In re NVIDIA Corporation Securities Litigation

CourtDistrict Court, N.D. California
DecidedMarch 16, 2020
Docket4:18-cv-07669
StatusUnknown

This text of In re NVIDIA Corporation Securities Litigation (In re NVIDIA Corporation Securities Litigation) is published on Counsel Stack Legal Research, covering District Court, N.D. California primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
In re NVIDIA Corporation Securities Litigation, (N.D. Cal. 2020).

Opinion

1 2 3 4 UNITED STATES DISTRICT COURT 5 NORTHERN DISTRICT OF CALIFORNIA 6 7 IRON WORKERS LOCAL 580 JOINT Case No. 18-cv-07669-HSG FUNDS, et al., 8 ORDER GRANTING IN PART AND Plaintiffs, DENYING IN PART DEFENDANT'S 9 MOTION TO DISMISS v. 10 Re: Dkt. No. 123 NVIDIA CORPORATION, et al., 11 Defendants. 12 13 This is a consolidated securities class action brought by Plaintiffs E. Öhman J:or Fonder 14 and Stichting Pensionenonds PGB (collectively, “Plaintiffs”) against Defendant NVIDIA 15 Corporation (“NVIDIA” or “the Company”) and Jensen Huang, co-founder and Chief Executive 16 Officer, Colette Kress, Chief Financial Officer and Executive Vice President, and Jeff Fisher, 17 Senior Vice President (collectively with NVIDIA, “Defendants”). In their complaint, Plaintiffs 18 allege violations of Sections 10(b) and 20(a) of the Securities Exchange Act of 1934 (the 19 “Exchange Act”) and Rule 10b-5 promulgated thereunder. Dkt. No. 113 (Consolidated Class 20 Action Complaint or “CCAC”) ¶¶ 147–48. Pending before the Court is Defendants’ motion to 21 dismiss the consolidated class action complaint for which briefing is complete. Dkt. Nos. 123 22 (“Mot.”), 128 (“Opp.”), and 131 (“Reply”). The Court held a hearing on the motion to dismiss on 23 December 6, 2019. Dkt. No. 140. For the following reasons, the Court GRANTS IN PART and 24 DENIES IN PART Defendants’ motion to dismiss. 25 I. BACKGROUND 26 Plaintiffs bring this securities action individually and “on behalf of all others who 27 purchased or otherwise acquired common stock of NVIDIA Corporation” between May 10, 2017, 1 taken from the CCAC and judicially noticeable documents. 2 A. Graphic Processing Units 3 NVIDIA “is a multinational technology company” that produces graphic processing units 4 (“GPUs”), types of processors that are used in rendering computer graphics. CCAC ¶ 1. 5 NVIDIA’s GPU business is reported by market platforms, two of which are at issue in this case. 6 Id. ¶ 43. The first platform is chips designed for videogames—the Gaming platform—comprised 7 primarily of the “GeForce” GPU product line. Id. ¶¶ 43–44. Original Equipment Manufacturer & 8 IP (“OEM”) is a second platform for chips designed for devices such as tablets and phones. Id. 9 The gaming platform is NVIDIA’s largest market: “[i]n every quarter of the Class Period, 10 [g]aming revenues exceeded those of the four other segments combined.” Id. ¶ 44 (emphasis not 11 included). Generally, NVIDIA does not sell GPUs directly to the end users, but rather to device 12 manufacturers, referred to as “partners,” that incorporate the GPUs into graphic or video cards. Id. 13 ¶ 42. 14 Beginning in 2017, prices in the cryptocurrency market began to climb, creating a demand 15 for GPUs processing power. Id. ¶¶ 57, 66. Generally, cryptocurrencies refer to digital tokens 16 exchanged peer-to-peer through transactions facilitated by the Internet. Id. ¶¶ 49, 52. These 17 transactions are secured by modern cryptology and are reported on a “decentralized, immutable 18 ledger.” Id. ¶ 50. To maintain the integrity of this ledger, transactions must be verified by 19 network participants “by first consolidating and encrypting the data of a group of transactions 20 using a cryptographic technique of ‘hashing’—applying an algorithm to convert a string of text 21 into an inscrutable, random sequence of numbers and letters.” Id. ¶ 51. Users then compete to 22 solve a “mathematical puzzle through laborious trial-and-error work performed by their 23 computers” in order to verify transactions and receive a prize of the network’s token—a process 24 referred to as “crypto-mining,” or simply “mining.” Id. ¶¶ 51–52. This verification process 25 requires significant processing power. Because the mining process has essentially become a 26 computational race, miners turned to “GPUs, which could execute the computationally intensive 27 work of crypto-mining hundreds of times faster” than CPUs in home computers. Id. ¶ 57. Due to 1 mining is only profitable when prices for cryptocurrencies are above a certain level. Id. ¶¶ 59–60. 