Quinteros v. InnoGames

District Court, W.D. Washington·Decided September 16, 2024·No. 2:19-cv-01402·Unknown

Opinion

UNITED STATES DISTRICT COURT 5 WESTERN DISTRICT OF WASHINGTON AT SEATTLE 6

7 PENNY QUINTEROS, CASE NO. C19-1402RSM

8 ORDER GRANTING Plaintiff, DEFENDANTS’ SECOND MOTION 9 TO DISMISS v. 10 INNOGAMES, et al., 11 Defendants. 12 I. INTRODUCTION 13 This matter comes before the Court on Defendants InnoGames GmbH, Hendrik 14 Klindworth, Michael Zillmer, Julie Blan, and Richard Stephenson’s Second Motion to Dismiss. 15 Dkt. #114. Plaintiff Penny Quinteros opposes and requests oral argument. Dkt. #122. The 16 Court has determined oral argument is unnecessary and that it can rule based on the existing 17 record. For the reasons stated below, the Court GRANTS Defendants’ Motion and dismisses all 18 of Plaintiff’s claims without leave to amend. 19 II. BACKGROUND 20 Pro se Plaintiff Quinteros filed this action in 2019. Dkt. #1. The Court first granted a 21 motion to dismiss (brought by a single Defendant) on July 1, 2020. Dkt. #34. Plaintiff was 22 given leave to amend. The Court granted a second motion to dismiss on March 28, 2022, this 23 time brought by all Defendants. Dkt. #94. Leave to amend was not granted. Plaintiff appealed. 24 1 On January 8, 2024, the Ninth Circuit affirmed in part and reversed in part. Dkt. #100. The panel ruled that “the district court properly found Quinteros failed to state a claim as to all the 2 claims raised in the complaint.” Id. at 3. The Ninth Circuit concluded, however, that the Court 3 abused its discretion in denying Plaintiff leave to amend, and reversed and remanded so that she 4 could be “given more than one opportunity to cure the deficiencies in her pleading” considering 5 “the liberal standard we apply to pro se litigants.” Id. at 11. 6 Plaintiff Quinteros has now filed a “Second Amended Complaint.” Dkt. #104. Plaintiff 7 adds introductory argument, updates the procedural history, adds background facts, adds more 8 specifics within her previously dismissed claims, and adds three new claims: the common law 9 tort of Invasion of Privacy through Public Disclosure of Private Facts, Intercepting Electronic 10 Communications in violation of RCW § 9.73.030, and 18 U.S.C. § 2510 et seq., and Intimate 11 Image Dissemination in violation of RCW § 9A.86.010 and §§ 7.110.010–7.110.902. See id. 12 Plaintiff informs the Court that she is now a licensed attorney in Washington State. Id. at 11. 13 For purposes of this Motion, the Court will accept all facts in the latest Amended 14 Complaint, Dkt. #104, as true. The Court will briefly summarize the relevant facts. 15 Defendant InnoGames—a German business entity—created an online video game 16 known as “Forge of Empires.” Id. at 11–12. The individual Defendants are officers and 17 employees of InnoGames. Id. at 12–13. Forge of Empires is played via internet browser or 18 mobile app. The person playing the game (a “user” or “player”) builds a city starting in the 19 Stone Age and progressing through history. There is significant interaction between online 20 players within the game over chat and other message systems. Id. at 15. Forge of Empires is 21 free to play, but includes obstacles to free-play such as limiting premium items to in-game 22 currency and giving incentives towards advancement for in-game currency purchases. The in- 23 game currency, “diamonds,” is purchased in the game via AmazonPay, Paypal, or a direct 24 1 credit-card purchase. Id. Plaintiff alleges that Forge of Empires “is designed to promote excessive game-play by penalizing infrequent play.” Id. The evidence of this is: 2 …instances such as making your city’s resources produce more 3 goods if you log in more frequently and providing “special event” 4 buildings that can only be obtained through daily play or diamond purchases, and being unable to complete certain features (such as 5 settlements) without consistent (generally every 4-hour) gameplay. Further the game resets the guild-versus-guild fighting area every 6 day at 8pm EST in order to encourage players to come fight or lose their prior time/troop/money investments. The game also 7 encourages frequent gameplay by having to manually click all items in the game without the use of bots or macros which are 8 against the game rules.

9 Id. at 15. 10 Plaintiff alleges that “moderators” she encountered in Forge of Empires are InnoGames 11 employees. Id. at 15. There is a hierarchical system with “moderators,” “senior moderators” 12 and “community manager” titles. Each level has more supervisory authority over the level 13 below it. Openings for these roles are advertised with announcements to the community of 14 players. Id. The moderators, senior moderators, and community managers respond to various 15 customer service complaints with “Support Tickets” or emails. The moderators, senior 16 moderators, and community managers handle issues such as password recovery, technical 17 support, billing disputes, reports of cheating, game glitches and bugs, general game-play 18 instruction, and breach of rule complaints. Id. at 16. The community managers work either 19 full-time or part-time. The moderators and senior moderators are compensated with in-game 20 currency. Id. at 16. The community managers are paid with the currency of their country. Id. 21 There are no “customer service” agents at InnoGames, instead the customer service role is given 22 the title “moderator” “senior moderator” or “community manager.” Id. 23 Plaintiff, using the moniker “TwoCents,” played Forge of Empires “almost every day 24 without interruption from 2016–2019 for over 10,000 hours of game play.” Id. at 18. 1 Plaintiff maintains that the game is psychologically addictive and that she became psychologically dependent or addicted. Id. at 48. Plaintiff alleges that instead of warning 2 players of the addictive nature of the game, InnoGames exploited players with “micro- 3 transactions.” Id. Relying on representations made by InnoGames that the game was fair, 4 Plaintiff sought to excel at the game. Her dependence on the game and/or desire to progress 5 resulted in her spending over $9,000 on micro-transactions. Id. at 43. 6 Around July of 2016, Plaintiff began experiencing gender-based harassment from other 7 players, including some she alleges “were secretly InnoGames moderators, senior moderators, 8 and community managers.” Id. at 19. These players and/or “staff members” accused Plaintiff 9 of being a man and started to solicit Plaintiff’s online friends and co-players to no longer engage 10 with her socially or for game activities. Id. at 19–20. Plaintiff pleads: 11 These other players, and secret InnoGames staff moderators, told 12 the plaintiff that she had to prove she was a woman by sending a photograph of her breasts to them. They told her this was the only 13 way they would stop harassing her. The plaintiff fell victim to this manipulation, and relying on statements from InnoGames and Julie 14 Blan that the game was fun, fair, and the rules were enforced equally, sent a picture of her breasts (in a somewhat see-thru bra) 15 to what she considered a friend and neutral third-party player, known as Gensmoky, via a screenshot link. 16

Id. at 20.1 Plaintiff alleges that Defendants were involved in continued harassment through their 17 efforts as moderators of the game’s chat feature. See, e.g., id. at 23 (“Julie Blan in her role as 18 Community Manager facilitated, encouraged and supported the harassment of Plaintiff.”). 19 Statements made by other players to Plaintiff included “‘what you are is a dumb 20 sluuuuut,””butthurt dumb ****biotch,” and “Inno won’t ban 2C [TwoCents] because she keeps 21

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