Raner v. The Fun Pimps Entertainment LLC

District Court, W.D. Washington·Decided April 10, 2024·No. 3:22-cv-05718·Unknown

Opinion

WESTERN DISTRICT OF WASHINGTON

3 RYAN RANER, Case No. 3:22-cv-05718-TMC 4 Plaintiff, ORDER GRANTING IN PART AND DENYING IN PART DEFENDANTS’ 5 v. FIRST MOTION FOR SUMMARY JUDGMENT 6 THE FUN PIMPS ENTERTAINMENT LLC; 7 RICHARD HUENINK; JOEL HUENINK, 8 Defendant. 9 Before the Court is Defendants The Fun Pimps Entertainment LLC, Richard Huenink, 10 and Joel Huenink’s first motion for summary judgment.1 Dkt. 107. For the following reasons, the 11 motion is GRANTED IN PART AND DENIED IN PART. 12 I. BACKGROUND 13 Plaintiff Ryan Raner is a video game developer who worked for Defendants Joel and 14 Richard Huenink and their company Defendant The Fun Pimps Entertainment, LLC as a “prop 15 artist” on a “zombie hoard survival-themed video game” called “7 Days to Die” between 2013 16 and 2022. Dkt. 53 ¶¶ 1, 78; Dkt. 111 ¶ 8, 18; Dkt. 106 at 14. This case concerns a dispute over 17 Raner’s compensation agreement. 18 Raner had been interested in working in the video game industry since 2003, soon after 19 he graduated high school. See Dkt. 111 ¶ 1. Around that time, he met the Hueninks, “older, 20 sophisticated veterans of the video game industry,” id. ¶ 2, through game forums the Hueninks 21 ran for their former game development company, 4D Rulers Software, Inc. Dkt. 53 ¶¶ 16– 17. 22 23

24 1 Defendants filed a second motion for summary judgment on March 7, 2024. Dkt. 166. 1 Over the next several years, Raner worked with the Hueninks on various video game projects for 2 4D Rulers and “third parties who Joel had sourced the work from.” Dkt. 111 ¶¶ 2–6. The parties 3 hoped these projects would “mak[e] [them] all rich” or, “at the very least, raise enough money to

4 allow [them] to work exclusively on a video game development project together.” Id. ¶¶ 3–4. 5 However, these hopes did not materialize, and the parties parted ways in 2008. Id. ¶ 6. But Raner 6 and Joel “stayed in touch.” Id. 7 In December 2012, Joel reached out to Raner over Facebook Messenger to solicit Raner 8 to work on “7 Days to Die.” Dkt. 111-1 at 2.2 Raner responded that he was interested. Id. at 3. 9 On January 18, 2013, Joel emailed Raner to offer him a one to five percent “royalty” to “share 10 with [him] for [his] effort, depending on how much free time” he had. Dkt. 111-2 at 2. Raner 11 responded that he could “probably put in several hours a week” and asked Joel how many hours 12 per week he would have to work for a five percent royalty. Dkt. 111-3 at 2. Joel responded that 13 he would want “about 20 hours a week or more for that.” Dkt. 111-4 at 3. Raner responded that 14 he was “on board” and that “20 hours a week” was “pretty doable.” Dkt. 111-5 at 2. 15 In the exchange, the parties never agreed that Raner was entitled to periodic payments or 16 to any specific payment schedule prior to Raner’s completion of the services he agreed to 17 provide. They also did not set a definitive end date for Raner’s services and did not specify any 18 temporal limitation on Raner’s entitlement to the “royalty.” See generally Dkt. 111-1, 111-2, 19 111-3, 111-4, 111-5. Richard attests in multiple declarations that during the parties’ working 20 relationship, Raner was paid either monthly or quarterly. See Dkt. 77 ¶ 14; Dkt. 130 (“Raner’s 21 payments were 5% of the total amount I calculated for distribution for a particular month or 22 quarter.”); Dkt. 141 ¶ 8 (stating that, in January 2018, Richard came to an agreement with Raner

23 2 At the time, the game, which was still in its early stages of development, was being referred to 24 as “Thirty Days to Die.” See Dkt. 111-1 at 2. 1 that he would be paid quarterly, rather than monthly). Raner states in an interrogatory answer 2 attached to his response brief that the terms of the original written agreement “were never 3 amended.” See Dkt. 111-6 at 4.

