Invicta Plastics (USA) Ltd. v. Mego Corp.

523 F. Supp. 619, 214 U.S.P.Q. (BNA) 650, 1981 U.S. Dist. LEXIS 11513
CourtDistrict Court, S.D. New York
DecidedMarch 20, 1981
Docket79 Civ. 0780 (CBM)
StatusPublished
Cited by23 cases

This text of 523 F. Supp. 619 (Invicta Plastics (USA) Ltd. v. Mego Corp.) is published on Counsel Stack Legal Research, covering District Court, S.D. New York primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Invicta Plastics (USA) Ltd. v. Mego Corp., 523 F. Supp. 619, 214 U.S.P.Q. (BNA) 650, 1981 U.S. Dist. LEXIS 11513 (S.D.N.Y. 1981).

Opinion

AMENDED FINDINGS OF FACT AND CONCLUSIONS OF LAW

MOTLEY, District Judge.

Plaintiff, Invicta Plastics (USA) Ltd., (Invicta), filed this action against defendant, Mego Corp. (Mego), on February 9, 1979, alleging violations of the Lanham Act, 15 U.S.C. §§ 1114, 1125, et seq., 1 Section 368 of the New York General Business Law, and the common law of unfair competition. Plaintiff sought an injunction preventing further infringing activities on the part of the defendant, recovery for damages suffered by the plaintiff, an accounting of the defendant’s profits, costs of the action and attorney’s fees. The case was tried without a jury on July 8 and 9, 1980. Because we find that defendant’s actions did violate the Lanham Act, we do not reach the plaintiff’s state and common law claims.

FINDINGS OF FACT

Plaintiff and defendant are New York corporations engaged in the business of selling toys and games. Plaintiff is the seller of MASTERMIND, on which it owns the registered trademark. Plaintiff has been selling this game in the United States since 1975. MASTERMIND is described in the toy industry as a “hidden code logic game” for 2 to 4 players, ages 7 to adult. Plaintiff has a series of MASTERMIND games, such as Electronic MASTERMIND, Mini MASTERMIND, etc., in addition to the original MASTERMIND. The original game was invented by Mordechai Meirovitz, a free lance inventor of various games.

Defendant also sold a hidden code logic game similar in play to, and in direct competition with, MASTERMIND, called SIXTH SENSE. Defendant began selling SIXTH SENSE in 1978 but sales were discontinued and a final closeout sale took place in February, 1980.

The SIXTH SENSE boxes displayed two phrases using the MASTERMIND name: *622 (1) “The game that challenges both your intelligence and power of deduction. For 2 to 4 players. Created by “Marko Meirovitz,” the inventor of MASTERMIND. ®”, and (2) “SIXTH SENSE is my most challenging invention since MASTERMIND ® Marko Meirovitz.” The name MASTERMIND appears on the SIXTH SENSE package a total of nine times. Each time it is followed by the trademark notice, ®. Invicta’s ownership of MASTERMIND is indicated by a statement on the side of the package which reads: “MASTERMIND ® is the registered trademark of Invicta Plastics (USA) Ltd.”

Defendant’s own corporate name appeared on the SIXTH SENSE package a total of 23 times. Defendant’s ownership of SIXTH SENSE was indicated in three different ways: by the Mego Corp. name, by its “Mind Flex” symbol indicating that SIXTH SENSE is one of a series of games, and by the corporate logo, a stylized “MC”. Defendant’s name and logo are in considerably larger type size than the MASTERMIND name and the statement of Invicta’s ownership. However, the Mind Flex symbol would not be familiar to many purchasers as signifying Mego’s ownership.

Defendant also used a television and radio advertising campaign to promote SIXTH SENSE which ran from November of 1978 through December, 1978. The television ads featured Mr. Meirovitz, repeating the quote which appeared on the SIXTH SENSE package: “SIXTH SENSE is my most challenging invention since MASTERMIND.” The radio ads did not use Mr. Meirovitz but did make reference to MASTERMIND. The radio ads did not refer to Invicta’s ownership of MASTERMIND.

Plaintiff received several orders for the game SIXTH SENSE from customers who apparently believed that Invicta made this game. Neither plaintiff nor defendant normally sells its games directly to the public, but distributes them to retail outlets where the public purchases them “off the shelf.”

CONCLUSIONS OF LAW

Plaintiff contends that the use of the name MASTERMIND on the SIXTH SENSE package constitutes both infringement and a false designation of origin. For the reasons given, this court agrees.

Under both the infringement section of the Lanham Act, 15 U.S.C. § 1114, and the false designation of origin section, 15 U.S.C. § 1125, the same test is applied to determine whether a particular activity violates the Act. Clark's of England, Inc. v. Glen Shoe Co. Inc., 485 F.Supp. 375 (S.D.N.Y.1980); Markel v. Scovill Mfg. Co., 471 F.Supp. 1244 (W.D.N.Y.1979). If the ordinary purchaser is “likely to be confused” as to the source of the goods by the acts of the infringing party, these Lanham Act sections have been abridged.

It is not necessary under these sections of the Lanham Act to show that anyone has actually been deceived. Rather, the focus of the inquiry is whether the activity in issue is likely to cause confusion to the ordinary consumer. Dallas Cowboys Cheerleaders, Inc. v. Pussycat Cinema, Ltd., 467 F.Supp. 366 (S.D.N.Y.) aff’d, 604 F.2d 200 (2d Cir. 1979).

Confusion might also result from true statements if their placement or form is misleading. The public may be misled into believing that the infringing product was somehow involved with, or approved by, the trademark holder. This result is also prohibited by these sections of the Lanham Act. Dallas Cowboys Cheerleaders, Inc. v. Pussycat Cinema, Ltd., 604 F.2d 200 (2d Cir. 1979).

In determining the likelihood of confusion, the court must consider the ultimate impression made by the defendant’s product, keeping in mind that “the buying public includes the unthinking and the credulous” and that “the public cannot be expected to analyze or carefully weigh what is presented to them in promotion and advertisements.” Dallas Cowboys Cheerleaders, Inc., supra, 467 F.Supp. at 374; Mortellito v. Nina of California, Inc., 335 F.Supp. 1288 (S.D.N.Y.1972).

*623 The case at hand does not present the traditional case of trademark infringement or false designation of origin usually brought under these Lanham Act sections. That is, defendant has not created a mark which is “confusingly similar” to the plaintiff’s. Neither has defendant packaged its game in such a way that its tradedress looks similar to plaintiff’s tradedress; both packages are sufficiently distinct. Mego’s own name and trademark are prominently displayed on the SIXTH SENSE packages, refuting the contention that Mego is seeking to “palm off” its goods as those of Invicta. Mego also identifies plaintiff as the copyright owner of MASTERMIND, although not in a very noticeable fashion. However, the fact that Mego placed its own logo on its game package as well as identifying the plaintiff’s trademark in some fashion is not determinative of whether the public was confused as to the origin of SIXTH SENSE.

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Bluebook (online)
523 F. Supp. 619, 214 U.S.P.Q. (BNA) 650, 1981 U.S. Dist. LEXIS 11513, Counsel Stack Legal Research, https://law.counselstack.com/opinion/invicta-plastics-usa-ltd-v-mego-corp-nysd-1981.