Odle v. GameStop Corp. d/b/a GameStop, Inc.

CourtDistrict Court, S.D. Illinois
DecidedMarch 28, 2025
Docket3:24-cv-01417
StatusUnknown

This text of Odle v. GameStop Corp. d/b/a GameStop, Inc. (Odle v. GameStop Corp. d/b/a GameStop, Inc.) is published on Counsel Stack Legal Research, covering District Court, S.D. Illinois primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Odle v. GameStop Corp. d/b/a GameStop, Inc., (S.D. Ill. 2025).

Opinion

IN THE UNITED STATES DISTRICT COURT FOR THE SOUTHERN DISTRICT OF ILLINOIS

CHRISTOPHER ODLE, Individually ) and on behalf of all others similarly ) situated, and MATTHEW PFEIL, on ) behalf of all others Similarly situated. , ) ) Case No. 24-CV-1417-DWD Plaintiffs, ) ) vs. ) ) GAMESTOP CORP. d/b/a GAMESTOP, INC.,,

Defendant.

MEMORANDUM & ORDER DUGAN, District Judge: This matter is before the Court on Defendant GameStop Corporation’s (“GameStop”) Motion to Dismiss Under Rule 12(b)(6) (as to Plaintiffs Christopher Odle and Matthew Pfeil) or, in the Alternative, to Compel Arbitration (as to Plaintiff Matthew Pfeil only). (Doc. 28). Plaintiff Christopher Odle has responded (Doc. 34), and Plaintiff Matthew Pfeil has responded (Doc. 36). I. BACKGROUND A. Allegations Video game sales are a multi-billion dollar per year business, this includes sales of new games, pre-owned games, and used games. (Doc. 24 ¶¶ 17-18). In the video game industry and resale market, a game in its “original” manufacturers packaging that is still sealed is worth more than a game that has been opened.” (Doc. 24 ¶ 20). Accordingly, customers are willing to pay a premium price for new and/or unopened games versus a used or opened or pre-owned game. (Doc. 24 ¶ 21). Defendant is aware of this and prices “new” games differently than “used” and “pre-owned” games. (Doc. 24 ¶ 22).

Defendant has a company-wide policy that limits or prohibits placing unopened video games on the floor of retail stores because of a belief that such games are easily portable and may be stolen. (Doc. 24 ¶ 24). To address this risk, Defendant has a company-wide policy that provides that video game discs are to be kept behind the counter to prevent theft. (Doc. 24 ¶ 25). As a result, almost every “new” game that GameStop sells has actually been opened. (Doc. 24 ¶ 26). Defendant does this despite

knowing that unopened games in the original manufacturers sealed packaging are worth more in the video game market than opened games. (Doc. 24 ¶ 28). Nonetheless, Defendant charges its customers a premium price for games that Defendant has opened. (Doc. 24 ¶ 29). Plaintiffs Christopher Odle (“Odle”) and Matthew Pfeil (“Pfeil”) are consumers

who bought video games from Defendant between 2021 and 2023. Odle, an Illinois citizen, purchased games from Defendant, at a store located in St. Clair County, Illinois, on September 9, 2021 and December 13, 2022. (Doc. 24 ¶¶ 4-5). At the time of purchase, Odle intended to buy new video games and chose to buy new video games, as opposed to used video games. At the time of each purchase, Odle selected the games he wanted

to purchase, but the “game packaging he selected” did not contain the actual disc or cartridge that contains the game software. (Doc. 24 ¶ 7). Odle then went to the counter and informed the sales associate which games he wanted to purchase and specified he wanted to “purchase the games ‘new,’ as opposed to pre-owned or used.” (Doc. 24 ¶ 8). The sales associate sold Odle the games, and they were represented as being “new” games. (Doc. 24 ¶ 10). The prices for the games were between $50.00 and $60.00 per game,

