G.G. v. Valve Corporation

District Court, W.D. Washington·Decided December 16, 2020·No. 2:16-cv-01941·Unknown

Opinion

UNITED STATES DISTRICT COURT WESTERN DISTRICT OF WASHINGTON AT SEATTLE

G.G., et al., CASE NO. C16-1941JLR Plaintiffs, ORDER GRANTING IN PART v. AND DENYING IN PART DEFENDANT’S MOTION TO DISMISS VALVE CORPORATION, Defendant.

Before the court is Defendant Valve Corporation’s (“Valve”) motion to dismiss the first amended complaint (Am. Compl. (Dkt. # 58)) filed by Plaintiffs Grace Galloway, Andy Lesko, and Brenda Shoss.1 (Mot. (Dkt. # 59); see also Reply (Dkt.

1 In prior litigation in this court, in the parties’ arbitrations, and in the Ninth Circuit, Plaintiffs were referred to by their initials. Ms. Galloway was referred to as “G.G.,” Mr. Lesko as “A.L.,” and Ms. Schoss as “B.S.” (See, e.g., 3/26/19 Order (Dkt. # 44).) Because the claims Plaintiffs brought on behalf of their minor children have been dismissed, Plaintiffs now use their full names, rather than their initials, in their amended complaint and briefing. The court follows Plaintiffs’ practice and refers to Plaintiffs by their names in this order. # 64).) Plaintiffs oppose the motion. (Resp. (Dkt. # 63).) Neither party has requested oral argument. Having considered the motion, the parties’ submissions regarding the

motion, the relevant portions of the record, and the applicable law, the court GRANTS in part and DENIES in part Valve’s motion to dismiss. The dispute between the parties in this case has spanned several years and has included proceedings in this court, in arbitration, and at the Ninth Circuit. The court recounts this lengthy background below.

A. Plaintiffs’ Original Complaint

Plaintiffs originally filed their complaint in this proposed class action on November 29, 2016, in King County Superior Court. (See Not. of Removal (Dkt. # 1) Ex. 3 (“Compl.”).) Plaintiffs alleged on behalf of themselves, their minor children, and all others similarly situated that Valve supported illegal gambling through its virtual Steam Marketplace platform (“Steam”)2 and popular video games such as Counter Strike: Global Offensive (“CS:GO”).3 (Id. ¶¶ 1-2.) Valve did so by “allowing millions of Americans, including Plaintiffs, to link their individual Steam accounts to third-party websites” and by “allowing third-party sites to operate their gambling transactions within Valve’s Steam marketplace.” (Id. ¶ 3.)

2 Steam “operates as a wholly enclosed ecosystem wherein players can play games, communicate with other players, initiate trades with other players, list items for sale, buy games, buy items, deposit money into their ‘Steam Wallet,’ participate in forum discussions, and communicate with Valve directly.” (Id. ¶ 23.) 3 CS:GO is a “first-person shooter” game that involves “players who play either as terrorists or counter-terrorists.” (Id. ¶ 18.) Plaintiffs alleged that Valve set up this gambling system “by creating a virtual currency called ‘Skins,’ which Valve sells for a fee” through the Steam marketplace. (Id.

¶ 4.) “Skins” are virtual “guns and knives with a variety of different looks and textures that players use during CS:GO gameplay.” (Id. ¶ 5.) Valve “control[s] the real world value of [Skins] through its control over supply in the marketplace.” (Id. ¶ 6.) To obtain Skins, CS:GO players pay Valve for a key to open a virtual weapons drop box during in- game play.4 (Id. ¶¶ 21, 29.) Players can then sell or trade the Skins with other players through Valve’s Steam Marketplace or through third-party sites. (Id. ¶¶ 23, 29.)

According to Plaintiffs, players can also link their Steam accounts to third-party websites to gamble or cash-out their Skins. (Id. ¶ 42.) For example, players can use Skins to bet on professional CS:GO matches. (Id. ¶ 41.) If they win their bets, they can convert the Skins back into cash on the third-party sites. (Id. ¶¶ 41-42.) Plaintiffs further contended that the third-party gambling websites “require permission and cooperation from Valve in

order to access a player’s account on Steam, and Valve specifically allows players to transfer Skins to third-party accounts on the Steam Marketplace.” (Id. ¶ 44.) Thus, “users deposit real money on Valve’s website, connect that real money account to nominal third-party websites with direct connections to Valve where users can participate in various forms of gambling, and then cash out their account balances, converting Skins

into real money.” (Id. ¶ 67.)

4 Plaintiffs refer to this feature in their amended complaint as the “Lootbox.” (See Am. Compl. at Nature of the Case ¶¶ 11-12.) Each of the Plaintiffs alleged that their minor children purchased CS:GO from Valve, purchased Skins, “gambled [the Skins] and lost money,” and knew that they could

“cash out the Skins for real money prior to losing them while gambling.” (Id. ¶¶ 13-15; see also id. ¶¶ 99-101.) Based on these allegations, Plaintiffs alleged state-law claims for violation of the Washington Consumer Protection Act, RCW 19.86, et seq. (“CPA”); recovery of money lost at gambling under RCW 4.24.070; violation of the Washington Gambling Act of 1973, RCW 9.46, et seq. (“Gambling Act”); unjust enrichment; negligence; and declaratory relief. (Compl. ¶¶ 118–72.)

On December 20, 2016, Valve removed the action to this court (Not. of Removal), and on February 13, 2017, District Judge John C. Coughenour denied Plaintiffs’ motion to remand (see 2/13/17 Order (Dkt. # 25)). On April 3, 2017, the court granted Valve’s motion to compel arbitration of the claims brought by Plaintiffs on behalf of themselves and their minor children and stayed

this case pending arbitration. (4/3/17 Order (Dkt. # 30) at 8.) The court upheld the enforceability of the arbitration clause within the Steam Subscriber Agreement that the Plaintiffs’ children agreed to when they registered their Steam accounts and found that the claims of Plaintiffs and their children were within the scope of that arbitration clause. (Id. at 4-8.)

B. Plaintiffs’ Arbitrations On June 5, 2017, Plaintiffs submitted a consolidated arbitration demand to the American Arbitration Association (“AAA”). (See 3/26/19 Order (Dkt. # 44) at 2.) On January 3, 2018, the arbitrator ruled that the Steam Subscriber Agreement’s arbitration provisions required Plaintiffs to pursue arbitration individually in the county where each Plaintiff lived, and the AAA closed the consolidated arbitration. (See id.)

On May 3, 2017, Ms. Schoss and Ms. Galloway submitted new arbitration demands to the AAA. (See id.) Mr. Lesko elected to not file an individual arbitration demand. (See id.) On November 29, 2018, Arbitrator Thomas Laffey held an evidentiary hearing in Ms. Schoss’s arbitration. (Schoss Arb. (Dkt. # 35-1) (sealed) at 1.) Ms. Schoss brought the same Washington law claims that she asserted in Plaintiffs’ original federal court

complaint individually and on behalf of her minor child, E.B. (Id.; see also id. at 3 (noting that the “federal court complaint . . . was attached to E.B.’s [c]laim and . . . was described as containing the substance of the dispute.”).) Ms. Schoss also renewed her challenge to the arbitration clause in the Agreement. (Id. at 2.) Arbitrator Laffey ruled in favor of Valve on all of E.B.’s5 claims, finding that E.B.

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