Timegate Studios, Inc. v. Southpeak Interactive, L.L.C.

713 F.3d 797, 2013 WL 1437710, 2013 U.S. App. LEXIS 7184
CourtCourt of Appeals for the Fifth Circuit
DecidedApril 9, 2013
Docket12-20256
StatusPublished
Cited by36 cases

This text of 713 F.3d 797 (Timegate Studios, Inc. v. Southpeak Interactive, L.L.C.) is published on Counsel Stack Legal Research, covering Court of Appeals for the Fifth Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Timegate Studios, Inc. v. Southpeak Interactive, L.L.C., 713 F.3d 797, 2013 WL 1437710, 2013 U.S. App. LEXIS 7184 (5th Cir. 2013).

Opinion

W. EUGENE DAVIS, Circuit Judge:

Defendants-Appellants, who collectively operated as a video game publisher, entered into a contract with Plaintiff-Appel-lee, a video game developer, to produce and market a new video game. When their business relationship deteriorated, the parties proceeded with arbitration, and the arbitrator awarded the publisher Defendants-Appellants monetary compensation and a perpetual license in the video game’s intellectual property. However, the district court vacated the arbitrator’s award, determining that the perpetual license was' not consistent with the “essence” of the underlying contract. Because we find that the perpetual license was a remedy that furthered the essence of the publishing agreement, we REVERSE and REMAND with instructions to reinstate the arbitrator’s award.

I.

This dispute arises out of a video game publishing agreement (“the Agreement”) entered into by Appellee Timegate Studios, Inc. (“Timegate”) and Appellant Gone Off Deep, L.L.C. d/b/a Gamecock Media Group (“Gamecock”) in June 2007. 1 Under the terms of the Agreement, Timegate was to be the developer and Gamecock was to be the publisher of a futuristic military-style video game-entitled “Section 8.” As developer, Timegate was obligated to design and develop a “high quality” video game in accordance with progress and expenditure milestones outlined in the Agreement. In contrast, Gamecock, as publisher, was obligated to provide most of the investment funding for the game’s development. Gamecock was also primarily responsible for manufacturing, marketing, distributing, and selling the game after its development. Despite their distinct roles, the contract also contains numerous provisions requiring the parties to provide each other with specified resources, information, assistance, and consent.

The Agreement describes in detail the rights and duties of Timegate and Gamecock, including their rights with regard to *799 Section 8 game sequels, add-ons, and licensing rights. The Agreement provides, in relevant part, that Gamecock shall have “the exclusive right and license” to “reproduce, manufacture, package, advertise, publish, market, sell to end-users, wholesalers, and retailers, distribute, ... and display” Section 8 and any of its iterations on the game’s initial platforms. Moreover, the Agreement also grants Gamecock the “limited exclusive right and license” to manufacture, market, publish, and sell add-ons and platform translations associated with Section 8. The Agreement, however, only grants Gamecock a worldwide license for a term of eight years following the game’s first release or five years following the release of an add-on or sequel, whichever is later. A special provision concerning sequels guarantees Gamecock “the right of first refusal and last matching option for the publishing of one Sequel” to Section 8.

With regard to Section 8 intellectual property, the Agreement grants Gamecock “a non-exclusive right and license ... to use the Game Trademarks [2] solely in connection with the packaging, sale, marketing, advertising and distribution” of the Section 8 game and any add-ons or sequels. However, the Agreement makes clear that Timegate will remain the “exclusive owner” of the game intellectual property and that Gamecock’s use of such property is limited to reasonable game marketing, publishing, and distribution efforts. 3 Finally, the Agreement specifically prohibits Gamecock from preparing derivative works or otherwise exploiting any Section 8 subject matter except in accordance with the contract.

Section 8 was finally released in September 2009, approximately two years after Timegate and Gamecock entered into the Agreement. By then, Gamecock had been acquired by Southpeak, which assumed Gamecock’s rights and duties as publisher under the Agreement. Soon after, the parties’ relationship began to deteriorate as sales of the game failed to meet expectations. In December 2009, Timegate filed suit against Gamecock, alleging multiple *800 breaches of the Agreement: that Gamecock had become insolvent; that Gamecock’s acquisition by and sublicense agreement with Southpeak was impermissible; and that Gamecock had misreported sales figures to Timegate. In response, Gamecock asserted that it was Timegate that breached the Agreement by unilaterally withdrawing from the contract, by failing to put forth its best efforts in developing the game, and by unilaterally publishing both a sequel and alternate platform of the game.

Gamecock also included in its answer a demand that the matter be stayed in the district court and submitted to binding arbitration in accordance with the arbitration clause in the Agreement. The district court stayed the suits pending the arbitration, which took place in April and July 2011. In the arbitration, Timegate sought recovery for breach of contract, quantum meruit, and copyright infringement. In turn, Gamecock sought recovery for breach of contract and fraud. Gamecock asserted that Timegate never intended to fully develop Section 8, and that Timegate had made material misrepresentations in order to induce Gamecock to enter the Agreement.

Following an eight-day evidentiary hearing, the arbitrator issued his Final Award, Findings of Fact, and Conclusions of Law (the “Award”), in which he rejected Time-gate’s claims and ruled in favor of Gamecock’s counterclaims for breach of contract and fraud. The arbitrator found that Timegate had actively engaged in a litany of fraudulent misrepresentations and contractual breaches. Specifically, the arbitrator found that of the $7.5 million Gamecock supplied to Timegate and which Timegate was obligated to spend on Section 8’s development, Timegate had spent only $6.76 million while pocketing the balance. Moreover, Timegate failed to spend any of the $2.5 million of its own money that it was obligated to spend on Section 8’s development. According to the arbitrator’s findings of fact, “TimeGate never intended to invest $2.5 million of its own money” and “failed to use its best efforts to develop a high quality Game” in accordance with the Agreement. As a result, the arbitrator found that “Timegate induced Gamecock to enter into the Publishing Agreement by fraud, and induced [Southpeak] to continue to honor the Publishing Agreement by fraud, as it promised to invest $2.5 million ... without intending to do so, and Gamecock and [Southpeak] relied upon such promise to their detriment.” Concluding that Timegate materially breached the Agreement, the arbitrator awarded Gamecock $7,349,733.57, which he determined was the cash loss suffered by Gamecock to date. 4

The arbitrator also found, however, that the monetary award for losses to date failed to fully compensate Gamecock for all of Timegate’s fraud and contractual breaches. For example, the arbitrator concluded that Timegate breached the Agreement by (1) self-publishing the Playstation 3 platform translation, or “port”, of Section 8 and (2) unilaterally developing a game sequel in direct violation of its licensing agreement with Gamecock.

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713 F.3d 797, 2013 WL 1437710, 2013 U.S. App. LEXIS 7184, Counsel Stack Legal Research, https://law.counselstack.com/opinion/timegate-studios-inc-v-southpeak-interactive-llc-ca5-2013.