4 “The TFP legal entity, a Texas limited liability company, was formed on April 19, 2013,” 5 as a “member-managed LLC” with Richard, Joel, and Christian Lang as its only three members. 6 Dkt. 108 ¶ 4. Richard is The Fun Pimps’s “co-founder, owner, and the Chief Executive Officer,” 7 Dkt. 108 ¶ 2, and Joel is a “co-founder and owner,” Dkt. 142 ¶ 2. 8 Raner received his first payment for working on “7 Days to Die” in May 2013. Dkt. 111 ¶ 9 9. Before the payment was made, Richard emailed Raner and others working on the game, 10 stating that they were “preparing [their] first payroll from . . . May pre-orders net profits after 11 expenses.” Dkt. 30-1 at 2. He continued, “FYI for Joey and Ryan expenses like forming an LLC, 12 paying for a website and licensing Unity will come out first you won’t be paying for my new car

13 or anything stupid like that.” Id. Later, on July 14, 2013, Raner contacted Joel on Skype instant 14 messenger to ask about the calculations for his royalty payments. Joel explained that “every dime 15 that comes in goes into the account. [T]hen we pay for expenses like unity engine, paying sub 16 contractors, lawyer fees etc, then we get our %’s after that.” Dkt. 129-1 at 1 (emphasis added). 17 Later in the conversation, he continued: “whate[v]er we sell for doesn’t matter, its [sic] gross 18 money earned, minus expenses * .05.” Id. at 2 (emphasis added). Raner attests that he was “never 19 given any accountings showing how [his] royalty payments were calculated.” Dkt. 111 ¶ 11. 20 Raner worked for The Fun Pimps and the Hueninks continuously until 2022. See Dkt. 21 111 ¶ 18. Raner describes his working relationship with Defendants as follows: 22 While I was working on the game, TFP identified the tasks that I was to perform, often providing the specifics of how the task was to be completed. For example, the 23 Hueninks would often provide me with a sample piece of game art that they wanted me to duplicate or modify. They also gave me specific instructions as to sizing, 24 color, style, or method of creating the art. While I had some freedom to work on 1 my own ideas for the game, the Hueninks prioritized the tasks that I worked on. Early on, prioritization was done via emails or chat messages in which I was told 2 the items on Richard’s list that were the highest priority.

3 Dkt. 111 ¶ 25. 4 In December 2021, Raner noticed that one of his royalty payments was less than he 5 expected. Dkt. 111 ¶ 12. At first, Raner was not concerned because his “royalty agreement didn’t 6 provide a specific timeframe for [his] payments and TFP’s payments didn’t follow a strict 7 schedule” and he expected that the low payment would be made up for in “subsequent royalty 8 payments.” See id. ¶ 12. In July 2022, after he realized his low payment had not been “rectified” 9 by later payments, Raner requested “an accounting from TFP’s payroll department regarding 10 how it had calculated and paid [his] royalties and to provide [him] with gross sales numbers.” 11 See id. ¶ 13. According to Raner, Defendants declined and informed him that “as late as 2021, 12 TFP had started making additional new deductions above and beyond the limited start-up 13 expenses discussed in 2013.” Id. ¶ 14. After rejecting a new contract arrangement offered by 14 Defendants, Raner filed this lawsuit on September 28, 2022, and Defendants terminated the 15 parties’ working relationship. Id. ¶¶ 14–18; Dkt. 1. 16 Raner brings claims for breach of contract against The Fun Pimps, Dkt. 53 ¶¶ 45–50; 17 declaratory judgment against The Fun Pimps, id. ¶¶ 51–57; an equitable claim for accounting 18 against The Fun Pimps, id. ¶¶ 58–61; breach of fiduciary duty (arising from an alleged 19 partnership agreement) against the Hueninks, id. ¶¶ 62–74; and alternative wage claims against 20 The Fun Pimps and the Hueninks, id. ¶¶ 75–89. Raner’s claims center around Defendants’ 21 alleged failure to correctly pay Raner a five percent royalty from the gross sales of “7 Days to 22 Die,” without expenses deducted, and Defendants’ alleged refusal to provide Raner with an

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