Raner v. The Fun Pimps Entertainment LLC

District Court, W.D. Washington·Decided April 10, 2024·No. 3:22-cv-05718·Unknown

Opinion

WESTERN DISTRICT OF WASHINGTON

RYAN RANER, Case No. 3:22-cv-05718-TMC Plaintiff, ORDER GRANTING IN PART AND DENYING IN PART DEFENDANTS’ v. FIRST MOTION FOR SUMMARY JUDGMENT THE FUN PIMPS ENTERTAINMENT LLC; RICHARD HUENINK; JOEL HUENINK, Defendant. Before the Court is Defendants The Fun Pimps Entertainment LLC, Richard Huenink, and Joel Huenink’s first motion for summary judgment.1 Dkt. 107. For the following reasons, the motion is GRANTED IN PART AND DENIED IN PART. I. BACKGROUND Plaintiff Ryan Raner is a video game developer who worked for Defendants Joel and Richard Huenink and their company Defendant The Fun Pimps Entertainment, LLC as a “prop artist” on a “zombie hoard survival-themed video game” called “7 Days to Die” between 2013 and 2022. Dkt. 53 ¶¶ 1, 78; Dkt. 111 ¶ 8, 18; Dkt. 106 at 14. This case concerns a dispute over Raner’s compensation agreement. Raner had been interested in working in the video game industry since 2003, soon after he graduated high school. See Dkt. 111 ¶ 1. Around that time, he met the Hueninks, “older, sophisticated veterans of the video game industry,” id. ¶ 2, through game forums the Hueninks ran for their former game development company, 4D Rulers Software, Inc. Dkt. 53 ¶¶ 16– 17.

1 Defendants filed a second motion for summary judgment on March 7, 2024. Dkt. 166. Over the next several years, Raner worked with the Hueninks on various video game projects for 4D Rulers and “third parties who Joel had sourced the work from.” Dkt. 111 ¶¶ 2–6. The parties hoped these projects would “mak[e] [them] all rich” or, “at the very least, raise enough money to

allow [them] to work exclusively on a video game development project together.” Id. ¶¶ 3–4. However, these hopes did not materialize, and the parties parted ways in 2008. Id. ¶ 6. But Raner and Joel “stayed in touch.” Id. In December 2012, Joel reached out to Raner over Facebook Messenger to solicit Raner to work on “7 Days to Die.” Dkt. 111-1 at 2.2 Raner responded that he was interested. Id. at 3. On January 18, 2013, Joel emailed Raner to offer him a one to five percent “royalty” to “share with [him] for [his] effort, depending on how much free time” he had. Dkt. 111-2 at 2. Raner responded that he could “probably put in several hours a week” and asked Joel how many hours per week he would have to work for a five percent royalty. Dkt. 111-3 at 2. Joel responded that he would want “about 20 hours a week or more for that.” Dkt. 111-4 at 3. Raner responded that he was “on board” and that “20 hours a week” was “pretty doable.” Dkt. 111-5 at 2. In the exchange, the parties never agreed that Raner was entitled to periodic payments or to any specific payment schedule prior to Raner’s completion of the services he agreed to provide. They also did not set a definitive end date for Raner’s services and did not specify any temporal limitation on Raner’s entitlement to the “royalty.” See generally Dkt. 111-1, 111-2, 111-3, 111-4, 111-5. Richard attests in multiple declarations that during the parties’ working relationship, Raner was paid either monthly or quarterly. See Dkt. 77 ¶ 14; Dkt. 130 (“Raner’s payments were 5% of the total amount I calculated for distribution for a particular month or quarter.”); Dkt. 141 ¶ 8 (stating that, in January 2018, Richard came to an agreement with Raner

2 At the time, the game, which was still in its early stages of development, was being referred to as “Thirty Days to Die.” See Dkt. 111-1 at 2. that he would be paid quarterly, rather than monthly). Raner states in an interrogatory answer attached to his response brief that the terms of the original written agreement “were never amended.” See Dkt. 111-6 at 4.

