Hofmann v. Pressman Toy Corp.

790 F. Supp. 498, 1990 U.S. Dist. LEXIS 19916, 1990 WL 357765
CourtDistrict Court, D. New Jersey
DecidedNovember 16, 1990
DocketCiv. A. 90-132
StatusPublished
Cited by12 cases

This text of 790 F. Supp. 498 (Hofmann v. Pressman Toy Corp.) is published on Counsel Stack Legal Research, covering District Court, D. New Jersey primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Hofmann v. Pressman Toy Corp., 790 F. Supp. 498, 1990 U.S. Dist. LEXIS 19916, 1990 WL 357765 (D.N.J. 1990).

Opinion

OPINION

DEBEVOISE, District Judge.

Plaintiff Elsa O. Hofmann brought this copyright infringement action under 17 U.S.C. §§ 101 et seq., claiming that defendant Pressman Toy Corporation (“Pressman”) and its employee, Susan Adamo, infringed on plaintiff’s copyrighted board game, called the Prehistoric Animal Game, by manufacturing and marketing another board game entitled Dizzy Dizzy Dinosaur. The parties have cross-moved for summary judgment.

At the outset, I should note an unusual feature of this case. Plaintiff’s suit raises a number of questions under the federal copyright law, questions which have at least the potential for complexity. While defendants are represented by two capable law firms, plaintiff herself appears pro se. Since she lacks the specialized training of a lawyer, plaintiff is hardly well-equipped to do legal battle with the defendants. For this reason, in deciding these motions I have, in a sense, acted as plaintiff’s advocate. I have gone beyond the parties’ submissions in support of their respective motions, and every piece of evidence submitted in the course of the proceedings has been carefully reviewed, in an effort to locate anything that would weigh in plaintiff’s favor. In addition, every reasonable factual inference has been drawn which would support plaintiff’s case. Finally, the relevant body of law has been exhaustively reviewed, to determine if there is any plausible legal argument for plaintiff’s position, regardless of whether plaintiff thought to make that argument herself.

The discussion below explains why, even when viewed in the best possible light, plaintiff’s complaint must be dismissed.

FACTUAL BACKGROUND

1. The Prehistoric Animal Game.

Plaintiff apparently began developing board games in 1983 or 1984, and began developing dinosaur board games in 1984. See Deposition of Elsa 0. Hofmann, at 6, 8 (July 10, 1990) (“Hofmann Dep.”). 1 Plaintiff developed several versions of the game entitled Prehistoric Animal Game, and from 1984 through 1988, she applied for and obtained at least five (5) copyright registrations for the various versions of that game. Id. at 19-21, 29-34, 42-43, 54-56, 63-64.

There are at most four versions of the Prehistoric Animal Game relevant here, and I provide a detailed description of each, based on the undisputed facts in the record. 2

*500 In her 1985 version (the “1985 Game”) 3 , players 4 start at a “mud flat” located in the lower left-hand corner of the game-board, 5 and move along an irregular path of dinosaur “footprints” toward a “cave” near the middle of the gameboard. See generally Hofmann Dep. 26-29 and Exhibit 2; Affidavit of Joseph H. Lessem (Sept. 28, 1990) (“Lessem Aff.”), Exhibit B. 6 Under the rules of the game, each player moves about on the footprints by correctly answering questions about dinosaurs, with the object being to reach the cave in the center with his or her playing piece. 7 Hof-mann Dep. 29. There is only one “mud flat” or starting point, one path of dinosaur footprints, and one entrance to the cave.

The footprints are in the form of a somewhat abstract, geometric outline. Id. at 184. Specifically, each footprint is an irregular, geometric shape; the bottom and the sides are straight lines, with the sides flaring out from the bottom at obtuse angles. The top of the shape consists of three curves or humps, the middle one being somewhat larger than the ones at either side. These humps represent “toes.” Id. at 185. The path of footprints, as noted, is somewhat irregular, curving counterclockwise toward the center. Id. at 188-89.

The mud flat is a brown or tan square area, which is apparently drawn to look like mud. The cave (which is somewhat shrouded in the surrounding pictorial background, described below), has a flat bottom and rounded sides which curve to meet one another at the top. Id. at 190. The cave is grey, except for the arched entrance in the center, which is black.

In addition to the footprints, mud flat and cave, the gameboard includes a pictorial background of foliage, a body of water, one dinosaur and sky. Id. at 27, 192, 193. The pictorial background is, more or less, one continuous picture.

All of the representations on the game-board, including the pictorial background, mud flat, and cave, while of course artistic renditions, are nonetheless of a “realistic” nature, that is, they are the product of an effort to depict accurately the objects drawn. As noted, the footprints, in contrast, are abstract and geometric.

The 1986 version of the Prehistoric Animal Game (the “1986 Game”) is, in many respects, similar to the 1985 Game. See generally id. at 36-40; Exhibit 6. The 1986 Game still consists of an irregular path of dinosaur footprints, starting at a mud flat at the lower left-hand corner, and moving in a counterclockwise fashion toward a cave, with a single entrance, near the center of the board. Id. at 39,189,191. The cave and mud flat, although slightly different in appearance from the 1985 Game, are still accurately described by the prior description.

There are, however, a number of differences between the 1985 and 1986 Games. First, the footprints in the 1986 Game, although still in outline form, id. at 184, are less abstract, and are designed to provide a more realistic representation of actual dinosaur footprints. Id. at 48-49. Specifically, each footprint consists of a large blade-like toe that flares out and four smaller blade-like toes, each of which comes to a point like a claw, and each of which is connected to the rest of the foot. Id. at 186. Some *501 of the footprints have a single, large, black dot or circle in the center. Id. at 36.

Second, while the gameboard still includes a pictorial background, it is quite different from the 1985 Game. While the 1985 Game has a continuous pictorial background covering the entire board, in the 1986 Game the gameboard is divided between a portion which is a solid green background and a portion which is solid blue. Id. at 193. Superimposed on this background are a number of separate, individual pictures of dinosaurs and foliage (as well as, of course, the mud flat and cave). Id. at 193, 196-97. As in the 1985 Game, those depictions are of a “realistic” nature.

Finally, the play of the 1986 Game is somewhat different. See generally Hof-mann Dep., Exhibit 6.

Free access — add to your briefcase to read the full text and ask questions with AI

Related

XIE v. GUANHE HOME ESSENTIALS
W.D. Pennsylvania, 2025
GRONDIN v. FANATICS, INC.
E.D. Pennsylvania, 2023
WALKER v. KEMP
E.D. Pennsylvania, 2022
Hofmann v. Pressman Toy Corp.
193 F. App'x 121 (Third Circuit, 2006)
McRae v. Smith
968 F. Supp. 559 (D. Colorado, 1997)
Roginski v. Time Warner Interactive, Inc.
967 F. Supp. 821 (M.D. Pennsylvania, 1997)
Jarvis v. a & M RECORDS
827 F. Supp. 282 (D. New Jersey, 1993)
Takeall v. Pepsico, Inc.
809 F. Supp. 19 (D. Maryland, 1992)
Hofmann (Elsa O.) v. Pressman Toy Corporation
947 F.2d 935 (Third Circuit, 1991)

Cite This Page — Counsel Stack

Bluebook (online)
790 F. Supp. 498, 1990 U.S. Dist. LEXIS 19916, 1990 WL 357765, Counsel Stack Legal Research, https://law.counselstack.com/opinion/hofmann-v-pressman-toy-corp-njd-1990.