services generally, 8 including with limitation the validity, enforceability, or scope of this Binding Individual 9 Arbitration section.” Id. at Ex. A § 12.3.1. The EULA also tells users that they “have the 10 right to opt out of and not be bound by” the arbitration agreement, provided the user 11 exercises that right “within 30 days of the date on which you first accepted this 12 Agreement.” Id. at Ex. A § 12.6. 13 The EULA further states that in order to agree to it, “you must be an adult” and “you 14 affirm that you have reached the legal age of majority [and] understand and accept this 15 Agreement (including its dispute resolution terms).” Id. at § 3. The EULA also states “[i]f 16 you are under the legal age of majority, your parent or legal guardian must consent to this 17 Agreement.” Id. The EULA provides that upon acceptance, “you are legally and financially 18 responsible for all actions using or accessing our software, including the actions of anyone 19 you allow to access your account.” Id. 20 Defendant states that Plaintiffs have declined to identify the Epic Games accounts 21 that they used, but that Defendant has identified accounts that appear to be associated with 22 Plaintiffs. ECF No. 12 at 5-6. Each of these accounts accepted the EULA. ECF No. 12-2 23 at ¶¶ 10-18. Defendant asserts that each of the Plaintiffs is therefore bound by the 24 arbitration agreement contained in the EULA, including the provision requiring users to 25 arbitrate disputes about the “validity, enforceability, or scope” of the arbitration agreement 26 itself, a so-called “delegation clause” that delegates to the arbitrator the ability to determine 27 questions of arbitrability. ECF No. 12 at 12. 1 Plaintiffs assert that six of the seven plaintiffs became parties to the EULA through 2 their respective Epic Games accounts, but subsequently disaffirmed the EULA, ECF No. 3 13 at 10-12; and that the remaining plaintiff (E.V.A.) was never a party to the EULA 4 because she used an Epic Games account created by her mother, rather than creating her 5 own account, id. at 18-19. 6 II. LEGAL STANDARD 7 A. Motion to Compel Arbitration 8 The Federal Arbitration Act (“FAA”) governs arbitration agreements. 9 U.S.C. § 2. 9 The FAA “was enacted . . . in response to widespread judicial hostility to arbitration 10 agreements.” AT&T Mobility LLC v. Concepcion, 563 U.S. 333, 339 (2011). It “reflect[s] 11 both a ‘liberal federal policy favoring arbitration,’ and the ‘fundamental principle that 12 arbitration is a matter of contract[.]’” Id. (citations omitted) (quoting Moses H. Cone Mem’l 13 Hosp. v. Mercury Constr. Corp., 460 U.S. 1, 24 (1983); and then quoting Rent-A-Center, 14 W., Inc. v. Jackson, 561 U.S. 63, 67 (2010)). The FAA provides that “[a] written provision 15 in . . . a contract evidencing a transaction involving commerce to settle by arbitration a 16 controversy thereafter arising out of such contract . . . shall be valid, irrevocable, and 17 enforceable, save upon such grounds as exist at law or in equity for the revocation of any 18 contract[.]” 9 U.S.C. § 2. The FAA “requires courts rigorously to enforce arbitration 19 agreements according to their terms, including terms that specify with whom the parties 20 choose to arbitrate their disputes and the rules under which that arbitration will be 21 conducted.” Epic Sys. Corp. v. Lewis, 584 U.S. 497, 506 (2018) (citations omitted).

Free access — add to your briefcase to read the full text and ask questions with AI

Related

At&T Technologies, Inc. v. Communications Workers
475 U.S. 643 (Supreme Court, 1986)
First Options of Chicago, Inc. v. Kaplan
514 U.S. 938 (Supreme Court, 1995)
Green Tree Financial Corp.-Alabama v. Randolph
531 U.S. 79 (Supreme Court, 2000)
Howsam v. Dean Witter Reynolds, Inc.
537 U.S. 79 (Supreme Court, 2002)
Buckeye Check Cashing, Inc. v. Cardegna
546 U.S. 440 (Supreme Court, 2006)
Cox v. Ocean View Hotel Corp.
533 F.3d 1114 (Ninth Circuit, 2008)
Berg v. Traylor
56 Cal. Rptr. 3d 140 (California Court of Appeal, 2007)
Michael Ashbey v. Archstone Property Management
785 F.3d 1320 (Ninth Circuit, 2015)
Richard Geier v. M-Qube Inc
824 F.3d 797 (Ninth Circuit, 2016)
Epic Systems Corp. v. Lewis
584 U.S. 497 (Supreme Court, 2018)
Henry Schein, Inc. v. Archer & White Sales, Inc.
586 U.S. 63 (Supreme Court, 2019)
Bill Hansen v. Lmb Mortgage Services, Inc.
1 F.4th 667 (Ninth Circuit, 2021)
I. C. v. StockX, LLC
19 F.4th 873 (Sixth Circuit, 2021)
K.F.C. v. Snap Inc.
29 F.4th 835 (Seventh Circuit, 2022)
Barbara Knapke v. Peopleconnect, Inc.
38 F.4th 824 (Ninth Circuit, 2022)
Rent-A-Center, West, Inc. v. Jackson
177 L. Ed. 2d 403 (Supreme Court, 2010)
Granite Rock Co. v. International Brotherhood of Teamsters
177 L. Ed. 2d 567 (Supreme Court, 2010)
Caremark, LLC v. Chickasaw Nation
43 F.4th 1021 (Ninth Circuit, 2022)

Cite This Page — Counsel Stack

Bluebook (online)
S.T.G. v. Epic Games, Inc., Counsel Stack Legal Research, https://law.counselstack.com/opinion/stg-v-epic-games-inc-casd-2024.