Ultimatepointer, L.L.C. v. Nintendo Co Ltd

816 F.3d 816, 118 U.S.P.Q. 2d (BNA) 1125, 2016 U.S. App. LEXIS 3725, 2016 WL 798354
Court of Appeals for the Federal Circuit·Decided March 1, 2016·No. 2015-1297·Published·Cited by 50 cases

Opinion

LOURIE, Circuit Judge.

UltimatePointer, LLC' (“UltimatePoin-ter”) ' appeals from a final judgment in favor of Nintendo Co., Ltd. and Nintendo of America, Inc. (collectively, “Nintendo”) after the district court granted summary judgment (i) that Nintendo did not infringe claims 1, 3, 5, 6, and 12 of Ultimar tePointer’s U.S. Patent 8,049,729 (the “'729 patent”), UltimatePointer, LLC v. Nintendo Co., No. 2:14-cv00865-RSL, 2014 WL 7340604, at *1-2 (WD.Wash. Dec. 22, 2014) (“Infringement Opinion”), and (2) that claims 1, 3, 5, and 6 of the '729 patent are invalid as indefinite, UltimateP-ointer, LLC v. Nintendo Co., 73 F.Supp.3d 1305, 1308-09 (W,D.Wash.2014) (“Indefiniteness Opinion ”). For the reasons that follow, we affirm the judgment of nonin-fringement and reverse the determination of. indefiniteness.

Background

UltimatePointer is the owner of the '729 patent,, entitled “Easily Deployable Interactive Direct-Pointing System and Presentation Control System and Calibration Method Therefor.” The '729 patent describes a handheld pointing device that can be used to control the cursor on a projected computer screen, thereby improving a presenter’s ability to control the cursor while making a presentation to an audience. See '729 patent, col. 1 11. 24-42, Figure' 2 illustrates one configuration ‘ of the invention: " ’’

*819 [[Image here]]

Id. fig. 2. The pointing device (20) can measure its location and orientation relative to the projected image (70), and use that measurement to determine where on the image to display the cursor. Id. col. 7 11. 11-17.. Claim 1 is exemplary and reads as follows:

1. An apparatus for controlling a feature on a computer generated image, the apparatus comprising:
a handheld device including:
an image sensor, said image sensor generating data related to the distance between a first point and a second point, the first point having a predetermined relation to the computer generated image and the second point having a predetermined relation to a handheld enclosure; and
a processor coupled to said han-dheld device to receive said generated data related to the distance between a first point and a second point and programmed to use the distance between the first point and the second point to control the fea-' ture on the image.

Id. col. 33 1. 62-col 34 1. 8. .

, The specification describes two types of pointing devices: direct-pointing devices and indirect-pointing devices. Id. col. 11. 58-col. 2 1. 3. Indirect-pointing, devices, for example, computer mice, are those “where the object of pointing (e.g., a cursor) bears an indirect relationship to the physical point-of-aim of the pointing device.” Id. col. 1 11. 64-67. Direct-pointing devices,- in contrast,"are devices “for which the physical' point-of-aim coincides with the item being pointed at, i.e., it lies dn the line-of-sight.” Id. col. 1 11. 61-63. Examples of direct-pointing devices “include the so-called laser pointer’ and 'the' human pointing finger.” Id. col. 111. 63-64. According to the patentee, direct-pointing systems are “more natural to humans, allowing faster and more accurate pointing actions.” Id. col. 2 11. 2-3. “[Ijndirect-pointing *820 methods ... do not provide the speed and intuitiveness afforded by direct-pointing systems.” Id. col. 2 11. 42-43. In previous presentation systems, the cursor was often controlled by a computer mouse; that is, an indirect-pointing device. See id. col. 1 11. 50-57.

Nintendo manufactures and sells the Wii video game system. The Wii system includes, among other things, a handheld Wii remote, a Wii console, and a sensor bar, as shown below:

[[Image here]]

Joint App. (“J.A.”) 14970.

' The Wii console is a special-purpose computer that runs games and various other applications; it also provides audio and , video output to a connected television. Appellees’ Br. 14. The sensor bar sits above or below the television and, contrary to its name, simply emits infrared light. J.A. 13667 ¶25. The Wii remote is the primary controller for the Wii system, and allows a user to interact with and play Wii games. J.A. 13667 ¶ 25.

The Wii remote can be used to control an on-screen cursor through the interaction of the remote and the sensor bar. J.A. 6272 ¶¶ 5, 7, 8. The front of the Wii remote detects the infrared light emitted by the sensor bar, and transmits information regarding that light to the Wii console. J.A. 6271 ¶¶ 5, 8. Based on the received information, the console displays the cursor on the television screen. J.A. 6271 ¶¶ 5, 8.

■ In 2011,- UltimatePointer sued Nintendo and retailers of the Wii system in the United States District Court for the Eastern District of Texas (the “Texas district court”), alleging that the Wii system infringed several claims of the '729 patent, UltimatePointer originally alleged that the Wii system infringed another patent as well, but has since withdrawn those allegations and, accordingly, that patent is no longer at issue. Because Nintendo Co. is a Japanese Corporation with its headquarters in Kyoto, Japan, Nintendo of America is a Washington corporation with its headquarters in Redmond, Washington, and UltimatePointer is a Delaware corporation, Nintendo moved to sever and stay the claims against the retailers and to transfer the case against Nintendo to the United States District Court for the Western District of Washington (the “Washington district court”). In response, Ultima-tePointer accused new products, sold by the retailers but not manufactured by Nintendo, of infringement; accordingly, the motions to sever and transfer were denied. Nintendo then petitioned this court for a writ of mandamus. ,.

While' the petition for mandamus was pending, proceedings continued in the Texas district court. On May 28, 2013, the *821 district court issued an opinion construing numerous claim terms, many of which Ulti-matePointer contests on appeal. As will be explained infra, review of only one of those constructions is necessary to resolve this appeal: “handheld device” in claims 1, 3, 5j 6, and 12.

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Ultimatepointer, L.L.C. v. Nintendo Co Ltd, 816 F.3d 816, 118 U.S.P.Q. 2d (BNA) 1125, 2016 U.S. App. LEXIS 3725, 2016 WL 798354 (Fed. Cir. 2016).

816 F.3d 816 (Ultimatepointer, L.L.C. v. Nintendo Co Ltd) — published by Counsel Stack Legal Research, free access to 12M+ legal documents.

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