Nintendo of America, Inc. v. NTDEC

822 F. Supp. 1462, 1993 U.S. Dist. LEXIS 11538, 1993 WL 188371
CourtDistrict Court, D. Arizona
DecidedMay 19, 1993
DocketCV 91-300-TUC-JFB (WDB)
StatusPublished
Cited by1 cases

This text of 822 F. Supp. 1462 (Nintendo of America, Inc. v. NTDEC) is published on Counsel Stack Legal Research, covering District Court, D. Arizona primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Nintendo of America, Inc. v. NTDEC, 822 F. Supp. 1462, 1993 U.S. Dist. LEXIS 11538, 1993 WL 188371 (D. Ariz. 1993).

Opinion

FINDINGS OF FACT AND CONCLUSIONS OF LAW

BATTIN, Senior District Judge, Visiting.

An evidentiary hearing regarding damages in the above-captioned matter was held on March 30, 1993, before Senior United States District Judge James F. Battin. Notice was given to the defaulted Defendants but they failed to appear to rebut the testimony presented by Plaintiff Nintendo of America, Inc. (hereinafter “Nintendo”). The Court, having heard the testimony of the witnesses 1 and having reviewed the exhibits admitted into evidence, makes the following Findings of Fact and Conclusions of Law.

FINDINGS OF FACT

1. Nintendo is a Washington corporation with corporate headquarters in Redmond, Washington. Nintendo is a wholly-owned subsidiary of Nintendo Company, Ltd. (“NCL”) of Kyoto, Japan, and owns the copyrights and trademarks in its products in the *1463 United States as well as in many other countries, such as Canada, Mexico, and South America. Nintendo markets its products in countries under registered Nintendo trademarks.

2. Nintendo is a leader in the video game industry with a reputation both in the United States and abroad for developing and producing high quality video game products.

3. Nintendo owns numerous, valid United States copyright registrations and trademarks registrations, including but not limited to the following:

U.S. COPYRIGHT REGISTRATIONS
GAME TITLE COPYRIGHT REGISTRATION NO. GAME TITLE COPYRIGHT REGISTRATION NO.
Balloon Fight PA 247-651 Mach Rider PA 284-966
Baseball PA 219-072 Mario Bros. PA 178-079
Clu Clu Land PA 246-926 Pinball PA 247-092
Donkey Kong PA 115-040 Popeye PA 154-248
Donkey Kong 3 PA 191-724 Slalom PA 908-801
Donkey Kong Jr. PA 146-003 Soccer PA 288-502
Donkey Kong Jr. Math PA 289-101 Super Mario Bros. PA 273-028
Duck Hunt PA 254-151 Super Mario Bros. 2 PA 451-717(FCS)
Excitebike PA 254-906 Super Mario Bros. 3 PA 454-718(FCS) PA 454-812(NES)
F-l Race PA 540-572 Tennis PA 204-665
Golf PA 246-462 Urban Champion PA 241-478
Hogan’s Alley PA 260-315 Volleyball PA 339-801
Ice Climber PA 254-907 Wrecking Crew PA 287-352
U.S. TRADEMARK REGISTRATIONS
TRADEMARK TRADEMARK REGISTRATION NO. TRADEMARK REGISTRATION NO. GAME TITLE
BALLOON FIGHT 1,454,474 NINTENDO 1,213,822
DONKEY KONG 1,331,984 NINTENDO ENTERTAINMENT SYSTEM 1,440,706
DONKEY KONG 3 1,328,723 NINTENDO OFFICIAL SEAL OF QUALITY AND DESIGN 1,570,911
DONKEY KONG JR. 1,328,713 SLALOM 1,447,728
F-l RACE 1,667,216 URBAN CHAMPION 1,469,207
HOGAN’S ALLEY 1,376,107 DUCK HUNT 1,377,451
ICE CLIMBER 1,467,524 EXCITEBIKE 1,379,330
MACH RIDER 1,486,969 SUPER MARIO BROS. 1,453,314
MARIO BROS. 1,303,633 WRECKING CREW 1,398,680

4. The above-identified Nintendo copyright registrations protect the audiovisual aspects of the applicable Nintendo video games.

5. The above-identified Nintendo trademark registrations protect various trademarks used by Nintendo in conjunction with its video game products. Nintendo’s video game products are sold under its trademarks, which are recognized by the trade and purchasing public as being associated with only the highest quality products.

6. The commercial life span of a video game is limited, and the development and promotion of such-games is costly. For instance, a single game may take a team of several authors up to two years to designate and develop and can cost as much as $500,-000.00 or more to develop.

7. Nintendo has widely advertised and promoted its video game products throughout the United States and internationally. The extensive advertising and promotional campaigns have resulted in widespread use *1464 and acknowledgement of Nintendo products to the extent that approximately 90% of the homes in the United States are familiar with Nintendo’s products. As a result, Nintendo has established a tremendous amount of goodwill in its trademarks domestically as well as internationally.

8. The sale, advertising and distribution of counterfeit video game cartridges results in lost profits to Nintendo and causes damage to Nintendo’s business reputation.

9. During the combined years of 1990 and 1991, Nintendo and its licensees lost at least $2 billion worth of wholesale sales in the United States due to counterfeiting activity, and an additional $2 billion internationally. Approximately 30% of those losses were directly attributable to Nintendo.

10. In 1990, approximately 20-50 million counterfeit video games were sold in the Western Hemisphere. Of these, approximately 75% violate one or more of Nintendo’s registered trademarks.

11. Nintendo has an enforcement program for combating such infringement including reliance on the U.S. Customs Service to seize imported infringing products prior to entry into this country.

12. Through random inspection of goods, the U.S. Customs Service is able to prevent approximately 2-5% of such counterfeit importations into the United States.

13. Defendants NTDEC and NINTENDO ELECTRONIC COMPANY (jointly “NTDEC”) are Taiwanese corporations, or are one and the same Taiwanese corporation.

14. Defendants JIMMY YAO, WANG WEN-FU, WANG SU-TANG, and CHEN MEI-LIN are citizens of Taiwan.

15. MEGASOFT, INC. of Los Angeles, California, is or was intended to be a United States corporation owned and operated by the previously identified Defendants to this action.

16. Nintendo has neither licensed nor assigned any copyright or trademark right to any of the Defendants. None of the Defendants has ever had any authority to act for Nintendo, whether as a licensee, distributor, agent or in any other capacity.

17. Nintendo was alerted to Defendants’ activities as a result of an on-going investigation of counterfeiting activities in Taiwan and elsewhere. On October 8, 1990, during the course of an undercover investigation of Defendants’ activities, Nintendo’s investigators visited and observed the Defendants’ offices in Taiwan. The investigators were given a tour of the facilities and observed activities consistent with the operation of counterfeit video game production.

18.

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822 F. Supp. 1462, 1993 U.S. Dist. LEXIS 11538, 1993 WL 188371, Counsel Stack Legal Research, https://law.counselstack.com/opinion/nintendo-of-america-inc-v-ntdec-azd-1993.