Skillz Platform Inc. v. AviaGames Inc.

District Court, N.D. California·Decided June 21, 2022·No. 5:21-cv-02436·Unknown

Opinion

SKILLZ PLATFORM INC., Case No. 21-cv-02436-BLF

Plaintiff, ORDER CONSTRUING CLAIMS IN v. U.S. PATENT NO. 9,649,564

AVIAGAMES INC., [Re: ECF Nos. 72, 75, 79, 115, 116] Defendant.

Plaintiff Skillz Platform Inc. (“Skillz”) brings this patent infringement action against Defendant AviaGames Inc. (“AviaGames”), claiming AviaGames infringes U.S. Patent No. 9,649,564 (the “’564 Patent”) through its mobile gaming platform.1 The Court held a Markman2 hearing on April 29, 2022 for the purpose of construing the sole disputed term in the ’564 Patent. The parties disagree about the construction of the term “a stream of pseudo random number seeds characterized by a unique match identifier” in the independent claims of the ’564 Patent, focusing on the breadth of the phrase “characterized by.” AviaGames argues that “characterized by” requires the “unique match identifier” to be “an intrinsic component” of the “stream of pseudo random number seeds.” See AviaGames Suppl. Brief, ECF No. 116. Skillz argues that “characterized by” requires the “unique match identifier” is “describing or used for generating the pseudo random number seeds.” See Skillz Suppl. Brief, ECF No. 115. The parties submit expert declarations in support of their constructions. See Welch Decl., ECF No. 116-1; Zagal Decl., ECF No. 115-2. Based on the below reasoning, the Court ADOPTS the following modified version of 1 Skillz originally also asserted infringement of U.S Patent No. 9,479,602 (the “’602 Patent”). See Complaint, ECF No. 1 ¶¶ 57–78. The Court dismissed Skillz’s ’602 Patent infringement claim Skillz’s construction for the term “a stream of pseudo random number seeds characterized by a unique match identifier”: “a stream of pseudo random number seeds wherein a unique match identifier is used for generating the stream of pseudo random number seeds.” The Court further ADOPTS the following construction—agreed to by the parties—for the term “generating, using the stream of pseudo-random number seeds, a plurality of pseudo-random numbers” in the independent claims of the ’564 Patent: “generating, at the client and using the stream of pseudo-random number seeds, a plurality of pseudo-random numbers.” A. Background and Description of the Invention Skillz is a Delaware corporation with its principal place of business in Oregon. See Complaint, ECF No. 1 ¶ 12. Skillz maintains a mobile gaming platform that enables third-party game developers to make games available on the platform through a Software Development Kit (“SDK”). See id. ¶¶ 2, 12, 22–27, 32–44. Skillz owns the ’564 Patent. See id. ¶ 82. AviaGames is a Delaware corporation with its principal place of business in California. See id. ¶ 13. Skillz alleges that AviaGames maintains a competing mobile gaming platform—Pocket7Games—which AviaGames developed using Skillz’s intellectual property that it gleaned while developing games for Skillz’s platform. See id. ¶¶ 4–11, 45–56. Skillz asserts one patent against AviaGames—the ‘564 Patent, which relates to mobile gaming. Skillz alleges that AviaGames’ Pocket7Games application and standalone game applications—including “Bingo Clash,” “Solitaire Clash,” “21 Gold,” “Explodocube,” and “Tile Blitz”—infringe the Asserted Patent. See id. ¶¶ 79–96. The ’564 Patent, which is entitled “Peer-to-Peer Wagering Platform,” was filed on December 21, 2015 and granted on May 16, 2017. See ’564 Patent at 1. The ’564 Patent belongs to a line of continuation and continuation-in-part applications leading back to an application filed on August 8, 2012. There are three independent claims in the ’564 Patent: claims 1, 11, and 18.3 Claim 1 of the ’564 Patent provides the following:

1. A method comprising:

receiving, at a client including an executable game instance, a stream of pseudo random number seeds characterized by a unique match identifier for an online digital gaming competition, the client enrolled in the online competition; receiving, at the client and from a game server, game data for executing the game instance, the game instance requiring one or more random numbers to complete execution of the game instance; generating, using the stream of pseudo-random number seeds, a plurality of pseudo-random numbers; and

executing the game instance by the client and using the plurality of pseudo-random numbers to provide the online competition to a player such that a beginning of gameplay experience is common between the game instance and a second game instance executing on a second client enrolled in the online digital gaming competition;

wherein at least one of receiving, generating, and executing is implemented by at least one data processor forming part of at least one computing system.

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Skillz Platform Inc. v. AviaGames Inc., (N.D. Cal. 2022).

Skillz Platform Inc. v. AviaGames Inc. (Skillz Platform Inc. v. AviaGames Inc.) — published by Counsel Stack Legal Research, free access to 12M+ legal documents.

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