Pandolfi v. AviaGames, Inc.

District Court, N.D. California·Decided December 3, 2024·No. 3:23-cv-05971·Unknown

Opinion

1 2 3 4 UNITED STATES DISTRICT COURT 5 NORTHERN DISTRICT OF CALIFORNIA 6 7 ANDREW PANDOLFI, et al., Case No. 23-cv-05971-EMC

8 Plaintiffs, ORDER GRANTING DEFENDANTS’ 9 v. MOTION TO STAY; AND GRANTING IN PART AND DEFERRING IN PART 10 AVIAGAMES, INC., et al., INVESTOR DEFENDANTS’ MOTIONS TO DISMISS 11 Defendants. 12 Docket Nos. 107, 109, 140

13 14 Plaintiffs Andrew Pandolfi and Mandi Shawcroft have filed a class action against (1) 15 AviaGames, Inc. (“Avia”), (2) its co-founders (Vickie Yanjuan Chen and Ping Wang), and (3) two 16 of its investors (ACME, LLC and Galaxy Digital Capital Management, L.P.). All persons and 17 entities sued shall hereinafter be collectively be referred to as “Defendants.” Avia and its co- 18 founders (also current employees) shall be referred to collectively as the “Avia Defendants.” 19 ACME and Galaxy shall be referred to collectively as the “Investor Defendants.” Currently 20 pending before the Court are (1) a motion to stay filed by all Defendants and (2) motions to 21 dismiss by the Investor Defendants.1 Having considered the parties’ briefs as well as the oral 22 argument of counsel, the Court hereby GRANTS the motion to stay and largely DEFERS ruling 23 on each Investor Defendant’s motion to dismiss. 24 25 26 1 The Avia Defendants have also filed a motion to dismiss, see Docket No. 110 (motion), but 27 Plaintiffs and the Avia Defendants essentially stipulated to a stay of that motion pending the Avia 1 I. FACTUAL & PROCEDURAL BACKGROUND 2 A. Operative Complaint 3 In the operative first amended complaint (“FAC”), Plaintiffs allege as follows. 4 Avia is a gaming company that launched in 2017. See FAC ¶ 30. Ms. Chen and Ms. 5 Wang are Avia’s co-founders. They are also currently employees: Ms. Chen is the CEO, and Ms. 6 Wang a VP of Strategy & Business Development. See FAC ¶¶ 14-15. 7 Avia’s games – which include Bingo Clash, Solitaire, Pool Clash, Match n Flip, 21 Gold, 8 and Tile Blitz – can be accessed through mobile browsers or through downloaded standalone 9 applications. See FAC ¶¶ 30-31. The games can be played for cash or for tickets redeemable for 10 prizes. See FAC ¶¶ 35, 43, 67. Avia claims that it does not have any financial interest in the 11 outcome of cash games or any stake in who wins or loses. See FAC ¶¶ 37, 69. 12 ACME and Galaxy are both venture capital investment firms that invested in Avia.2 In 13 addition, ACME has a partner (Hany Nada) who is an Avia Board member and another partner 14 (Alex Fayette) who is an Avia Board observer. See FAC ¶¶ 16-17. Like ACME, Galaxy also has 15 a partner (Ryan You) who is an Avia Board observer. See FAC ¶ 78, 16 Avia represents to players and prospective players that its games give players the ability to 17 compete against other players (i.e., human opponents and not bots) – in particular, other players of 18 equal skill levels. See FAC ¶¶ 34, 42. Avia also represents that “players ‘[c]ompete in real time 19 against other players’ and that they ‘[c]ompete using only [their] strategy and skill.’” FAC ¶ 35. 20 In other words, Avia’s games are ones of skill and not ones of chance. See FAC ¶¶ 39, 66 21 (alleging that games of chance mean that a player’s skill does not impact the game’s outcome). 22 Such representations and/or similar representations “are visible to each user who downloads 23 Avia’s games” (for instance, from Apple’s App Store) and/or on Avia’s website (e.g., in the FAQ 24 section). FAC ¶¶ 34-38, 44, 48. In addition, Avia’s games are designed to suggest that players are 25 playing against other live human opponents in real time – e.g., “[a]t the beginning of each 26

