Valve Corp. v. Sierra Entertainment Inc.

431 F. Supp. 2d 1091, 2004 U.S. Dist. LEXIS 29617, 2004 WL 3780345
CourtDistrict Court, W.D. Washington
DecidedDecember 14, 2004
DocketC02-1683Z
StatusPublished
Cited by8 cases

This text of 431 F. Supp. 2d 1091 (Valve Corp. v. Sierra Entertainment Inc.) is published on Counsel Stack Legal Research, covering District Court, W.D. Washington primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Valve Corp. v. Sierra Entertainment Inc., 431 F. Supp. 2d 1091, 2004 U.S. Dist. LEXIS 29617, 2004 WL 3780345 (W.D. Wash. 2004).

Opinion

ORDER

ZILLY, District Judge.

This matter came before the Court on Defendants’ Motion for Partial Summary Judgment Re Cyber-Café Rights, docket no. 143, by Sierra Entertainment, Inc. (“Sierra”) and Vivendi Universal Games, Inc. (“VUG”), and Plaintiffs Cross-Motion for Partial Summary Judgment Re Cyber-Café Rights, docket no. 165, by Valve Corporation (“Valve”); and Defendants’ Motion for Partial Summary Judgment Re Contractual Limitation of Liability, docket no. 144, by Sierra/Vivendi, and Plaintiffs Cross-Motion for Partial Summary Judgment Re Contractual Limitation of Liability, docket no. 162, by Valve.

The Court held oral argument on November 18, 2004, and took the matter under advisement. The Court issued a brief Order on November 22, 2004, informing the parties of its decision. See Order, docket no. 226. This Order sets forth the reasons for the Court’s prior Order of November 22, 2004, docket no. 226.

Background

Plaintiff Valve is in the business of developing computer games, including “Half-Life,” “Counter-Strike,” “Blue Shift,” “Gunman,” and “Team Fortress” (hereinafter ‘Valve games”). See First Am. Compl., docket no. 40, at 2, ¶ 4. Defendant Sierra publishes computer software and games, including several Valve titles. Id., at 2, ¶ 5. Sierra is a wholly owned subsidiary of VUG. Id., at 2, ¶5. VUG is a subsidiary of Vivendi Universal, SA, a French corporation. Id. at 2, ¶¶ 5-6.

On March 29, 2001, Valve entered into a Software Publishing Agreement (the “2001 Agreement”) with Sierra and its affiliates (“Sierra/Vivendi”). Holtman Deck, docket no. 164, at 8-110. The 2001 Agreement granted Sierra/Vivendi a license “to reproduce, use, distribute, and license” Valve *1094 Games in the “Retail Channel” solely as “Retail Packaged Product.” First Am. Compl., docket no. 40, pg. 3, ¶ 9; see Holt-man Deck, docket no. 164, at 30. Valve is the copyright holder for Valve games published by Sierra/Vivendi, including Half-Life (“HL”), Counter-Strike (“CS”), Counter-Strike: Condition Zero (“CS:CZ”), Half-Life 2 (“HL2”), and Counter-Strike: Source (“CS:S”).

A. 2001 Agreement — License Granted to Sierra/Vivendi.

The parties’ first cross-motions for partial summary judgment, docket nos. 143 and 165, raise the issue of cyber-café licensing. The parties dispute whether the 2001 Agreement allows Sierra/Vivendi to distribute Valve games to cyber-cafés. The 2001 Agreement grants:

a worldwide, perpetual license to manufacture or cause to be manufactured, reproduce or cause to be reproduced, use, distribute (directly or indirectly), or have distributed, market, advertise, publicly display and perform in connection with such marketing and advertising, rent, lease and license such product and Foreign Translations thereof ... solely as Retail Packaged Product.

Holtman Deck, docket no. 164, at 30 (2001 Agreement, ¶ 3.5.1). The 2001 Agreement defines Retail Packaged Product as:

a version of a Product, Add-On Product, Foreign Translation or Platform Extension that: (a) is distributed on only tangible media (e.g. on a CD-ROM); (b) includes as part of the purchase price, the right to receive Sierra product support for a limited period of time (however, Valve and Sierra may mutually agree to include applications thereon which are not so supported); (c) is distributed in packaging of the type typical of game software in the Retail Channel; and (d) is distributed in the Retail Channel.

