Red Baron—Franklin Park, Inc. v. Taito Corp.

883 F.2d 275, 1989 WL 78140
CourtCourt of Appeals for the Fourth Circuit
DecidedJuly 18, 1989
DocketNo. 88-1368
StatusPublished
Cited by16 cases

This text of 883 F.2d 275 (Red Baron—Franklin Park, Inc. v. Taito Corp.) is published on Counsel Stack Legal Research, covering Court of Appeals for the Fourth Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Red Baron—Franklin Park, Inc. v. Taito Corp., 883 F.2d 275, 1989 WL 78140 (4th Cir. 1989).

Opinion

HARRISON L. WINTER, Circuit Judge:

As part of more extensive federal and state antitrust litigation which is not before us, Red Baron — Franklin Park, Inc. and Fun Factories of Ohio, Inc. (collectively “Red Baron”), as plaintiffs, and Taito Corporation and Taito America Corporation (sometimes collectively “Taito” and sometimes “Taito America”), as defendants, by petition for declaratory judgment litigated the question of whether Red Baron infringed Taito’s copyright in a video game known as “Double Dragon,” when Red Baron imported the game, and installed it in its video arcades for use by the public for profit. The district court ruled that Red Baron did not infringe and Taito appeals.

We reverse and remand for further proceedings.

I.

Taito is a Japanese corporation engaged in the business of selling electronic video games, including electronic printed circuit boards which embody games and are used [277]*277in coin-operated video game units. Video games “can roughly be described as computers programmed to create on a television screen cartoons in which some of the action is controlled by the player.” Stern Electronics, Inc. v. Kaufman, 669 F.2d 852, 853 (2 Cir.1982). Double Dragon is such a game. A video game unit consists of an electronic printed circuit board, a television monitor, a cabinet and a coin mechanism. When the component parts are connected and an electric current, activated by the insertion of the proper coin, run through the machinery, the game’s audiovisual images appear on the television screen.

Taito has registered Double Dragon in the United States Copyright Office — Registration No. PA 327-710, issued June 26, 1987 — and it has granted its wholly owned subsidiary, Taito America, an exclusive United States license in all of its copyright rights in Double Dragon.

Red Baron operates arcades where it makes available to the public for play upon payment of a set fee various video game units, including units fitted with Double Dragon circuit boards. Red Baron has no license from Taito or Taito America to use the Double Dragon circuit boards for profit nor did it obtain these circuit boards from Taito or Taito America. Rather, it obtained them in the “parallel” or “gray market,” which is to say, that it purchased used circuit boards abroad and imported them without Taito’s consent, at a cost less than the cost of a new unit purchased from Taito in the United States.1 Taito had, of course, originally sold the circuit boards obtained by Red Baron in Japan and had not purported to retain any right to control their resale. However, it is claimed that each of these boards, when put into play, exhibited the following restrictive notice:

This game is for use in Japan only. Sales, exports, or operation outside this territory may violate international copyright and trademark law and the violator subject to severe penalties.2

In the district court, it was Taito’s legal theory that it had a valid copyright in the United States for all rights in Double Dragon, including the rights of distribution and public performance, that Red Baron had not obtained a license or other permission to exercise any of those rights, and that Red Baron was therefore infringing Taito’s copyright rights when it imported Double Dragon circuit boards into the United States and when it installed the boards in units in its video arcades and made them available to the public for play upon payment of a fee. The district court, however, rejected this theory of the case. It ruled that the “first sale” doctrine, codified in 17 U.S.C. § 109(a),3 was a limitation on Taito’s right to “distribute” the copyrighted work publicly under 17 U.S.C. § 106(3).4 While [278]*278it did not discuss extensively Taito’s right to “perform” the copyrighted work pursuant to 17 U.S.C. § 106(4), it apparently applied the first sale doctrine to this right also. According to the district court’s ruling, Taito’s initial sale in Japan of the circuit boards for Double Dragon extinguished all rights that it had under the copyright laws, including the right of public performance, so that Red Baron did not infringe.

II.

In appealing, Taito does not contest the correctness of the district court’s ruling with respect to Red Baron’s right to purchase, import and even to sell Double Dragon circuit boards without Taito’s consent. In effect, it concedes for the purposes of this appeal that the first sale doctrine gives Red Baron that right. It argues vigorously, however, that it has a separate and distinct right to “perform” Double Dragon, that it has not conferred this right on Red Baron and that, as a consequence, the latter is infringing Taito’s copyright by its activities in making use of the circuit boards available to the public for a fee. This argument requires us to consider first whether Red Baron’s use of Double Dragon constitutes a public performance within the meaning of § 106(4), and if so to consider next whether the first sale doctrine has any application to the performance right as distinguished from actual ownership of the copyrighted work. We deal with these questions seriatim.

A. Public Performance.

We begin with the proposition that the Double Dragon video game is an “audiovisual work” as defined by 17 U.S.C. § 101. To the extent pertinent, the statute provides that “audiovisual works” are works which “consist of a series of related images which are intrinsically intended to be shown by the use of machines or devices ... together with accompanying sounds, if any, regardless of the nature of the material objects ... in which the works are embodied.” In 1986 we concluded, in agreement with other courts of appeals, that video games are copyrightable as audiovisual works, see M. Kramer Mfg. Co. v. Andrews, 783 F.2d 421, 435-36 (4 Cir.1986); accord United States v. Goss, 803 F.2d 638, 641 (11 Cir.1986); Midway Mfg. Co. v. Artic Int’l, Inc., 704 F.2d 1009, 1012 (7 Cir.), cert. denied, 464 U.S. 823, 104 S.Ct. 90, 78 L.Ed.2d 98 (1983); Williams Electronics, Inc. v. Artic Int’l, Inc., 685 F.2d 870 (3 Cir.1982); Stern Electronics, Inc. v. Kaufman, 669 F.2d 852, 857 (2 Cir.1982), and we abide by that conclusion today.

To “perform” a work and to perform it “publicly” are also defined by the Copyright Act, 17 U.S.C.

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883 F.2d 275, 1989 WL 78140, Counsel Stack Legal Research, https://law.counselstack.com/opinion/red-baronfranklin-park-inc-v-taito-corp-ca4-1989.