G.G. v. Valve Corporation

CourtDistrict Court, W.D. Washington
DecidedJanuary 7, 2022
Docket2:16-cv-01941
StatusUnknown

This text of G.G. v. Valve Corporation (G.G. v. Valve Corporation) is published on Counsel Stack Legal Research, covering District Court, W.D. Washington primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
G.G. v. Valve Corporation, (W.D. Wash. 2022).

Opinion

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3 4 5 6 7 UNITED STATES DISTRICT COURT WESTERN DISTRICT OF WASHINGTON 8 AT SEATTLE

9 10 G.G., et al., CASE NO. C16-1941JLR 11 Plaintiffs, ORDER GRANTING v. DEFENDANT’S MOTION FOR 12 SUMMARY JUDGMENT VALVE CORPORATION, 13 Defendant. 14

15 I. INTRODUCTION 16 Before the court is Defendant Valve Corporation’s (“Valve”) motion for summary 17 judgment. (Mot. (Dkt # 103); see also Reply (Dkt. # 116).) Plaintiffs Grace Galway and 18 Brenda Shoss (collectively, “Plaintiffs” 1) oppose Valve’s motion. (Resp. (Dkt. # 109).) 19 20 1 In prior litigation in this court, in their arbitrations, and in their Ninth Circuit appeal, the parties referred to Ms. Galway as “G.G.” and Ms. Shoss as “B.S.” (See, e.g., 3/26/19 Order 21 (Dkt. # 44).) Plaintiffs now use their full names, rather than their initials, in their amended complaint and briefing. (See, e.g., Am. Compl. (Dkt. # 58); Resp. (Dkt. # 109).) The court 22 follows Plaintiffs’ practice and refers to Plaintiffs by their names in this order. 1 The court has considered the motion, all submissions filed in support of and in opposition 2 to the motion, the relevant portions of the record, and the applicable law. Being fully

3 advised,2 the court GRANTS Valve’s motion. 4 II. BACKGROUND 5 In their sole remaining claim in this action, Plaintiffs allege that Valve supported 6 illegal gambling in its popular video games such as Counter Strike: Global Offensive 7 (“CS:GO”) by embedding within them a “lootbox” feature that, they assert, “simulated an 8 online slot machine and effectively constituted a gambling feature in what otherwise

9 appeared to be normal video games.” (Resp. at 1; see also 12/16/20 Order (Dkt. # 65) 10 (dismissing the remainder of Plaintiffs’ claims).) The lootbox feature enables players to 11 spend money on virtual keys to open virtual weapons cases3 containing virtual guns and 12 knives, referred to as “skins,” which have a variety of different looks and textures and are 13 of different levels of rarity. (See Am. Compl. at 3-8, ¶¶ 9-11.4) Players can then trade or

14 sell the skins using Valve’s online Steam Marketplace.5 (See id. at 3-5, ¶¶ 9-14.) 15

16 2 Neither party requests oral argument (see Mot. at 1; Resp. at 1), and the court finds oral argument unnecessary to its disposition of the motion, see Local Rules W.D. Wash. LCR 7(b)(4). 17 3 The parties also refer to weapons cases as “crates,” “loot boxes,” or “lootboxes.” For 18 consistency in this order, the court uses the term “weapons case” to refer to the cases, and “lootbox feature” to refer to the process of buying keys and opening weapons cases. 19 4 Because Plaintiffs’ amended complaint repeats paragraph numbers, the court cites to 20 both the page number and paragraphs of the amended complaint in the interest of clarity.

5 Plaintiffs also assert that the skins received in weapons cases can be used to gamble on 21 third-party websites. Because the court dismissed Plaintiffs’ claims based on Valve’s alleged support for gambling with skins (see 12/16/20 Order at 25-26), the court focuses its discussion of 22 the background facts on evidence relating to Valve’s lootbox feature. 1 Plaintiffs allowed their minor children to use their bank accounts, credit cards, and 2 PayPal accounts to play CS:GO and, unknown to Plaintiffs, the children used those

3 accounts to purchase keys to open weapons cases. (See id. at 7-8, ¶¶ 27-29; see id. at 35, 4 ¶ 129. Plaintiffs assert that Valve’s failure to disclose information about its lootbox 5 feature violated the Washington Consumer Protection Act (“CPA”), ch. 19.86 RCW. (Id. 6 at 30-33, ¶¶ 99-118.) Below, the court sets forth the relevant factual and procedural 7 background of this case. 8 A. Factual Background

