Raner v. The Fun Pimps Entertainment LLC

District Court, W.D. Washington·Decided November 17, 2023·No. 3:22-cv-05718·Unknown

Opinion

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4 5 UNITED STATES DISTRICT COURT AT TACOMA 7 RYAN RANER, Case No. 3:22-cv-05718-TMC 8 Plaintiff, ORDER DENYING MOTION TO DISMISS 9 INDIVIDUAL DEFENDANTS AND v. MOTION FOR LEAVE TO FILE 10 SUPPLEMENTAL DECLARATION AND THE FUN PIMPS ENTERTAINMENT LLC; CORRECTED BRIEF 11 JOEL HUENINK; RICHARD HUENINK 12 Defendant. 13 ORDER 14 Before the Court is Defendants Joel and Richard Hueninks’ (collectively, “the 15 Hueninks,” individually, “Joel” and “Richard”) motion to dismiss individual defendants, Dkt. 76, 16 and Plaintiff Ryan Raner’s (“Raner”) motion for leave to file a supplemental declaration and 17 corrected brief in opposition to the Hueninks’ motion to dismiss, Dkt. 98. The Hueninks ask the 18 Court to dismiss them from this lawsuit for lack of personal jurisdiction. Raner’s motion seeks to 19 supplement his opposition brief and supporting evidentiary materials with additional information 20 about his residency during certain periods of time relevant to the personal jurisdiction analysis. 21 For the following reasons, the Court DENIES the motion to dismiss and DENIES the motion for 22 leave. 23

24 Raner is a video game developer who worked with the Hueninks and their company, The 2 Fun Pimps Entertainment, LLC (“The Fun Pimps”), to develop a video game called “7 Days to 3 Die” between 2013 and 2022. Dkt. 53 ¶¶ 1, 78. This case concerns a dispute over Raner’s 4 compensation during his time at The Fun Pimps. Raner alleges that, when he first agreed to work 5 on the game, the parties agreed he would be paid a five percent royalty from its sales. Id. ¶¶ 22– 6 27. After Raner received his first payment, The Fun Pimps told him it “was based on net profits 7 for pre-orders of the game” less deductions for “start-up costs.” Id. ¶¶ 33–34. From that point on, 8 The Fun Pimps made regular royalty payments to Raner. Id. ¶ 32. He received “periodic 9 assurances” from The Fun Pimps that he was being paid what he was due under the royalty 10 agreement and did not suspect otherwise until 2021. Id. ¶¶ 35–36. 11 In December 2021, Raner received a quarterly payment that was lower than he expected. 12 See id. ¶¶ 36–37. In July 2022, Raner asked The Fun Pimps’ payroll department to provide him 13 with an accounting for his past royalty payments and “gross sales numbers.” Id. ¶ 39. In 14 response, Richard set up a phone call with Raner on September 9, 2022. Id. ¶ 40. During the call, 15 Richard declined to give Raner the gross sales numbers he had requested, but informed him that 16 “as late as 2021, [The Fun Pimps] had started making additional new deductions above and 17 beyond the limited start-up expenses discussed in 2013.” Id. During the phone call, Richard also 18 “demanded” that Raner sign an independent contractor agreement that did not contain the five 19 percent royalty, “waived Raner’s right to assert claims against [The Fun Pimps] relating to his 20 prior work for [The Fun Pimps], lowered his overall compensation, and assigned the intellectual 21 property rights for Raner’s work to [The Fun Pimps].” Id. ¶ 41. On September 15, 2022, Raner 22 made another request for a royalty calculation and accounting relating to past payments. See id. ¶ 23 42. In response, Richard arranged another phone call with Raner in which he “continued to 24 1 pressure Raner into signing the draft contractor agreement.” Id. Raner declined to do so, and 2 instead filed this lawsuit on September 28, 2022. Id. ¶ 43. Upon learning of the suit, The Fun 3 Pimps terminated its relationship with Raner. Id. ¶ 44.

