In re NVIDIA Corporation Securities Litigation

District Court, N.D. California·Decided March 16, 2020·No. 4:18-cv-07669·Unknown

Opinion

IRON WORKERS LOCAL 580 JOINT Case No. 18-cv-07669-HSG FUNDS, et al., ORDER GRANTING IN PART AND Plaintiffs, DENYING IN PART DEFENDANT'S v. Re: Dkt. No. 123 NVIDIA CORPORATION, et al., Defendants. This is a consolidated securities class action brought by Plaintiffs E. Öhman J:or Fonder and Stichting Pensionenonds PGB (collectively, “Plaintiffs”) against Defendant NVIDIA Corporation (“NVIDIA” or “the Company”) and Jensen Huang, co-founder and Chief Executive Officer, Colette Kress, Chief Financial Officer and Executive Vice President, and Jeff Fisher, Senior Vice President (collectively with NVIDIA, “Defendants”). In their complaint, Plaintiffs allege violations of Sections 10(b) and 20(a) of the Securities Exchange Act of 1934 (the “Exchange Act”) and Rule 10b-5 promulgated thereunder. Dkt. No. 113 (Consolidated Class Action Complaint or “CCAC”) ¶¶ 147–48. Pending before the Court is Defendants’ motion to dismiss the consolidated class action complaint for which briefing is complete. Dkt. Nos. 123 (“Mot.”), 128 (“Opp.”), and 131 (“Reply”). The Court held a hearing on the motion to dismiss on December 6, 2019. Dkt. No. 140. For the following reasons, the Court GRANTS IN PART and DENIES IN PART Defendants’ motion to dismiss. Plaintiffs bring this securities action individually and “on behalf of all others who purchased or otherwise acquired common stock of NVIDIA Corporation” between May 10, 2017, taken from the CCAC and judicially noticeable documents. A. Graphic Processing Units NVIDIA “is a multinational technology company” that produces graphic processing units (“GPUs”), types of processors that are used in rendering computer graphics. CCAC ¶ 1. NVIDIA’s GPU business is reported by market platforms, two of which are at issue in this case. Id. ¶ 43. The first platform is chips designed for videogames—the Gaming platform—comprised primarily of the “GeForce” GPU product line. Id. ¶¶ 43–44. Original Equipment Manufacturer & IP (“OEM”) is a second platform for chips designed for devices such as tablets and phones. Id. The gaming platform is NVIDIA’s largest market: “[i]n every quarter of the Class Period, [g]aming revenues exceeded those of the four other segments combined.” Id. ¶ 44 (emphasis not included). Generally, NVIDIA does not sell GPUs directly to the end users, but rather to device manufacturers, referred to as “partners,” that incorporate the GPUs into graphic or video cards. Id. ¶ 42. Beginning in 2017, prices in the cryptocurrency market began to climb, creating a demand for GPUs processing power. Id. ¶¶ 57, 66. Generally, cryptocurrencies refer to digital tokens exchanged peer-to-peer through transactions facilitated by the Internet. Id. ¶¶ 49, 52. These transactions are secured by modern cryptology and are reported on a “decentralized, immutable ledger.” Id. ¶ 50. To maintain the integrity of this ledger, transactions must be verified by network participants “by first consolidating and encrypting the data of a group of transactions using a cryptographic technique of ‘hashing’—applying an algorithm to convert a string of text into an inscrutable, random sequence of numbers and letters.” Id. ¶ 51. Users then compete to solve a “mathematical puzzle through laborious trial-and-error work performed by their computers” in order to verify transactions and receive a prize of the network’s token—a process referred to as “crypto-mining,” or simply “mining.” Id. ¶¶ 51–52. This verification process requires significant processing power. Because the mining process has essentially become a computational race, miners turned to “GPUs, which could execute the computationally intensive work of crypto-mining hundreds of times faster” than CPUs in home computers. Id. ¶ 57. Due to mining is only profitable when prices for cryptocurrencies are above a certain level. Id. ¶¶ 59–60. Thus, “[b]ecause cryptocurrency prices have swung wildly over their short history,” this has also led to a relatively