which is generally the accepted price for a “new” version of a game. (Doc. 24 ¶ 10). Pfeil, a Missouri citizen, purchased a video game from a store located in St. Louis County, Missouri on October 12, 2023. (Doc. 24 ¶ 11). Like Odle, at the time of purchase, Pfeil chose to buy a new video game. (Doc. 24 ¶ 12). Pfeil “selected the game he wished to buy, but the game packaging he selected did not contain the actual disc that contains the game software.” (doc. 24 ¶ 13). Pfeil went to the GameStop counter and informed the

sales associate that he wished to “purchase the game ‘new,’ as opposed to pre-owned or used.” (Doc. 24 ¶ 14). The sales associate sold Pfeil the game and represented it as being “new.” (Doc. 24 ¶ 15). selected a new game, indicated he wanted to purchase a new game, and the game he purchased was represented as being new. (Doc. 24 ¶¶ 12-15). The price Pfeil paid was within the range of the generally accepted price for a “new” version of the

game. (Doc. 24 ¶ 16). Plaintiffs contend that customers who purchase games sold, marked, or marketed as “new” games, when those games have already been opened, are purchasing a product that is not worth the premium price they are paying for it, comes with less return options, and is worth less on the resale market. Based on this, Odle brings two claims on behalf of

himself and a putative class of consumers: (1) a claim under Section 2 of the Illinois Consumer Fraud and Deceptive Business Practices Act (“ICFA”), 815 ILCS 505/2 and (2) a claim under the Illinois Uniform Deceptive Trade Practices Act (“UDTPA”) 815 ILCS 510/1 et seq. Pfeil brings a claim on behalf of himself and a putative class of consumers under the Missouri Merchandising Practices Act, o. Rev. Stat. § 407.020 et seq. B. Alleged Arbitration Agreement as to Pfeil

Pfeil enrolled in what was then called GameStop PowerUp Rewards Program on April 9, 2016. (Doc. 28-1 ¶ 9). At the time of enrollment, the GameStop PowerUp Rewards Program did not contain an arbitration clause or a class action waiver. The GameStop PowerUp Rewards Program was replaced with and is now called the GameStop Pro Program. (Id. ¶ 9).

Under the Pro Program, for an annual fee, members receive benefits from Defendant including a monthly five-dollar reward, 10% extra trade-in credits, 5% off certain categories of products, and other exclusive deals and products available only to Pro Members. (Id.). The Pro Program is subject to the Pro Terms Conditions (the “Pro Terms”). Beginning on January 23, 2020, the Pro Terms were revised to include a

mandatory arbitration provision and class action waiver. (Id. ¶ 6). On October 12, 2023, at approximately 4:20 PM, Pfeil purchased an automatic renewal for his membership in the Pro Program in-store while purchasing a game. (Doc. 28 ¶ 10). At that time, the only way a customer could renew a Pro membership in-store and agree to automatically renew their yearly membership was by affirmatively clicking

“I Agree” on the point-of-sale pin pad while being presented with the following message: Terms & Conditions. By clicking “I Agree”, you agree that your membership will automatically continue until cancelled and authorize us to charge the annual membership fee (currently $25) to your payment method each year on or near your enrollment date. Note the annual membership fee may increase on renewal. To cancel your subscription at any time, visit your GameStop Pro account at GameStop.com, email care@gamestop.com, or call 1-800-883-8895.

The following is a picture of the referenced point-of-sale pin pad:

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As part of his renewal, Pfeil received a total discount of $27.50 on his purchase. (Doc. 28- 1 12). Pfeil would not have received this benefit if he were not a Pro member. Doc. 28- 14912). Pfeil contends that he was never informed about, and did not agree to, the revised Pro Terms. (Doc. 36 [ 6-11). Defendant disagrees. Defendant contends that a copy of the terms and conditions were emailed to Pfeil. (Doc. 28 § 11). Specifically, Defendant indicates that, after selecting “I agree” on the pin pad, at approximately 4:25, Pfeil received an email confirming that he successfully enrolled in a Pro membership. (Doc. 28 11). According to Defendant, Pfeil opened the email around 4:29 PM.

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Odle v. GameStop Corp. d/b/a GameStop, Inc., Counsel Stack Legal Research, https://law.counselstack.com/opinion/odle-v-gamestop-corp-dba-gamestop-inc-ilsd-2025.