27 2 In its motion, ACME claims that it “has never held any equity stake in Avia.” Mot. at 4. ACME 1 standalone game, players are asked to wait until the app finds them purported ‘opponents’ for the 2 game.” FAC ¶ 45. 3 According to Plaintiffs, Avia’s representations are, in fact, false: 4 • Players do not compete against live human opponents but rather against bots – 5 specifically, historical playthroughs which can include a video recording of a match 6 played previously by another player. See FAC ¶ 53. (“Using bots helps Avia 7 maintain player liquidity. Avia needs players for the real players to play against. If 8 there are not enough real players and the players need to wait to get the results of 9 their match, they are less likely to keep playing.” FAC ¶ 63.) 10 • Avia can manipulate matches by matching a player against a bot of a similar skill 11 level or a bot that has a higher skill rating or score. See FAC ¶¶ 54, 71. 12 • Avia does in fact have a financial interest in its games because, if a historical 13 playthrough wins a match, Avia does not pay a cash prize to anyone and keeps the 14 entry fee paid by the live player. See FAC ¶ 53. 15 According to Plaintiffs, the Investor Defendants have “expertise in the gaming industry” 16 and “fuel[ed] Avia’s fraudulent gaming scheme” by echoing Avia’s false representations that it 17 offered skill-based games. FAC ¶¶ 77-78. See, e.g., FAC ¶ 40 (quoting from ACME’s website 18 describing its portfolio; characterizing Avia as a “‘real-money mobile skill gaming app’”); FAC ¶ 19 41 (quoting from Galaxy’s website; describing Avia as a platform that “‘guarantees players a fair, 20 high-quality gaming experience’ and that ‘uses a complex algorithm to assess and match each 21 player’s ability in order to create a fair gaming environment’”). The Investor Defendants were 22 “interested in attracting more players to Avia’s games because a larger player base boosts the 23 value of their equity. More players means more deposits and better player liquidity.” FAC ¶ 77; 24 see also FAC ¶ 119 (“A higher deposit pool and a broader player base translated into higher sales 25 and profits for Avia and the RICO Defendants.”). 26 It was not until December 2023, after the instant case was filed, that Avia disclosed to 27 players (via updated Terms of Service) that it uses historical playthroughs and that it keeps the 1 Based on, inter alia, the above allegations, Plaintiffs seek to represent a Rule 23(b)(3) class 2 consisting of the following: “All persons who have lost money playing any Avia game from at 3 least 2017 until Defendants’ unlawful conduct and its harmful effects stop.” FAC ¶ 90. Plaintiffs 4 have asserted the following claims on behalf of the class: 5 (1) Violation of California Business & Professions Code § 17200 (against Avia only). 6 (2) Violation of the Consumer Legal Remedies Act (“CLRA”) (against Avia only). 7 See Cal. Civ. Code § 1750 et seq. 8 (3) Violation of the Racketeer Influenced and Corrupt Organizations Act (“RICO”). 9 See 18 U.S.C. § 1962(c) and (d) (against all Defendants except Avia). 10 The Court notes that Plaintiffs’ allegations in the FAC are based, in part, on information 11 uncovered in an unrelated patent infringement suit, Skillz Platform Inc. v. Aviagames, Inc., No. C- 12 21-2436 BLF (N.D. Cal.). That case went to trial and resulted in a jury verdict in favor of the 13 plaintiff, but subsequently the parties settled and the case was closed back in April 2024. 14 According to Plaintiffs, the use of bots was exposed during the Skillz proceedings.3 See Opp’n at 15 1 (“ A recent patent trial made public, for the first time, internal Avia documents and 16 correspondence that exposed the fraud perpetuated on Avia’s users.”); Opp’n at 10 (“Avia’s bot 17 use was first disclosed in a patent action brought against Avia by another mobile gaming 18 company, Skillz. . . . The exhibits admitted during the lawsuit have proven that Avia uses bots, 19 conceals them from its users, and keeps the money when a player loses to a bot.”). 20 B.

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