NEXRF Corp. v. Playtika Ltd.

District Court, D. Nevada·Decided July 7, 2021·No. 3:20-cv-00603·Unknown

Opinion

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NEXRF CORP., Case No. 3:20-cv-00603-MMD-CLB

Plaintiff, ORDER v. PLAYTIKA LTD., et al., Defendants. Plaintiff NEXREF Corp. sued Defendants Playtika Ltd., Playtika Holding Corp. (collectively, “Playtika”) and Caesars Interactive Entertainment (“Caesars”) for allegedly infringing five patents1 by offering online slot machine games. (ECF No. 1.) Before the Court are Caesars and Playtika’s motions to dismiss (ECF Nos. 26, 28),2 and Playtika’s motion for sanctions under Federal Rule of Civil Procedure 11 (ECF No. 53).3, 4 As further explained below, because the Court agrees with Defendants in pertinent part that all five of Plaintiff’s asserted patents are invalid under Alice Corp. Pty. Ltd. v. CLS Bank Int’l, 573 U.S. 208 (2014), and its progeny, the Court will grant both motions to dismiss. The Court will also deny Playtika’s motion for sanctions primarily because it is based on arguments that the Court does not rule on in this order. /// 1The five patents are U.S. Patent Nos. 8,747,229 (the ’229 patent), 8,506,406 (the ’406 patent), 9,646,454 (the ’454 patent), 8,506,407 (the ’407 patent), and 9,373,116 (the ’116 patent) (collectively, the “asserted patents”). (ECF No. 1 at 1.) 2Plaintiff filed a combined response (ECF No. 47), and Defendants filed replies (ECF Nos. 51, 52).

3Plaintiff filed a response (ECF No. 56), and Playtika filed a reply (ECF No. 57). The following allegations are adapted from the Complaint. (ECF No. 1.) Plaintiff alleges that the asserted patents “disclose various systems and methods for embodiments of a fully remote, multiplayer capable, secure, and engaging casino-style gaming system.” (Id. at 2.) Said otherwise, the asserted patents generally claim slot machine games playable on a computer or handheld device run on a remote server. Plaintiff more specifically alleges that all asserted patents cover certain unconventional elements: 1. A centralized game server that sends game outcomes and corresponding images to a remote device; 2. A verification server coupled to the centralized game server that controls access to gaming activities; 3. A relatively fast image and/or video delivery component. (Id. at 2.) Plaintiff further alleges that particular asserted patents contain additional unconventional elements. (Id. at 2-3.) The ’229 patent covers a paytable module associated with the centralized game server. (Id.) The ’407 patent covers a transactional system that credits funds from winning game outcomes to a user’s financial account. (Id. at 3.) And the ’116 patent covers location tracking of a user, along with providing that user with rewards. (Id.) Caesars owned Playtika for some time but does not anymore. (Id. at 4-5.) Both Defendants offer various mobile slot machine games, some that allow users to wager real money, and some that do not. (Id. at 5-7.) Plaintiff accuses these games of infringement.5 (Id. at 5-23.) /// 5Plaintiff’s Complaint is unclear as to who makes what game, and precisely which games Plaintiff is accusing of infringing which patents. Indeed, Defendants argue Plaintiff’s Complaint is fatally unclear. (ECF Nos. 26 at 24-25, 28 at 10-16.) However, the Court does not wade into these issues because it finds the asserted patents invalid under Alice and its progeny. In each count, Plaintiff alleges that Defendants infringe “the asserted claims of” each of the asserted patents, and otherwise states that Defendants infringe “one or more claims of” each patent, “including but not limited to claim 1[.]” (See, e.g., id. at 7.) But Plaintiff characterizes claim 1 of each asserted patent as exemplary, and only ever specifically includes the limitations of claim 1 of each asserted patent in its Complaint. (Id. at 7-8, 10, 14, 17, 20.) Following the order that Plaintiff uses in the Complaint, and to provide necessary context for the Court’s discussion infra, claim 1 of each of the asserted patents follows below. A. The ’229 patent A gaming server system configured to communicate with at least one network access device communicatively coupled to a network, the gaming server system comprising: a verification system configured to access a registration database having a plurality of registration data associated with each registered user; a memory module configured to store a plurality of images corresponding to at least one game outcome that are communicated to the at least one network access device; a centralized gaming server communicatively coupled to each of the at least one network access device, the centralized gaming server configured to generate at least one random game outcome by random generation at the centralized gaming server; a paytable module associated with the centralized gaming server, the paytable module configured to determine one or more prizes associated with a game outcome; and the centralized gaming server configured to access the memory module and communicate the plurality of images corresponding to the at least one random game outcome to the at least one network access device. (Id. at 7-8.) B. The ’406 Patent A system to run a gaming application on a network access device, comprising: the network access device; and a remote gaming system including a verification system; the network access device configured to transmit user identification information and security information to the verification system; the network access device configured to receive an acknowledgement from the verification system indicating that the user identification information and security information are valid; a user of the network access device and transmit the game input to the remote gaming system; the remote gaming system configured to receive the game input and generate a random game output, the remote gaming system further configured to associate an image ID with the random game output and select one or more images associated with the image ID for encoding and broadcasting to the network access device; the network access device configured to receive a plurality of broadcast images generated by the remote gaming system. (Id. at 10.) C. The ’454 Patent A networked gaming system comprising: a user identification received by at least one network access device that is compared with registration data in a registration database, wherein a player is provided access to a game when the user identification matches the registered player data; a transactional component that charges the registered player at least one credit for a game outcome; a centralized networked gaming module that performs game operations and generates at least one random game output by random generation at the networked gaming module; the networked gaming module associates the at least one random game output with an image ID; and the networked gaming module communicates one or more images corresponding to the image ID to the network access device. (Id. at 14.) D. The ’407 Patent A gaming system network, comprising: a verification system configured to verify that a user attempting to access the gaming system network is a registered player, the user operating a network access device communicating with the gaming system network; a gaming system configured to generate at least one random game output, the gaming system configured to associate an image ID with the at least one random game output; a video server configured to store a plurality of images corresponding to at least one game, the video server configured to retrieve one or more images associated with the image ID, wherein the one or more images are representative of a game output, the video server configured to communicate the one or more images to the network access device; and a transactional system configured to credit monetary funds to a financial account of the user based on the at least one random game output. (Id. at 17.) E. The ’116 Patent An interactive gaming system for a casin

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NEXRF Corp. v. Playtika Ltd., (D. Nev. 2021).

NEXRF Corp. v. Playtika Ltd. (NEXRF Corp. v. Playtika Ltd.) — published by Counsel Stack Legal Research, free access to 12M+ legal documents.

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