Keweenaw Bay Indian Community v. United States

914 F. Supp. 1496, 1996 U.S. Dist. LEXIS 1208, 1996 WL 46649
CourtDistrict Court, W.D. Michigan
DecidedFebruary 5, 1996
Docket2:94-cv-00262
StatusPublished
Cited by5 cases

This text of 914 F. Supp. 1496 (Keweenaw Bay Indian Community v. United States) is published on Counsel Stack Legal Research, covering District Court, W.D. Michigan primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Keweenaw Bay Indian Community v. United States, 914 F. Supp. 1496, 1996 U.S. Dist. LEXIS 1208, 1996 WL 46649 (W.D. Mich. 1996).

Opinion

OPINION

McKEAGUE, District Judge.

This case presents the questions of whether the tribal-state compact between Kewee-naw Bay Indian Community and the State of Michigan permits class III gaming on a particular tract of land in Marquette County, Michigan, and whether § 2719 of the Indian Gaming Regulatory Act, 25 U.S.C. § 2701 et seq., applies to class III gaming on Indian lands when a tribal-state compact authorizing such gaming exists. Presently before the Court are plaintiffs motion for summary judgment and declaratory and injunctive relief, and defendants’ motion for summary judgment and motion to take judicial notice.

I. INDIAN GAMING REGULATORY ACT

The Indian Gaming Regulatory Act (“IGRA”) was enacted by Congress in Oeto- *1498 ber of 1988 and provides a comprehensive scheme for regulating gaming activities on Indian lands. 25 U.S.C. §§ 2701-2721. According to the legislative history, the purposes of IGRA are to (1) provide a system for joint regulation by tribes and the federal government of class II gaming on Indian lands, and (2) a system of compacts between tribes and states for regulation of class III gaming. S.Rep. No. 100-446, 100th Cong., 2d Sess., reprinted in 1988 U.S.Code Cong. & Admin.News 3071 [hereinafter “U.S.C.C.A.N.”]. IGRA divides gaming into three classes, each subject to differing degrees of tribal, state and federal jurisdiction and regulation.

Class I gaming includes social games for nominal prizes or traditional forms of “Indian gaming engaged in by individuals as a part of, or in connection with, tribal ceremonies or celebrations.” 25 U.S.C. § 2703(6). When conducted on Indian lands, class I gaming is within the exclusive jurisdiction of the Indian tribe. Id. § 2710(a)(1). Class I gaming “shall not be subject to the provisions of this Act [IGRA].” Id.

Class II gaming includes bingo and related games such as pull tabs, lotto, punch boards and card games such as poker in which the players play against one another rather than against the house. 25 U.S.C. § 2703(7)(A), (B). Class II gaming does not include black jack or any electronic games of chance, slot machines, or any “banking” card games, in which players play against the house and the house acts as a banker. 25 U.S.C. § 2703(7)(B). Tribes may engage in class II gaming if “such Indian gaming is located within a state that permits such gaming for any purpose by any person, organization or entity ..., and the governing board of the Indian tribe adopts an ordinance or resolution which is approved by the Chairman” of the National Indian Gaming Commission. Id. § 2710(b)(1)(A), (B). Such gaming is within the jurisdiction of Indian tribes, but regulated by the provisions of IGRA. Id. § 2710(a)(2).

Class III gaming encompasses all forms of gaming which are not included in either class I or class II. In order for class III gaming to be lawful on Indian lands, the gaming must be “authorized by an ordinance or resolution that — (i) is adopted by the governing body of the Indian tribe having jurisdiction over such lands, (ii) meets the requirements of subsection (b) of this section, and (iii) is approved by the Chairman.” 1 25 U.S.C. § 2710(d)(1)(A)(i)-(iii). In addition, the activities must be “located in a State that permits such gaming for any purpose by any person, organization, or entity, and ... conducted in conformance with a Tribal-State compact entered into by the Indian tribe and the State....” 25 U.S.C. § 2710(d)(1)(B)-(C). Class III gaming is “fully subject to the terms and conditions of the Tribal-State Compact.” 2 25 U.S.C. § 2710(d). Neither party disputes the fact that class III gaming is the only type of gaming at issue in this litigation.

II. FACTUAL BACKGROUND

On October 14, 1988, the Keweenaw Bay Indian Community (the “Tribe”) obtained title to the parcel of land in Marquette County, Michigan, on which it is conducting the class III gaming at issue in the present case. This land was placed into trust by the Department of the Interior for the benefit of the Tribe on September 24, 1990. 3 Under the Constitution of the Tribe, this land became part of the reservation on that same date.

*1499 The Tribe previously operated a class II bingo facility in Marquette, Michigan, under the name “Big Bucks Bingo II” on this same parcel of land. An action for declaratory relief and an injunction to close down that class II facility was filed by a United States Attorney. On September 27,1993, the United States District Court for the Western District of Michigan granted the United States of America declaratory relief, holding that the class II gaming conducted by the Tribe violated 25 U.S.C. § 2719(a). United States of America v. Keweenaw Bay Indian Community, No. 92-CV-265, 1993 U.S.Dist. LEXIS 15664 (W.D.Mich. Sept. 27, 1993). After the Court’s ruling, the Tribe ceased operating class II gaming on this parcel of land, and appealed. 4

On August 20, 1993, the Tribe and the State of Michigan entered into a tribal state compact authorizing class III gaming on the Tribe’s “Indian lands” within the State of Michigan. 5 The compact defines “Indian lands” as:

(1) all lands currently within the limits of the Tribe’s Reservation;
(2) any lands contiguous to the boundaries of the Reservation of the Indian Tribe on October 7,1988; and
(3) any lands, title to which is either held in trust by the United States for the benefit of the Tribe or individual, or held by the Tribe or individual subject to restriction by the United States against alienation and over which the Tribe exercised governmental power.

Compact between the Keweenaw Bay Indian Community and the State of Michigan, see. 2(B) (hereinafter “Compact”).

The Tribe then submitted a tribal gaming ordinance to the National Indian Gaming Commission, as required by IGRA. See 25 U.S.C. § 2710(d)(2)(A).

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914 F. Supp. 1496, 1996 U.S. Dist. LEXIS 1208, 1996 WL 46649, Counsel Stack Legal Research, https://law.counselstack.com/opinion/keweenaw-bay-indian-community-v-united-states-miwd-1996.