Cabazon Band of Mission Indians v. National Indian Gaming Commission

14 F.3d 633, 304 U.S. App. D.C. 335, 1994 WL 19995
CourtCourt of Appeals for the D.C. Circuit
DecidedJanuary 28, 1994
DocketNo. 93-5255
StatusPublished
Cited by4 cases

This text of 14 F.3d 633 (Cabazon Band of Mission Indians v. National Indian Gaming Commission) is published on Counsel Stack Legal Research, covering Court of Appeals for the D.C. Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Cabazon Band of Mission Indians v. National Indian Gaming Commission, 14 F.3d 633, 304 U.S. App. D.C. 335, 1994 WL 19995 (D.C. Cir. 1994).

Opinion

Opinion for the court filed by Circuit Judge RANDOLPH.

RANDOLPH, Circuit Judge:

This is an appeal from the order of the district court, Lamberth, J., granting summary judgment in favor of the defendants National Indian Gaming Commission and its Chairman, the Department of the Interior and its Secretary, and the Department of Justice and the Attorney General; and in favor of the fifteen States listed in the caption as intervenors. Cabazon Band of Mission Indians v. National Indian Gaming Comm’n, 827 F.Supp. 26 (D.D.C.1993). Seven federally recognized Indian Tribes, each alleging that it conducted gaming activities on Indian lands within the Tribe’s jurisdiction, sued the original defendants for an injunction and a declaratory judgment, claiming that new regulations of the Indian Gaming Commission, promulgated under the Indian Gaming Regulatory Act of 1988, 25 U.S.C. §§ 2701-2721, were invalid and that the Commission improperly considered certain computerized games to be in a different regulatory category than their non-computerized counterparts. An eighth federally recognized Tribe, the Delaware Tribe of Western Oklahoma, later joined in the action. On September 23, 1993, a panel of this court, over Judge Henderson’s dissent, granted the Tribes’ motion for an injunction, pending appeal, forbidding the defendants from interfering with the Tribes’ use and operation of certain gaming devices. In this expedited .appeal, we vacate the injunction and affirm the judgment of the district court.

Congress enacted the Indian Gaming Regulatory Act in the wake of the Supreme Court’s decision in California v. Cabazon Band of Mission Indians, 480 U.S. 202, 107 S.Ct. 1083, 94 L.Ed.2d 244 (1987), holding that State gaming laws could not be enforced on Indian reservations within States otherwise permitting such gaming. With the objective of regulating tribal gaming operations on Indian lands, the Act established the Indian Gaming Commission as an agency within the Department of the Interior, 25 U.S.C. § 2704(a), and conferred upon the Commission the power and duty to monitor Indian gaming activities, to investigate and audit certain types of Indian gaming, to enforce the collection of civil fines, and to “promulgate such regulations and guidelines as it deems appropriate to implement the provisions of’ the Act. 25 U.S.C. § 2706.

The Commission’s principal responsibilities relate to what the Act designates as “class II gaming.” See 25 U.S.C. § 2706(b). The Act divides all forms of gaming into three categories. 25 U.S.C. § 2703(6)—(8). “Class I gaming” consists of social games for prizes of minimal value and traditional forms of Indian gaming. 25 U.S.C. § 2703(6). These are considered within a Tribe’s exclusive jurisdiction. 25 U.S.C. § 2710(a)(1). “Class II gaming” is “the game of chance commonly known as bingo (whether or not electronic, computer, or other technologic aids are used in connection therewith) ... including (if played in the same location) pull-tabs, lotto, punch boards, tip jars, instant bingo, and other games similar to bingo,_” 25 U.S.C. § 2703(7)(A).1 Class II gaming does not include “electronic or electromechanical facsimiles of any game of chance or slot machines of any kind.” 25 U.S.C. § 2703(7)(B)(ii). Tribes may engage in class II gaming on Indian lands in any State where such gaming is permitted for any purpose, so long as the particular form of gaming is not otherwise prohibited on Indian lands by federal law. 25 U.S.C. § 2710(b)(1). The Tribe must be the sole owner of the class II gaming enterprise. 25 U.S.C. § 2710(b)(2)(A).2 The Act restricts the Tribe’s use of the revenues from class II gaming and requires the Tribe to maintain a system of controls to ensure the [635]*635integrity of the gaming and the personnel operating it. 25 U.S.C. § 2710(b)(2)(B), (C) and (F). “Class III gaming” encompasses “all forms of gaming that are not class I gaming or class II gaming.” 25 U.S.C. § 2703(8). Class III gaming on Indian lands is permitted only if “such gaming is not otherwise specifically prohibited on Indian lands by federal law”; the Tribe enters into a compact governing gaming with the State in which the Indian lands are located; and the Secretary of the Interior approves the Tribal-State compact. 25 U.S.C. § 2710(b)(1)(A), (d)(1) and (d)(8).3

The game at issue in this case is “pull-tabs,” one of the games included in the definition of class II gaming. The most common form of pull-tabs is the paper version. Gamblers purchase a card from a deck. The set of cards (“the deal”) contains a predetermined number of winners. Upon purchasing the card, the gambler pulls the paper tab open to find out if he is a winner. In the paper version each gambler competes against all other gamblers in the hall playing the game. There is now a computerized version of pull-tabs. The computer randomly selects a card for the gambler, pulls the tab at the gambler’s direction, and displays the result on the screen. The computer version, like the paper version, has a fixed number of winning cards in each deal. The computers may be interconnected so that each gambler simultaneously plays against other gamblers in “pods” or “banks” of as many as forty machines.

The focus on computer or video pull-tabs reflects a considerable narrowing of the case since the parties appeared before Judge Lamberth. Invoking the Administrative Procedure Act, 5 U.S.C. § 701 et seq., the Tribes then had challenged Commission regulations, promulgated in April 1992 (57 Fed.Reg. 12,382), defining class II gaming (25 C.F.R. § 502.3); class III gaming (25 C.F.R. § 502.4); “electronic, computer, or other technologic aid” (25 C.F.R. § 502.7); and “electronic or electromechanical facsimile” (25 C.F.R.

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Bluebook (online)
14 F.3d 633, 304 U.S. App. D.C. 335, 1994 WL 19995, Counsel Stack Legal Research, https://law.counselstack.com/opinion/cabazon-band-of-mission-indians-v-national-indian-gaming-commission-cadc-1994.