Id. at 14 (2001 Agreement, pg. 4). The 2001 Agreement defines the Retail Channel as:

“brick and mortar” retail outlets; Internet retailers that carry any of electronics, software, games, toys and/or gifts, Internet auction sites; and all other channels now or during the term hereof commonly referred to in the retail trade as “retail outlets” and distributors and resellers to such “retail outlets”.

Id. at 12 (2001 Agreement, pg. 3). The 2001 Agreement does not define “retail outlets.” The 2001 Agreement provides that the “parties retain all rights not expressly granted herein,” id. at 31 (2001 Agreement, ¶ 3.9.1), and for interpretation, construction, and enforcement under Washington law. Id. at 43 (2001 Agreement, ¶ 9.10).

Valve alleges that Sierra/Vivendi distributed Valve games to cyber-cafés in the United States and abroad. First Am. Compl., docket no. 40, pg. 3, ¶ 11. Cybercafés are “for-profit multi-player facilities” that provide the general public with access to computers and video games for a fee. Id. Cyber-cafés are also referred to as “net cafés” or “location based entertainment” centers, and are a popular place for playing computer games around the world. Dunkle Deck, docket no. 163, at ¶¶ 3-5; Holtman Deck, docket no. 164, at 227-228 (Roeder Dep. at 50-51).

Sierra/Vivendi does not dispute that it distributed Valve games to cyber-cafés, but argues that its distribution was within the scope of the 2001 Agreement. Valve contends Sierra/Vivendi exceeded the scope of its license and infringed Valve’s copyrights by distributing Valve games to cyber-cafés. First Am. Compl., docket no. 40, pg. 3, ¶ 11.

*1095 B. 2001 Agreement — Limitation of Liability.

The parties’ second cross-motions for partial summary judgment, docket nos. 144 and 162, raise the issue of limitation on liability under the 2001 Agreement. The Agreement provides as follows:

8.2 Limitation on Liability. EXCEPT AS PROVIDED IN SECTION 8.1 AND EXCEPT FOR A BREACH OF THE EXCLUSIVITY PROVISIONS HEREOF, NEITHER PARTY WILL BE LIABLE TO THE OTHER UNDER OR IN CONNECTION WITH THIS AGREEMENT FOR SPECIAL, INCIDENTAL, CONSEQUENTIAL, OR PUNITIVE DAMAGES OF ANY NATURE, FOR ANY REASON, INCLUDING WITHOUT LIMITATION, THE BREACH OF THIS AGREEMENT OR ANY TERMINATION OF THIS AGREEMENT, WHETHER SUCH LIABILITY IS ASSERTED ON THE BASIS OF CONTRACT, TORT, OR OTHERWISE, EVEN IF THE OTHER PARTY HAS BEEN WARNED OF THE POSSIBILITY OF SUCH DAMAGES.

Holtman Deck, docket no. 164, at 41 (2001 Agreement, ¶ 8.2). Valve’s Complaint seeks damages, including damages for lost profits and loss of good will, resulting from Vivendi’s alleged copyright infringement and breach of contract. See First Am. Compl., docket no. 40, at 6-8, ¶¶ 23-40; see also Supp. Compl., docket no. 108, at 4, ¶ 15-21.

Discussion

Summary judgment is appropriate where there is no genuine issue of material fact and the moving party is entitled to judgment as a matter of law. Fed. R. Civ. P. 56(c). The moving party bears the initial burden of demonstrating the absence of a genuine issue of material fact. Celotex Corp. v. Catrett, 477 U.S. 317, 323, 106 S.Ct. 2548, 91 L.Ed.2d 265 (1986).

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431 F. Supp. 2d 1091, 2004 U.S. Dist. LEXIS 29617, 2004 WL 3780345, Counsel Stack Legal Research, https://law.counselstack.com/opinion/valve-corp-v-sierra-entertainment-inc-wawd-2004.