2 Thus, “[b]ecause cryptocurrency prices have swung wildly over their short history,” this has also 3 led to a relatively volatile demand market for mining hardware, including GPUs. Id. ¶ 60. 4 In 2013, Advanced Micro Devices, Inc. (“AMD”), NVIDIA’s primary GPU competitor, 5 experienced this volatility when prices for Bitcoin, used on the most popular cryptocurrency 6 network, skyrocketed. Id. ¶¶ 62–63. AMD’s GPUs were in heavy demand during this time, “with 7 processors that usually sold for $200-300 per unit selling for $600-800 at the height of the 8 bubble.” Id. ¶ 62. However, when prices for Bitcoin later dropped more than 70%, so too did 9 demand for AMD GPUs—“a problem compounded by miners dumping their AMD GPUs on the 10 secondary market at steep discounts.” Id. ¶ 63. “AMD revenues suffered as its crypto-related 11 sales evaporated.” Id. 12 In 2016, the price of Bitcoin again rallied, and many new currencies entered the market. 13 Although Bitcoin miners moved away from GPUs to application specific integrated circuits 14 (“ASICs”), miners for these new currencies still relied on GPUs. Id. ¶¶ 61 n.3, 64. The Ethereum 15 network, “[t]he most significant” of the new cryptocurrency networks, also saw its cryptocurrency, 16 Ether, rise in price: it “temporarily peaked at over $400 per token in June [2017] . . . [and s]everal 17 months later, Ether topped $1,400 per token, an increase of more than 13,000% in a single year.” 18 Id. ¶ 65. “As AMD processors again became increasingly hard to find, miners began turning to 19 NVIDIA—specifically, its enormously popular line of GeForce Gaming GPUs.” Id. “NVIDIA 20 internally feared a similar cycle [to AMD in 2013] as it became clear to Defendants that miners 21 had turned to GeForce GPUs as their processor of choice.” Id. at ¶ 9. In May 2017, NVIDIA 22 launched a special GPU designed specifically for cryptocurrency mining (“Crypto SKUs”). Id. 23 ¶ 10. Revenues from Crypto SKU sales were reported in NVIDIA’s OEM segment, not the 24 Gaming segment. Id. ¶ 10. Unlike the GeForce GPUs, Crypto SKUs did not include video 25 display ports, making them “useless for anything but mining.” Id. ¶ 12. “Thus, when mining 26 became unprofitable as cryptocurrency prices declined, miners would have no secondary market 27 of gamers on which to dump their idle hardware,” and “[t]his feature ensured that most miners B. Summary of Alleged False and Misleading Statements 1 “Throughout the Class Period, NVIDIA reported skyrocketing revenues in its core Gaming 2 segment.” Id. ¶ 67. Plaintiffs allege that “investors and analysts alike questioned whether those 3 revenues truly derived from sales to gamers or were rather from sales to cryptocurrency miners, 4 whose demand for NVIDIA GPUs was sure to disappear when the economics of mining turned 5 negative.” Id. ¶ 68. Plaintiffs allege that three general representations in Defendants’ responses to 6 these questions were materially false and misleading “and concealed from investors the enormous 7 risk that the Company’s outsized exposure to crypto-mining posed to its financial results:” 8 First, Defendants represented to investors that revenues from sales 9 of its products to cryptocurrency miners were insignificant overall. Second, Defendants promised investors that only a very small 10 portion of NVIDIA’s Gaming revenues resulted from sales to cryptocurrency miners. Third, Defendants represented that 11 NVIDIA’s cryptocurrency-related revenues were contained primarily in the Company’s OEM reporting segment, when, in fact, 12 almost two-thirds of such revenue came from GeForce sales recorded in its Gaming segment. Id. ¶ 66 (emphasis not included). 13 When the purported truth was revealed, NVIDIA’s stock price fell and the putative class members 14 suffered financial losses. See id. ¶¶ 20–22.

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In re NVIDIA Corporation Securities Litigation, Counsel Stack Legal Research, https://law.counselstack.com/opinion/in-re-nvidia-corporation-securities-litigation-cand-2020.