Innovention Toys, LLC v. Mga Entertainment, Inc.

611 F. App'x 693
CourtCourt of Appeals for the Federal Circuit
DecidedApril 29, 2015
Docket2014-1731
StatusUnpublished
Cited by5 cases

This text of 611 F. App'x 693 (Innovention Toys, LLC v. Mga Entertainment, Inc.) is published on Counsel Stack Legal Research, covering Court of Appeals for the Federal Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Innovention Toys, LLC v. Mga Entertainment, Inc., 611 F. App'x 693 (Fed. Cir. 2015).

Opinion

TARANTO, Circuit Judge.

Innovention Toys, LLC sued MGA Entertainment, Inc., Wal-Mart Stores, Inc., and Toys “R” Us, Inc. (collectively, MGA) for infringement of U.S. Patent No. 7,264,-242, entitled “Light-Reflecting Board Game.” The district court initially held, on summary judgment, that MGA infringed the asserted claims of the patent and had not created a triable issue on its obviousness challenge. The district court entered an injunction against MGA, which appealed under 28 U.S.C. § 1292(c)(1). We affirmed on infringement but vacated and remanded on nonobviousness because the district court had failed to recognize that key prior-art references were pertinent prior art and had incorrectly found the level of ordinary skill in the art to be that of a layperson. Innovention Toys, LLC v. MGA Entm’t, Inc., 687 F.3d 1314 (Fed.Cir.2011). On remand, the case proceeded to trial, where the jury rejected MGA’s obviousness challenge, found that MGA’s infringement was willful, and awarded damages to Innovention both from the time the patent issued and, under 35 U.S.C. § 154(d), from the time the patent application was published. The district court adopted the jury’s findings and trebled the damages under 35 U.S.C. § 284. On MGA’s new appeal, we reverse only as to willful infringement and remand for entry of a judgment without any enhancement under § 284 and for reconsideration of the award of attorney’s fees under 35 U.S.C. § 285.

BACKGROUND

The '242 patent discloses a chess-like board game and methods for playing the game. -The board generates laser beams for the players, who have various movable board pieces. Some of the pieces have mirrors that can reflect (and change the direction of) the laser beams. The players “alternate in moving pieces from square to square or rotating pieces in place.” '242 patent (Abstract). Each player’s goal is to direct his or her laser onto the opposing side’s “key piece.” Id.

Claim 31 is representative:

A board game for two opposing players or teams of players comprising: a game board, movable playing pieces having at least one mirrored surface,movable key playing pieces having no mirrored surfaces, and a laser source, wherein alternate turns are taken to move playing pieces for the purpose of deflecting laser beams so as to illuminate the key playing piece of the opponent.

Id., col. 12, lines 37-44. The preferred embodiment is Egyptian-themed — the key piece dubbed the “Pharaoh,” the non-key pieces dubbed “Obelisks,” “Pyramids,” and “Djeds.”

Innovention, the assignee of the patent, was formed to create and sell a game based on the patent. It marketed its game first as “Deflexion” and later as “Khet.”

Innovention exhibited a prototype of De-flexion at the International Toy Fair in New York City in early 2005. Around the same time, MGA game developer Ami Shapiro began work on a board game called “Laser Battle.” Mr. Shapiro’s resume lists him as attending the fair. In December 2005, Mr. Shapiro bought two copies of Deflexion, sending one to an MGA engineer in China, Alex Fan. Upon receipt of *696 the game, Mr. Fan remarked to Mr. Shapiro over email that the box was “marked with ‘patent pending’ ” and asked whether Mr. Shapiro knew which part was. patented. J.A. 5030. The record contains no response from Mr. Shapiro.

In February 2006, Innovention filed a patent application (11/353,863), which was published in October 2006 and which, with certain amendments to the claims, issued as the '242 patent in September 2007. While Mr. Shapiro and Mr. Fan worked on Laser Battle, Innovention sold Deflexion in impressive numbers and garnered critical acclaim for the game. When Innovention learned of Laser Battle in late 2006, it sent MGA a notice letter with a copy of the published '863 application. MGA did not respond. After MGA began selling Laser Battle through retailers, Innovention sued MGA for infringement of claims 31-33, 39-41, 43, 44, 48-50, 53, and 54.

MGA’s defense was that the subject matter of the asserted claims would have been obvious to a relevant skilled artisan at the relevant time in light of (a) Swift’s U.S. Patent No. 5,145,182, which claims a laser board game with deflecting pieces that players put in place before, but do not move during, the game and (b) two “Laser Chess” magazine articles, which disclose a computer game in which each player manipulates screen images of a “laser-firing piece and various reflective objects” to try to hit the opponent’s “king,” J.A. 5310. Before trial, the district court granted summary judgment of infringement and nonobviousness and on that basis enjoined MGA. On appeal, this court vacated and remanded with respect to nonobviousness, holding in key part that the Laser Chess articles are analogous prior art that must be considered in the obviousness analysis. Innovention, 637 F.3d at 1321-24. In remanding, we noted that various factual issues awaited resolution by the district court, including the scope and content of the prior art, the differences between the prior art and the claimed invention, the level of skill in the art, the presence or absence of motivation to combine, and the persuasiveness of any objective indicia of nonobviousness. Id. at 1323-24.

At trial, the jury resolved all issues in Innovention’s favor, finding that (1) a skilled artisan would have a bachelor’s degree in mechanical engineering or equivalent experience; (2) there are differences between the combination of the prior art and the claims; (3) it is not highly probable that a skilled artisan would have had both a motivation to combine the prior art and a reasonable expectation of success; (4) six objective indicia — including commercial success, long-felt need, praise, and copying — point to nonobviousness; (5) it is not highly probable that the claims would have been obvious to a skilled artisan; and (6) MGA’s infringement of the '242 patent was willful.

As to damages, the jury awarded $1,405,708 in lost-profit damages starting in September 2007, the time of the patent’s issuance, and $167,455 in reasonable-royalty damages for the pre-issuance period starting in October 2006, the date the patent application was published. With respect to pre-issuance damages, the district court had already ruled, in denying a summary-judgment motion by MGA, that such damages would be permissible under 35 U.S.C. § 154(d) because the scope of the issued claims are substantially identical to the scope of the published application’s claims. MGA preserved the issue in seeking judgment as a matter of law under Fed.R.Civ.P. 50, and the district court rejected MGA’s renewed contention on the issue by relying on its earlier summary-judgment analysis. The district court also denied MGA’s post-verdict motion for judgment as a matter of law or a new trial *697

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Bluebook (online)
611 F. App'x 693, Counsel Stack Legal Research, https://law.counselstack.com/opinion/innovention-toys-llc-v-mga-entertainment-inc-cafc-2015.