“The TFP legal entity, a Texas limited liability company, was formed on April 19, 2013,” as a “member-managed LLC” with Richard, Joel, and Christian Lang as its only three members. Dkt. 108 ¶ 4. Richard is The Fun Pimps’s “co-founder, owner, and the Chief Executive Officer,” Dkt. 108 ¶ 2, and Joel is a “co-founder and owner,” Dkt. 142 ¶ 2. Raner received his first payment for working on “7 Days to Die” in May 2013. Dkt. 111 ¶ 9. Before the payment was made, Richard emailed Raner and others working on the game, stating that they were “preparing [their] first payroll from . . . May pre-orders net profits after expenses.” Dkt. 30-1 at 2. He continued, “FYI for Joey and Ryan expenses like forming an LLC, paying for a website and licensing Unity will come out first you won’t be paying for my new car

or anything stupid like that.” Id. Later, on July 14, 2013, Raner contacted Joel on Skype instant messenger to ask about the calculations for his royalty payments. Joel explained that “every dime that comes in goes into the account. [T]hen we pay for expenses like unity engine, paying sub contractors, lawyer fees etc, then we get our %’s after that.” Dkt. 129-1 at 1 (emphasis added). Later in the conversation, he continued: “whate[v]er we sell for doesn’t matter, its [sic] gross money earned, minus expenses * .05.” Id. at 2 (emphasis added). Raner attests that he was “never given any accountings showing how [his] royalty payments were calculated.” Dkt. 111 ¶ 11. Raner worked for The Fun Pimps and the Hueninks continuously until 2022. See Dkt. 111 ¶ 18. Raner describes his working relationship with Defendants as follows: While I was working on the game, TFP identified the tasks that I was to perform, often providing the specifics of how the task was to be completed. For example, the Hueninks would often provide me with a sample piece of game art that they wanted me to duplicate or modify. They also gave me specific instructions as to sizing, color, style, or method of creating the art. While I had some freedom to work on my own ideas for the game, the Hueninks prioritized the tasks that I worked on. Early on, prioritization was done via emails or chat messages in which I was told the items on Richard’s list that were the highest priority.

Dkt. 111 ¶ 25. In December 2021, Raner noticed that one of his royalty payments was less than he expected. Dkt. 111 ¶ 12. At first, Raner was not concerned because his “royalty agreement didn’t provide a specific timeframe for [his] payments and TFP’s payments didn’t follow a strict schedule” and he expected that the low payment would be made up for in “subsequent royalty payments.” See id. ¶ 12. In July 2022, after he realized his low payment had not been “rectified” by later payments, Raner requested “an accounting from TFP’s payroll department regarding how it had calculated and paid [his] royalties and to provide [him] with gross sales numbers.” See id. ¶ 13. According to Raner, Defendants declined and informed him that “as late as 2021, TFP had started making additional new deductions above and beyond the limited start-up expenses discussed in 2013.” Id. ¶ 14. After rejecting a new contract arrangement offered by Defendants, Raner filed this lawsuit on September 28, 2022, and Defendants terminated the parties’ working relationship. Id. ¶¶ 14–18; Dkt. 1. Raner brings claims for breach of contract against The Fun Pimps, Dkt. 53 ¶¶ 45–50; declaratory judgment against The Fun Pimps, id. ¶¶ 51–57; an equitable claim for accounting against The Fun Pimps, id. ¶¶ 58–61; breach of fiduciary duty (arising from an alleged partnership agreement) against the Hueninks, id. ¶¶ 62–74; and alternative wage claims against The Fun Pimps and the Hueninks, id. ¶¶ 75–89. Raner’s claims center around Defendants’ alleged failure to correctly pay Raner a five percent royalty from the gross sales of “7 Days to Die,” without expenses deducted, and Defendants’ alleged refusal to provide Raner with an

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