9 The court begins by describing the CS:GO lootbox feature and then discusses the 10 relevant facts relating to each plaintiff’s claims. 11 1. CS:GO Weapons Cases

12 Valve operates the Steam platform, which includes the Steam Marketplace, 13 through which consumers can purchase video games (including CS:GO), movies, and 14 hardware such as virtual reality headsets. (Kahler Sealed Decl. (Dkt. # 113) ¶ 2.F, Ex. F 15 (“Valve 30(b)(6) Dep.”) (sealed) at 202:1-7.) The Steam Marketplace also facilitates 16 purchases and sales of weapons cases, keys, and skins among players through its Steam 17 Community Market. (See Philander Decl. (Dkt. # 112) ¶ 3, Ex. A (“Philander-Arbabanel 18 Rep.”) (sealed) at 8.)

19 The CS:GO weapons case opening process begins with the creation of a Steam 20 account. (See id. at 7.) As part of this process, a prospective Steam user enters and 21 confirms their email address, selects their country of residence, and confirms, via a 22 checkbox, that they are 13 years of age or older and agree to the terms of the Steam 1 Subscriber Agreement and the Valve Privacy Policy. (See id. at 7-8.) After opening a 2 Steam account, the user can make purchases and trade items on the Steam Marketplace.

3 (Id.) 4 To make purchases on the Steam Marketplace, users must pay real money to add 5 Steam Wallet funds to their Steam accounts. (Kahler Sealed Decl. ¶ 2.L, Ex. L (“Babbar 6 Dep.”) (sealed) at 45:15-24.) Within the United States, users can add funds using a credit 7 card, bank account, or PayPal account, among other methods. (Id. at 46:14-47:9.) Funds 8 in the Steam Wallet appear as one “Steam Buck” per U.S. dollar deposited. (Valve

9 30(b)(6) Dep. at 216:5-8.) Thus, a user who deposits $100.00 in the Steam Wallet has 10 $100.00 in Steam Bucks to spend in the Steam Marketplace. (Id.) Deposits to a Steam 11 Wallet are reflected on credit card, bank, or PayPal statements as having been made to 12 “Steamgames.com,” “Steampowered.com,” or “Steam Games.” (See, e.g., Kahler Decl. 13 (Dkt. # 110) ¶ 2.B, Ex. B (Ms. Galway’s bank and credit card statements).)

14 Users can acquire CS:GO weapons cases as a reward for CS:GO gameplay, by 15 trading with another Steam user, or by purchasing them from other users in the Steam 16 Community Market. (Philander-Arbabanel Rep. at 8; Babbar Dep. at 36:8-37:9.) Each 17 weapons case has a description and a list of skins that may be included in the case; each 18 listed skin is color-coded based on its rarity. (Philander-Arbabanel Rep. at 8.) Skins are

19 “exclusively cosmetic in the game; they do not change gameplay other than 20 aesthetically.” (Id.) 21 To open a weapons case, the user must use a key, which can be purchased from 22 Valve on the Steam Marketplace for about $2.50 in Steam Wallet funds. (Id.; Babbar 1 Dep. at 36:8-37:1; see also Valve 30(b)(6) Dep. at 114:23-25.) Users can also purchase 2 keys from other users in the Steam Community Market. (Babbar Dep. at 37:18-38:5.)

3 When a user opens a weapons case, an animation displays the skins that may be 4 available in the case. (Philander-Arbabanel Rep. at 8.) The frequency of seeing a skin in 5 the animated display matches the odds in which the skin will appear when the case opens. 6 (Id. at 9.) Plaintiffs assert that this animation “simulate[s] an online slot machine.” 7 (Resp. at 1.) The skin that ultimately appears in the open weapons case may have a value 8 either greater or less than the price of the key used to open the case.

9 (Philander-Arbabanel Rep. at 9.) The value of the skin is set through market forces in the 10 Steam Community Market. (Id.) 11 A user can sell or trade the skins he or she receives in a weapons case to other 12 users in the Steam Community Market. (Id.) The seller receives the amount paid, minus 13 a fee to Valve, in the form of Steam Wallet funds. (Id.; Valve 30(b)(6) at 201:17-25,

14 211:14-19.) The Steam Wallet funds are tied to the user’s Steam account and cannot be 15 moved, exchanged for cash, or withdrawn to a bank account through Steam. 16 (Philander-Arbabanel Rep.

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