volatile demand market for mining hardware, including GPUs. Id. ¶ 60. In 2013, Advanced Micro Devices, Inc. (“AMD”), NVIDIA’s primary GPU competitor, experienced this volatility when prices for Bitcoin, used on the most popular cryptocurrency network, skyrocketed. Id. ¶¶ 62–63. AMD’s GPUs were in heavy demand during this time, “with processors that usually sold for $200-300 per unit selling for $600-800 at the height of the bubble.” Id. ¶ 62. However, when prices for Bitcoin later dropped more than 70%, so too did demand for AMD GPUs—“a problem compounded by miners dumping their AMD GPUs on the secondary market at steep discounts.” Id. ¶ 63. “AMD revenues suffered as its crypto-related sales evaporated.” Id. In 2016, the price of Bitcoin again rallied, and many new currencies entered the market. Although Bitcoin miners moved away from GPUs to application specific integrated circuits (“ASICs”), miners for these new currencies still relied on GPUs. Id. ¶¶ 61 n.3, 64. The Ethereum network, “[t]he most significant” of the new cryptocurrency networks, also saw its cryptocurrency, Ether, rise in price: it “temporarily peaked at over $400 per token in June [2017] . . . [and s]everal months later, Ether topped $1,400 per token, an increase of more than 13,000% in a single year.” Id. ¶ 65. “As AMD processors again became increasingly hard to find, miners began turning to NVIDIA—specifically, its enormously popular line of GeForce Gaming GPUs.” Id. “NVIDIA internally feared a similar cycle [to AMD in 2013] as it became clear to Defendants that miners had turned to GeForce GPUs as their processor of choice.” Id. at ¶ 9. In May 2017, NVIDIA launched a special GPU designed specifically for cryptocurrency mining (“Crypto SKUs”). Id. ¶ 10. Revenues from Crypto SKU sales were reported in NVIDIA’s OEM segment, not the Gaming segment. Id. ¶ 10. Unlike the GeForce GPUs, Crypto SKUs did not include video display ports, making them “useless for anything but mining.” Id. ¶ 12. “Thus, when mining became unprofitable as cryptocurrency prices declined, miners would have no secondary market of gamers on which to dump their idle hardware,” and “[t]his feature ensured that most miners B. Summary of Alleged False and Misleading Statements “Throughout the Class Period, NVIDIA reported skyrocketing revenues in its core Gaming segment.” Id. ¶ 67. Plaintiffs allege that “investors and analysts alike questioned whether those revenues truly derived from sales to gamers or were rather from sales to cryptocurrency miners, whose demand for NVIDIA GPUs was sure to disappear when the economics of mining turned negative.” Id. ¶ 68. Plaintiffs allege that three general representations in Defendants’ responses to these questions were materially false and misleading “and concealed from investors the enormous risk that the Company’s outsized exposure to crypto-mining posed to its financial results:” First, Defendants represented to investors that revenues from sales of its products to cryptocurrency miners were insignificant overall. Second, Defendants promised investors that only a very small portion of NVIDIA’s Gaming revenues resulted from sales to cryptocurrency miners. Third, Defendants represented that NVIDIA’s cryptocurrency-related revenues were contained primarily in the Company’s OEM reporting segment, when, in fact, almost two-thirds of such revenue came from GeForce sales recorded in its Gaming segment. Id. ¶ 66 (emphasis not included). When the purported truth was revealed, NVIDIA’s stock price fell and the putative class members suffered financial losses. See id. ¶¶ 20–22. For example, on November 15, 2018, NVIDIA cut its revenue guidance for the fiscal fourth quarter, allegedly “[a]ttributing the reversal to a ‘sharp falloff in crypto demand’ . . ., and it became fully apparent to the market that, contrary to Defendants’ earlier representations, NVIDIA’s revenues were unduly dependent on cryptocurrency mining.” Id. ¶ 22. Following these alleged disclosures, NVIDIA stock price “plummeted 28.5% o

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