4 Joel and Richard are each principals and officers of The Fun Pimps, id. ¶ 1, and Richard 5 is its owner and Chief Executive Officer (“CEO”), Dkt. 77 ¶ 5. Each interacted with Raner to 6 varying degrees before and during Raner’s time working on the game. Raner first met the 7 Hueninks in 2003, soon after he graduated high school, through game forums run by the 8 Hueninks for their former game development company, 4D Rulers Software, Inc. Dkt. 53 ¶¶ 16– 9 17. From 2005 through 2008, “Raner and the Hueninks worked together on several video game 10 projects.” Id. ¶ 19. After those projects ended, Raner and Joel “stayed in touch.” Id. 11 In December 2012, soon after Raner had moved to Vancouver, Washington, Joel reached 12 out to Raner over Facebook Messenger and email to recruit him to work on “7 Days to Die.”1 13 Dkt. 83 ¶¶ 9–10. During their conversation, Raner mentioned that he had moved back to his 14 “hometown” and was considering finding work in “Redmond” so he could “at least be a few 15 hours drive from home.” Dkt. 83 ¶ 9; Dkt. 83-10 at 2. Raner states in his declaration that his 16 message was referencing Redmond, Washington. Dkt. 83 ¶ 9. According to Raner, he had 17 previously told Joel that he was from Vancouver, Washington in their conversations “over the 18 years.”2 Dkt. 83 ¶ 9. After Raner told Joel about his move to Washington, Joel informed him 19 about the game and asked if he would be interested in working on it. Dkt. 83-10 at 2. 20 1 At the time, the game was still in its early stages of development and was being referred to as 21 “Thirty Days to Die.” Dkt. 53 ¶ 20.

22 2 Raner submitted into evidence a November 2006 email to Joel, in which he mentions that he was “back in Washington with family.” Dkt. 83-11 at 2. He states this is an “example” of a time 23 that he informed Joel that he was from Washington prior to Joel’s solicitation of him in 2012. Dkt. 83 ¶ 9 (citing Dkt. 83-11). Joel states in his declaration that he “never kept track of where 24 1 Soon after Joel solicited Raner to work on the game, Raner responded that he was 2 “definitely interested in being involved.” Dkt. 83-10 at 3. Around a month later, on January 15, 3 2013, Joel messaged Raner again to update him on the ongoing development of the game’s

4 design and technological features. Id. at 5. He told Raner, “[t]hings are progressing nicely.” Id. 5 From January 16 until January 20, 2023, Joel and Raner communicated over email about the 6 initial plans for their working relationship. See generally Dkt. 83-12. The parties finalized their 7 work agreement during this exchange and agreed that Raner would be paid the five percent 8 royalty. Dkt. 53 ¶¶ 21–26; see Dkt. 78 ¶ 4. During the email exchange, Joel told Raner that he 9 expected the team would “ship in 6 months but might update the game for 3-6 months afterwards 10 if sales are good and there is [sic] good ideas to add.” Dkt. 83-12 at 4. Based on these messages, 11 Raner “understood that this was not a short-term project. Rather, the Hueninks wished to have 12 [him] help them design and develop the game for six months, then anticipated updating the game

13 for three to six more months.” Dkt. 83 ¶ 10. Later, in September 2013, Joel attempted to 14 renegotiate Raner’s compensation agreement; Raner declined to do so. Id. ¶ 13. 15 Raner then “worked intensely in 2013” alongside the Hueninks to “design and develop 16 the game.” Id. ¶ 11. And despite Joel’s initial estimates, Raner ended up working with the 17 Hueninks on the game for nine years. Dkt. 83 ¶ 13. During his time working on the game, “the 18 Hueninks shared responsibilities connected with [Raner’s] work . . . and efforts to negotiate with 19 [Raner] concerning the terms governing [his] work.” Id. “Joel had more specific and frequent 20 communications with [Raner] about the day-to-day aspects of [his] work while Richard focused 21 on discussing big-picture game design and marketing and fundraising for the game, including the 22 implementation and execution of [Raner’s] ideas in the Kickstarter campaign,” whose purpose

23 Raner lived” before 2013 but “had a vague sense that he lived in different states, including 24 Arizona and Washington.” See Dkt. 78 ¶ 4. 1 was to raise enough funds to allow TFP to sell the game on Steam, the “the largest game sales 2 platform in the world.” Id. ¶¶ 11, 13.

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