Nintendo of America, Inc. v. Lewis Galoob Toys, Inc.

16 F.3d 1032, 29 U.S.P.Q. 2d (BNA) 1857, 94 Daily Journal DAR 2055, 28 Fed. R. Serv. 3d 74, 94 Cal. Daily Op. Serv. 1167, 1994 U.S. App. LEXIS 2610, 1994 WL 45437
CourtCourt of Appeals for the Ninth Circuit
DecidedFebruary 17, 1994
Docket92-16364
StatusPublished
Cited by76 cases

This text of 16 F.3d 1032 (Nintendo of America, Inc. v. Lewis Galoob Toys, Inc.) is published on Counsel Stack Legal Research, covering Court of Appeals for the Ninth Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

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Nintendo of America, Inc. v. Lewis Galoob Toys, Inc., 16 F.3d 1032, 29 U.S.P.Q. 2d (BNA) 1857, 94 Daily Journal DAR 2055, 28 Fed. R. Serv. 3d 74, 94 Cal. Daily Op. Serv. 1167, 1994 U.S. App. LEXIS 2610, 1994 WL 45437 (9th Cir. 1994).

Opinion

DAVID R. THOMPSON, Circuit Judge:

Nintendo of America, Inc. appeals the execution of a $15 million bond in favor of Lewis Galoob Toys, Inc. Nintendo posted the bond as security for a preliminary injunction against Galoob in a copyright infringement action Nintendo later lost. The district court awarded Galoob the entire amount of the bond after finding the injunction caused Ga-loob at least $15 million in damages.

Nintendo argues the district court erred in three ways: First, by not weighing equitable considerations before deciding to execute the bond; second, by improperly finding the injunction harmed Galoob; and third, by improperly calculating the amount of Galoob’s damages.

We have jurisdiction under 28 U.S.C. § 1291, and we affirm.

FACTS

The Nintendo Entertainment System (“NES”) was the most popular home video game system in the United States from the late 1980s until the early 1990s. Its manufacturer, Nintendo of America, Inc., began selling the NES in 1986. By 1991 Nintendo had sold over thirty million units in the United States.

Several years after Nintendo introduced the NES, Lewis Galoob Toys, Inc. announced its intention to begin selling the Game Genie, an electronic device allowing NES owners to change aspects of NES video games. For example, the Game Genie would permit a video game character to run faster, jump higher, or become immortal.

At the time of Galoob’s announcement of the Game Genie, in May 1990, NES product sales were at or near their peak. Nintendo sold nearly fifteen million NES video games that year, exceeding any other year’s sales. *1034 Consumer interest in the Game Genie was similarly intense. Immediately after the product announcement, Galoob received orders for over 550,000 Game Genies, and expected to sell well over a million units in 1990. Expert witnesses later testified Ga-loob could have sold as many as 6.5 million units over the product’s lifetime.

Only one month after Galoob’s announcement, however, Nintendo obtained a preliminary injunction against the sale of the Game Genie. Nintendo’s lawsuit and request for a preliminary injunction responded to an earlier lawsuit filed by Galoob in which Galoob sought a declaratory judgment that its Game Genie did not violate any of Nintendo’s intellectual property rights.

At the hearing for the preliminary injunction, Galoob asserted that the Game Genie fell under an exception to rights provided to a copyright owner by the Copyright Act. Specifically, Galoob contended that the Game Genie allowed an “adaptation ... created as an essential step in the utilization of [a] computer program,” which 17 U.S.C. § 117 states is a permissible use of a copyrighted work. The district court granted the injunction, believing at the time it was likely “Nintendo will prevail on its claims that Galoob [has infringed] Nintendo’s copyright rights; [and] that Nintendo will suffer immediate and irreparable harm as well as the loss of profits.” 1 The district court required Nintendo to post a $100,000 bond as security for the injunction. This amount was later raised to $5 million and then to $15 million. Nintendo resisted these increases, but nevertheless posted bond in the increased amounts.

At the copyright infringement trial, Galoob asserted additional legal theories it had not asserted at the preliminary injunction hearing. It contended that the Game Genie was a fair use of Nintendo’s copyrights under 17 U.S.C. § 107 and that the game did not create infringing derivative works. Galoob prevailed at trial and in July 1991 the district court vacated the injunction. 2 The injunction had been in effect approximately one year.

In August 1991, Galoob began selling the Game Genie. It sold about one million units in the United States that year and expected to sell as many as 800,000 in 1992. In September 1991, the district court ordered the execution of the bond in favor of Galoob “in an amount to be determined by the Court.”

In December 1991, the court held a “lost sales” hearing to determine the number of Game Genie sales Galoob lost because of the injunction. To establish the number of lost sales, Galoob presented evidence comparing the Game Genie to another NES accessory called the “Nintendo Advantage.” The Advantage is a joystick, manufactured and sold by Nintendo. The Advantage permits NES owners to more easily control the characters in video games. The Advantage reached a “market penetration” of ten percent, meaning one Advantage was sold in the United States for every ten NESs. Galoob also presented studies explaining the “Canadian multiplier method,” which showed that, in general, a product will sell ten to twelve times as well in the United States as in Canada.. Galoob estimated it would sell 190,-000 Game Genies in Canada by the end of 1991.

In response to Galoob’s assertion of lost sales, Nintendo argued that annual NES sales did not provide a reliable indicator of Game Genie demand. Although annual sales of the NES declined in 1991, the “installed base,” or number of NES systems owned in the United States, increased. By the end of 1990, there were 26 million NES systems in the United States, and by the end of 1991, there would probably have been more than 30 million. One of Galoob’s marketing documents showed that 93 percent of all NES consoles ever sold were still in use at the end of 1991. On the basis of this evidence, Nm-tendo contended there was actually an increase in the number of potential Game Ge *1035 nie customers since the district court imposed the injunction.

The district court determined Galoob lost at least 1.6 million Game Genie sales. In arriving at this number, the district court assumed the Game Genie was at least as attractive to NES owners as was the Nintendo Advantage. Because the NES’s installed base was 30 million at the end of 1991, and the Advantage’s market penetration was ten percent, Galoob should have sold at least three million Game Genies, or ten percent of 30 million, over the product’s lifetime had the court not issued the injunction. To check the accuracy of this estimate, the court applied the Canadian multiplier method, using the estimated total Canadian Game Genie sales of 190,000 and a multiplier of eleven. The resulting 2,090,000 was, in the court’s view, “very close to 3 million,” and satisfied the court its estimating method was reasonable.

Noting testimony that four million more NES units would be sold in 1992, the district court then added another ten percent, or 400,000 units, to the figure of three million and concluded Galoob would have sold 3.4 million Game Genies over the product’s lifetime. The court subtracted the one million Game Genies Galoob actually sold in 1991 and the estimated 800,000 it would sell in 1992. The court concluded Galoob lost 1.6 million Game Genie sales due to the injunction.

This conclusion was based on estimates the court determined were reasonable.

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16 F.3d 1032, 29 U.S.P.Q. 2d (BNA) 1857, 94 Daily Journal DAR 2055, 28 Fed. R. Serv. 3d 74, 94 Cal. Daily Op. Serv. 1167, 1994 U.S. App. LEXIS 2610, 1994 WL 45437, Counsel Stack Legal Research, https://law.counselstack.com/opinion/nintendo-of-america-inc-v-lewis-galoob-toys-inc-ca9-1994.