Midway Mfg. Co. v. Dirkschneider

571 F. Supp. 282, 223 U.S.P.Q. (BNA) 83, 1983 U.S. Dist. LEXIS 14129
CourtDistrict Court, D. Nebraska
DecidedSeptember 1, 1983
DocketCV 81-0-243
StatusPublished
Cited by6 cases

This text of 571 F. Supp. 282 (Midway Mfg. Co. v. Dirkschneider) is published on Counsel Stack Legal Research, covering District Court, D. Nebraska primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Midway Mfg. Co. v. Dirkschneider, 571 F. Supp. 282, 223 U.S.P.Q. (BNA) 83, 1983 U.S. Dist. LEXIS 14129 (D. Neb. 1983).

Opinion

BEAM, District Judge.

This matter is before the Court upon the motion of the plaintiff, Midway Mfg. Co. [Midway], for partial summary judgment against Dale Dirkschneider and Harold Peterson, individually, and against their business entity A-l Machines (filing 132), for copyright and trademark infringement under 17 U.S.C. §§ 101 et seq. and section 43(a) of the Lanham Act of 1946 respectively, and for deceptive trade practices prohibited by the Nebraska Uniform Deceptive Trade Practices Act, Neb.Rev.Stat. § 87- *284 302 (1980 Supp.). While summary judgment is an extraordinary remedy, Vette Co. v. Aetna Casualty & Surety Co., 612 F.2d 1076, 1077 (8th Cir.1980), the present case is properly concluded by the granting of the plaintiff’s motion for partial summary judgment on the issue of liability.

Midway is a designer, manufacturer and seller of coin-operated electronic video games. Three of these games, Pac-Man, Galaxian and Rally-X, are the subject matter of this lawsuit and of this motion. Midway acquired the rights to each of the three games from a Japanese company named Namco, Ltd. Shortly thereafter, Midway registered with the Copyright Office its United States copyrights in the audiovisual works embodied in the three games.

The audiovisual games involved here consist of a cabinet containing electronic circuitry and a screen upon which the visual images of the game are projected. The electronic circuitry contains printed circuit boards that produce the unique action and sound effects of each game. A game may be copied by electronically reproducing the information stored in the printed circuit boards.

Midway sells its games to regional distributors who in turn sell them to operators. The operators place the machines in arcades and other places for public use. The defendants are two such operators who purchased and distributed fully-assembled video games and printed circuit boards that allegedly copy the Midway games and trademarks.

Defendants Peterson and Dirkschneider purchased, through their partnership, A-l Machines, at least ten “copy games” and three conversion kits from their distributor. The game names on the headboards of these video cabinets featured variations of Midway’s trademarks: “Pac Man” was replaced by “Mighty Mouth”; “Galatian” was replaced by “Galactic Invaders.” Midway’s “Rally-X” name was appropriated in toto onto the defendants’ version of the game. None of the defendants’ games had “Midway” imprinted on the cabinet. The strategy, design, and sound effects of these games resemble their Midway counterparts. The defendants resold these games or kits, or placed them in various locations for public use. The defendants divided the proceeds with the owners of the premises where the games were played.

Copyright infringement is established by proving that the defendants engaged in the unauthorized copying (in the form of reproduction, adaptation, public distribution, public performance or public display) of Midway’s valid copyrights. Sid & Marty Krofft Television v. McDonald’s Corp., 562 F.2d 1157, 1162 (9th Cir.1977); 3 M. Nimmer on Copyright, 13.01, p. 13-3 (1982) (hereinafter “Nimmer”). Therefore, Midway must prove that it was the owner of valid copyrights on the video games and that the defendants performed and distributed games copied from plaintiff’s audiovisual works. Midway Mfg. Co. v. Dirkschneider, 543 F.Supp. 466, 479 (D.Neb.1981); see Ferguson v. National Broadcasting Co., 584 F.2d 111, 113 (5th Cir.1978).

Under the Copyright Act, a certificate of copyright registration constitutes “prima facie evidence of the validity of the copyright and of the facts stated in the certificate.” 17 U.S.C. § 410(c). Plaintiff’s certificates of copyright registration for the Pac-Man, Galaxian and Rally-X games have been offered into evidence and neither defendant has contested their validity or existence. By this evidence, the plaintiff has made a prima facie showing that its video games are proper subjects for copyright protection, that the statutory formalities of registration have been satisfied, and that the plaintiff is the owner of the copyright. 3 Nimmer 12.11[A], [B], [C] (1980); see Dollcraft Industries, Ltd. v. Well-Made Toy Co., 479 F.Supp. 1105, 1114 (E.D.N.Y.1978).

Having observed the validity of plaintiff’s copyright, we now proceed to the question of infringement. Because of the difficulty of providing direct evidence of copying, a plaintiff in a copyright action most often demonstrates copying by establishing (1) access by defendants to plaintiff’s work and (2) a substantial similarity *285 between defendants’ work and plaintiff’s. Ferguson v. National Broadcasting Co., supra, 584 F.2d at 113 (5th Cir.1978); Midway Mfg. Co. v. Dirkschneider, supra, 543 F.Supp. at 482. In the present case, the defendants have admitted to seeing the Midway games (Dirkschneider Depo. 7; Peterson Depo. 18-19). In any event, the games are so strikingly similar that copying may be inferred without direct proof of access. Testa v. Janssen, 492 F.Supp. 198, 203 (E.D.Pa.1980); Midway Mfg. Co. v. Dirkschneider, supra, 543 F.Supp. at 482-83.

The plaintiff’s Pac-Man game has a player puck which pursues and is pursued by four differently colored monsters. The defendants’ Mighty Mouth game is practically identical to the plaintiff’s Pac-Man game. The color and shape of the characters and the playing board are the same. The characters move in the same direction and stop at the same place. The unique sound effects of each game are also the same. The pace and progression of the play in each game appears identical.

The plaintiff’s Galaxian game depicts a formation of aliens approaching the player’s defense ship. The defendants’ Galatic Invaders is substantially similar to the plaintiff’s Galaxian game. The unique shape, strategy and movement of the players is the same in both games. The distinctive sound effects of each game are identical.

The plaintiff’s Rally-X game is a car racing game in which the player is chased through a maze by several pursuit cars. The player may escape the pursuit cars by releasing a smoke screen which sends the pursuit car into a spin. The defendants’ version of the Rally-X game incorporates a smoke-screen escape device and spin-out identical to the plaintiff’s. Again, the distinctive sounds made when the games are played are the same.

The similarities recited above are merely representational and are not intended to be exhaustive. In virtually every detail, the defendants’ games are identical to the plaintiff’s. See Sid and Marty Krofft Television v. McDonald’s Corp., supra, 562 F.2d at 1164; Franklin Mint Corp. v. National Wildlife Art Exchange, 575 F.2d 62, 65-66 (3rd Cir.), cert.

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571 F. Supp. 282, 223 U.S.P.Q. (BNA) 83, 1983 U.S. Dist. LEXIS 14129, Counsel Stack Legal Research, https://law.counselstack.com/opinion/midway-mfg-co-v-dirkschneider-ned-1983.