Skillz Platform Inc. v. AviaGames Inc.

District Court, N.D. California·Decided June 21, 2022·No. 5:21-cv-02436·Unknown

Opinion

1 2 3 UNITED STATES DISTRICT COURT 4 NORTHERN DISTRICT OF CALIFORNIA 5 SAN JOSE DIVISION 6 7 SKILLZ PLATFORM INC., Case No. 21-cv-02436-BLF

8 Plaintiff, ORDER CONSTRUING CLAIMS IN 9 v. U.S. PATENT NO. 9,649,564

10 AVIAGAMES INC., [Re: ECF Nos. 72, 75, 79, 115, 116] 11 Defendant.

12 13 Plaintiff Skillz Platform Inc. (“Skillz”) brings this patent infringement action against 14 Defendant AviaGames Inc. (“AviaGames”), claiming AviaGames infringes U.S. Patent 15 No. 9,649,564 (the “’564 Patent”) through its mobile gaming platform.1 The Court held a Markman2 16 hearing on April 29, 2022 for the purpose of construing the sole disputed term in the ’564 Patent. 17 The parties disagree about the construction of the term “a stream of pseudo random number seeds 18 characterized by a unique match identifier” in the independent claims of the ’564 Patent, focusing 19 on the breadth of the phrase “characterized by.” AviaGames argues that “characterized by” requires 20 the “unique match identifier” to be “an intrinsic component” of the “stream of pseudo random 21 number seeds.” See AviaGames Suppl. Brief, ECF No. 116. Skillz argues that “characterized by” 22 requires the “unique match identifier” is “describing or used for generating the pseudo random 23 number seeds.” See Skillz Suppl. Brief, ECF No. 115. The parties submit expert declarations in 24 support of their constructions. See Welch Decl., ECF No. 116-1; Zagal Decl., ECF No. 115-2. 25 Based on the below reasoning, the Court ADOPTS the following modified version of 26 1 Skillz originally also asserted infringement of U.S Patent No. 9,479,602 (the “’602 Patent”). See 27 Complaint, ECF No. 1 ¶¶ 57–78. The Court dismissed Skillz’s ’602 Patent infringement claim 1 Skillz’s construction for the term “a stream of pseudo random number seeds characterized by a 2 unique match identifier”: “a stream of pseudo random number seeds wherein a unique match 3 identifier is used for generating the stream of pseudo random number seeds.” The Court further 4 ADOPTS the following construction—agreed to by the parties—for the term “generating, using the 5 stream of pseudo-random number seeds, a plurality of pseudo-random numbers” in the independent 6 claims of the ’564 Patent: “generating, at the client and using the stream of pseudo-random number 7 seeds, a plurality of pseudo-random numbers.” 8 I. BACKGROUND 9 A. Background and Description of the Invention 10 Skillz is a Delaware corporation with its principal place of business in Oregon. See 11 Complaint, ECF No. 1 ¶ 12. Skillz maintains a mobile gaming platform that enables third-party 12 game developers to make games available on the platform through a Software Development Kit 13 (“SDK”). See id. ¶¶ 2, 12, 22–27, 32–44. Skillz owns the ’564 Patent. See id. ¶ 82. AviaGames is 14 a Delaware corporation with its principal place of business in California. See id. ¶ 13. Skillz alleges 15 that AviaGames maintains a competing mobile gaming platform—Pocket7Games—which 16 AviaGames developed using Skillz’s intellectual property that it gleaned while developing games 17 for Skillz’s platform. See id. ¶¶ 4–11, 45–56. 18 Skillz asserts one patent against AviaGames—the ‘564 Patent, which relates to mobile 19 gaming. Skillz alleges that AviaGames’ Pocket7Games application and standalone game 20 applications—including “Bingo Clash,” “Solitaire Clash,” “21 Gold,” “Explodocube,” and “Tile 21 Blitz”—infringe the Asserted Patent. See id. ¶¶ 79–96. 22 The ’564 Patent, which is entitled “Peer-to-Peer Wagering Platform,” was filed on 23 December 21, 2015 and granted on May 16, 2017. See ’564 Patent at 1. The ’564 Patent belongs 24 to a line of continuation and continuation-in-part applications leading back to an application filed 25 on August 8, 2012. 26 There are three independent claims in the ’564 Patent: claims 1, 11, and 18.3 Claim 1 of the 27 1 ’564 Patent provides the following:

