United States v. Santee Sioux Tribe of Nebraska, a Federally Recognized Indian Tribe

324 F.3d 607, 2 A.L.R. Fed. 2d 633, 2003 U.S. App. LEXIS 5374, 2003 WL 1339280
CourtCourt of Appeals for the Eighth Circuit
DecidedMarch 20, 2003
Docket02-1503
StatusPublished
Cited by5 cases

This text of 324 F.3d 607 (United States v. Santee Sioux Tribe of Nebraska, a Federally Recognized Indian Tribe) is published on Counsel Stack Legal Research, covering Court of Appeals for the Eighth Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
United States v. Santee Sioux Tribe of Nebraska, a Federally Recognized Indian Tribe, 324 F.3d 607, 2 A.L.R. Fed. 2d 633, 2003 U.S. App. LEXIS 5374, 2003 WL 1339280 (8th Cir. 2003).

Opinion

BEAM, Circuit Judge.

The government appeals from the district court’s 1 order granting the Santee Sioux Tribe (the Tribe) relief from a prior order of contempt. We affirm.

I. BACKGROUND

This is our third review of this case, which has an extensive factual and procedural history. In early 1993, the Tribe attempted to negotiate a compact with the State of Nebraska that would have permitted class III gaming on tribal lands, pursuant to the Indian Gaming Regulatory Act, 25 U.S.C. § 2701 et seq. (IGRA). No agreement was reached, but the Tribe nevertheless opened a class III gambling casino on the reservation in 1996. Thereafter, the Chairman of the National Indian Gaming Commission (NIGC) issued a closure order against the Tribe because the Tribe was illegally participating in class III gaming activities. The Chairman ordered the casino to close by May 5, 1996, and the Tribe complied with that order. However, on June 28, 1996, the Tribe reopened its casino.

The government then filed suit in federal court, alleging violations of federal and state law and requesting closure of the casino. The district court dismissed both the Tribe’s and the government’s request for injunctive relief. We reversed on appeal, holding that the Tribe had violated the IGRA by conducting class III gaming in contravention of Nebraska law and that injunctive relief was warranted. United States v. Santee Sioux Tribe of Neb., 135 F.3d 558, 564-65 (8th Cir.1998) (Santee I).

On remand, the district court ordered removal of all class III gaming devices. Soon after, the Tribe voted to continue operating the casino, including the class III devices, and the government sought an order of contempt. The district court found the Tribe in contempt, and by November 1999, the district court had reduced to judgment accrued fines totaling in excess of $1 million. However, the district court determined that members of the Tribal Council could not be individually liable for contempt fines and that certain bank accounts could not be garnished. On appeal, we reversed the district court’s decision not to hold the individual members of the Council in contempt and also reversed the district court’s determination that certain monies could not be garnished. United States v. Santee Sioux Tribe of Neb., 254 F.3d 728, 735-37 (8th Cir.2001) (Santee II). Other findings by the district court relating to garnishment were affirmed, and the case was remanded. Id. at 735, 738.

In May 2001, the Tribe ceased operation of its class III gaming devices. It eventually replaced them with what is commonly known as “Lucky Tab II” machines, in part because the NIGC’s Chief of Staff wrote a letter to the Tribe’s legal counsel suggesting that the Tribe install and operate the Lucky Tab II dispensers. The NIGC thereafter dissolved its closure order because it took the position that the Lucky Tab II is not a class III gaming device. Accordingly, the Tribe brought *610 this action, seeking relief from the prior order of contempt. The government, however, contends that the Lucky Tab II is a class III device, or, in the alternative, that even if it is a class II device, it is prohibited by the Johnson Act, 15 U.S.C. § 1171 et seq.

At trial, the following evidence was adduced regarding the Lucky Tab II machines. First, the instruments look and sound very much like traditional slot machines. Internally, the device is essentially a computer. It also has a manual feed for money, a roll of paper pull-tabs, a bar code reader to read the back of each pull-tab, a rubber roller to dispense the pull-tabs, a cutter which cuts the pull-tabs from the roll, and a cash drawer. The bar code reader reads the pull-tab as it passes through the machine to the player, and based on this reading, a video screen displays the contents of the pull-tab-whether it is a winner or loser. The machine also emits different sounds, depending on whether it has read a winning or losing ticket.

A player begins playing by feeding money into the machine, but the machine cannot give change. The player presses a start button and after approximately two and a half seconds an animated display appears, announcing winner or loser status. The machine then dispenses the paper pull-tab to the player. At this point, the player can either pull back the paper tab to verify the contents, or continue playing by feeding more money into the machine and pressing the start button again. If the pull-tab is a winner, the machine cannot pay the player or give credits for accumulated wins; instead, the machine tells the player to go to the cashier and present the pull-tab to redeem winnings.

The pull-tabs themselves are small, pre-printed, two-ply paper cards. The player peels off the top layer to reveal symbols and patterns which indicate a winning or losing card. The pull-tabs also indicate the number manufactured, game type, and unique sequence number. The back of the pull-tab shows an encrypted bar code with fifteen characters. The bar code must be scanned with a laser light to determine if the card is a winner or a loser. Because the information is encrypted, the data on the bar code is unknowable without the proprietary software from the manufacturer, World Gaming Technologies. Also, anti-tampering devices ensure that a pull-tab that has already been scanned will be rejected and that the tabs will be dispensed in the correct sequence. Without a roll of paper pull-tabs in place, the machine cannot function-it will not accept money or display any symbols.

The evidence suggested that, as a practical matter, players often take the winning tickets, unopened, to the cashier for redemption. Furthermore, players frequently leave the losing tickets, unopened, in the dispenser drawer of the Lucky Tab II machines.

The district court found that the machines at issue were class II devices because: the machines do not determine the winner or loser, pull-tabs can be played without these machines, the player does not play against the machine, and no winnings are paid or accumulated by the machines. The district court followed the reasoning in Diamond Game Enters., Inc. v. Reno, 230 F.3d 365 (D.C.Cir.2000), in coming to this conclusion. United States v. Santee Sioux Tribe of Neb., 174 F.Supp.2d 1001, 1008-09 (D.Neb.2001).

II. DISCUSSION

In reviewing a district court’s final judgment following a bench trial, we review factual findings for clear error and legal conclusions de novo. Fed.R.Civ.P. *611 52(a); Tadlock v. Powell, 291 F.3d 541, 546 (8th Cir.2002).

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324 F.3d 607, 2 A.L.R. Fed. 2d 633, 2003 U.S. App. LEXIS 5374, 2003 WL 1339280, Counsel Stack Legal Research, https://law.counselstack.com/opinion/united-states-v-santee-sioux-tribe-of-nebraska-a-federally-recognized-ca8-2003.