Roginski v. Time Warner Interactive, Inc.

967 F. Supp. 821, 1997 U.S. Dist. LEXIS 8979, 1997 WL 354842
CourtDistrict Court, M.D. Pennsylvania
DecidedJune 20, 1997
Docket3:CV-96-0182
StatusPublished

This text of 967 F. Supp. 821 (Roginski v. Time Warner Interactive, Inc.) is published on Counsel Stack Legal Research, covering District Court, M.D. Pennsylvania primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Roginski v. Time Warner Interactive, Inc., 967 F. Supp. 821, 1997 U.S. Dist. LEXIS 8979, 1997 WL 354842 (M.D. Pa. 1997).

Opinion

MEMORANDUM

VANASKIE, District Judge.

Plaintiff Paul A. Roginski (Roginski) filed this copyright infringement action against defendants Time Warner Interactive, Inc., Atari Games Corp. and Sega of America, Inc., alleging that defendants copied Roginski’s unpublished manuscript entitled “Awesome Possum” when the defendants created a video game and accompanying comic book — “Awesome Possum Kicks Dr. Machino’s Butt.” (Dkt. Entry 1.) The defendants filed a motion for summary judgment, claiming, inter alia, that their products were independently created and that there was no evidence that the defendants had access to Roginski’s manuscript. (Dkt. Entry 31.) Because defendants have demonstrated that the concept of an “awesome possum” was independently created and Roginski has failed to show that the defendants had reasonable access to Roginski’s work or that there are striking similarities between the two works which would warrant an inference of defendants’ access to the infringed work, the motion for summary judgment will be granted.

1. BACKGROUND

A. Creation of Roginski’s “Awesome Possum”

In late January of 1993, Roginski began working on a children’s story with an environmental theme entitled “Awesome Possum.” (Defs Supporting Exhibits (Dkt. Entry 33) Exhibit HHH.) 1 Although Roginski originally envisioned the “Awesome Possum” in 1985, he did not tell anyone about his story until after he began writing his story in January 1993. (Defs Stat. of Facts (Dkt. Entry 31) ¶ 14; Plfs Stat. of Facts (Dkt. Entry 38) ¶ 14.) On March 31, 1993, Roginski filed a copyright application with a copy of the manuscript with the Copyright Office. (Defs Supporting Exhibits (Dkt. Entry 33) Exhibit HHH.) On May 11, 1993, Roginski received a letter from his counsel forwarding a certificate of copyright registration. (Id.) 2 With his copyright registration in hand, Roginski mailed his manuscript (or summaries of his manuscript) to Wait Disney Company, Boyds Mills Press, the Council for Indian Education, Houghton Mifflin Company, Paulist Press, John Muir Publications, Redbud Books, Dutton Children’s Books, and Advocacy Press. (Plfs Stat. of Facts (Dkt. Entry 38) ¶ 3.)

B. Creation of Defendants’ “Awesome Possum”

In April of 1992, well before Roginski even began his manuscript, Richard Seaborne was hired by defendant Tengen. 3 (Defs Support *823 ing Exhibits (Dkt. Entry 33) Exhibit HHH.) After learning that Tengen intended to develop an environmental game, Seaborne suggested a character entitled “Awesome Possum.” (id) 4 On July 17, 1992, Seaborne presented his “Rad Rhino and Awesome Possum” game proposal to the management of Tengen and obtained approval for the development of the game. (Id.) 5 By the fall of 1992, the design team was developing the computer graphics for the “Awesome Possum.” (Id.) Because these initial designs were unsatisfactory, on January 18, 1993, Jules Marino was hired by Tengen to reanimate the “Awesome Possum” character. (Id.) 6

Because of a dispute as to the name of the video game, a market test was conducted in April of 1993, which revealed that “Awesome Possum” was the most popular name and character. (Defs Supporting Exhibits (Dkt. Entries 34) Exhibit W.) On May 13,1993, the name of the video game was set as “Awesome Possum Kicks Dr. Maehino’s Butt.” (Id. Exhibit GG.) 7

At some point, the design team determined that a comic book would be drafted and placed within the “Awesome Possum” video game’s instruction manual. Several design team members and a professional writer drafted different versions of the comic book. As a result of these different efforts, the design team members are uncertain as to whose draft actually became the final version of the comic book. (Plf s Stat. of Facts (Dkt. Entry 38) ¶ 9.)

C. Roginski’s Awesome Possum

In his story, Roginski creates a possum, Ozzie, whose wife and children were threatened by the logging of the forest. After losing two trees in which Ozzie and his family had made their home, Ozzie confronted the loggers. Because of his small size, Ozzie could do nothing to stop the loggers and escaped the loggers by “playing possum.” Ozzie was then approached by Mother Nature, a spirit who wanted Ozzie to lead the animals against the destruction of the forest. Ozzie reluctantly agreed, although he did not understand what he could do to stop the humans. In his first encounter with other animals, Ozzie was chased by a cougar and saved when Mother Nature caused a bolt of lightning to strike the cougar. Because the other animals thought that Ozzie had somehow defeated the cougar, they began to call him the “awesome possum.” As a result of this, Ozzie found that many animals were willing to join in his fight against the destruction of the forest. When the other animals joined Ozzie’s crusade, they were required to give an oath to protect the land and the other animals.

Ozzie, however, still had no idea as to how the animals could successfully fight against the human loggers. As Mother Nature instructed, Ozzie went to visit Philo the Owl. Ozzie’s transportation both to and from the place where Philo the Owl resided was provided by an eagle. Philo the Owl told Ozzie that the animals could not fight against the humans through force. Instead, the animals had to draw the attention of other humans to the destruction of the forest so that those humans would force the loggers to stop. With this advice in mind, Ozzie rejoined the other animals.

Through teamwork, the other animals convinced two of the loggers that destruction of the forest was wrong. These loggers then went to their supervisors as well as the me *824 dia to tell about the strange things that they witnessed. Through Ozzie’s leadership, the other animals constructed barriers similar to beaver dams to block the logging road. After the media filmed these strange events, the logging was stopped and the forest was spared.

D. Defendants’ Awesome Possum

Defendants’ instructional comic book began with a possum living in a forest with his parents and siblings. Abruptly, robot-loggers came into the forest and cut down his home. The possum avoided the robot-loggers by “playing possum.” The possum then allied himself with “Rad Rhino” and “Killer Bee” and demolished the robot-loggers. After seeing the possum battle against the robot-loggers, Killer Bee used the term awesome, which the possum then adopted as his own name. The possum swore that he would fight against the destruction of the earth and the environment and then set out to find the source of the world’s pollution. The possum traveled to the city, where he discovered that Dr. Machino was the source of the pollution and destruction. The possum then tracked Dr.

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Bluebook (online)
967 F. Supp. 821, 1997 U.S. Dist. LEXIS 8979, 1997 WL 354842, Counsel Stack Legal Research, https://law.counselstack.com/opinion/roginski-v-time-warner-interactive-inc-pamd-1997.