2 1. A method comprising:

3 receiving, at a client including an executable game instance, a stream of pseudo random number seeds characterized by a unique match 4 identifier for an online digital gaming competition, the client enrolled in the online competition; 5 receiving, at the client and from a game server, game data for 6 executing the game instance, the game instance requiring one or more random numbers to complete execution of the game instance; 7 generating, using the stream of pseudo-random number seeds, a 8 plurality of pseudo-random numbers; and

9 executing the game instance by the client and using the plurality of pseudo-random numbers to provide the online competition to a player 10 such that a beginning of gameplay experience is common between the game instance and a second game instance executing on a second 11 client enrolled in the online digital gaming competition;

12 wherein at least one of receiving, generating, and executing is implemented by at least one data processor forming part of at least 13 one computing system.

14 ’564 Patent, Claim 1. Claim 11 of the ’564 Patent is substantially the same as claim 1, but it claims 15 a “non-transitory computer program product storing instructions.” And claim 18 of the ’564 Patent 16 is substantially the same as claim 1, but it is a system claim. 17 While the ’564 Patent specification generally relates to a “peer-to-peer wagering platform” 18 that provides targeted advertising, the independent claims pertain to generating pseudo random 19 numbers for mobile gaming tournaments to ensure randomized gameplay that is consistent across 20 gaming sessions. The ’564 Patent discloses a mobile gaming platform consisting of servers 21 providing game content to client devices. See ’564 Patent, 2:4–9. The platform allows for gaming 22 tournaments, consisting of one or more matches, where users compete against each other in different 23 instances of the same game and can win prizes based on their performance. See id., 7:61–8:33, 24 9:16–33, 10:14–61. Games can be single-player games like Tetris, where a player competes with 25 other players by performing well in their own instance of the game and obtaining a high score or 26 performing well in other metrics. See id., 14:61–15:2; 10:26–35. 27 Such games can require an element of randomness—for example, a Tetris user does not see 1 the same initial series of blocks every game. See id., 14:61–63. The ’564 Patent discloses that 2 random elements in games are “typically” provided using a “stream of pseudo-random numbers.” 3 Id., 14:49–53. Pseudo random numbers are generated by a pseudo random number generator 4 function, which outputs a series of numbers in an approximately random distribution. Given a 5 particular input or “seed” value, a pseudo random number generator function provides the same 6 series of approximately random numbers. 7 Random gameplay comes at a cost in a competitive tournament setting—if two competing 8 users receive different game instances, then the competition may not be fair. See id., 14:55, 9 14:63–67. The alleged invention of the ’564 Patent delivers “a game of skill that still has random 10 elements.” Id., 14:57–60, 5:33–35. The ’564 Patent discloses that each mobile gaming tournament 11 or match has a “unique tournament ID” number or “unique match identifier.” See id., 13:24–25; 12 16:10–14; 16:61–65; 18:6–10. The independent claims of the ’564 Patent recite “a stream of pseudo 13 random number seeds characterized by a unique match identifier,” which are then used to generate 14 the pseudo random numbers. See id., 16:10–14, 16:19–20; 16:61–65; 17:34; 18:6–10; 18:15–16. 15 This ensures that “a beginning of gameplay experience is common between the game instance and 16 a second game instance executing on a second client enrolled in the online digital gaming 17 competition.” See id., 18:17–23.

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Skillz Platform Inc. v. AviaGames Inc., (N.D. Cal. 2022).

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