Infernal Technology, LLC v. Sony Interactive Entertainment America, LLC

CourtDistrict Court, E.D. Texas
DecidedDecember 7, 2021
Docket2:19-cv-00248
StatusUnknown

This text of Infernal Technology, LLC v. Sony Interactive Entertainment America, LLC (Infernal Technology, LLC v. Sony Interactive Entertainment America, LLC) is published on Counsel Stack Legal Research, covering District Court, E.D. Texas primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Infernal Technology, LLC v. Sony Interactive Entertainment America, LLC, (E.D. Tex. 2021).

Opinion

IN THE UNITED STATES DISTRICT COURT FOR THE EASTERN DISTRICT OF TEXAS MARSHALL DIVISION

INFERNAL TECHNOLOGY, LLC, § TERMINAL REALITY, INC., § § Plaintiffs, § § v. § CIVIL ACTION NO. 2:19-CV-00248-JRG § SONY INTERACTIVE ENTERTAINMENT § LLC, § § Defendant. §

MEMORANDUM OPINION AND ORDER The Court recently conducted a jury trial in the above-captioned case. During the trial, Defendant Sony Interactive Entertainment LLC (“SIE”) argued that Claim 1 of U.S. Patent No. 6,362,822 (the “ʼ822 Patent”) and Claims 1, 27, and 50 of U.S. Patent No. 7,061,488 (the “ʼ488 Patent”) (collectively, the “Asserted Claims”) asserted by Plaintiffs Infernal Technology, LLC and Terminal Reality, Inc. (collectively, “Plaintiffs”) claim ineligible subject matter under 35 U.S.C. § 101. The question under Alice step two was submitted to the jury and the jury found that the Asserted Claims “involve only technologies and activities that were well-understood, routine, and conventional, from the perspective of a person of ordinary skill in the art, as of March 12, 1999.” Dkt. No. 341 at Question No. 2. The question under Alice step one is therefore now before the Court. For the reasons set forth below, the Court finds that the Asserted Claims are not directed to an abstract idea and therefore do not claim patent ineligible subject matter. I. PROCEDURAL BACKGROUND On September 13, 2021, the Court bifurcated this case on issues relating to damages and set all other issues for trial. (Dkt. No. 319). On October 4, 2021, the Court commenced a three-day jury trial in this case on issues relating to infringement and patent eligibility. (Dkt. Nos. 337–339). The jury found that SIE did not infringe the Asserted Claims and that under Alice step two, the Asserted Claims “involve only technologies and activities that were well-understood, routine, and conventional, from the perspective of a person of ordinary skill in the art, as of March 12, 1999.” (Dkt. No. 341). Prior to the trial, SIE had not asked the Court to resolve its patent ineligibility

contention by way of a motion to dismiss, a motion for summary judgment, or otherwise. SIE acknowledged this during the trial. (Dkt. No. 354 at 258:15–260:3). Given that the Court had not had the opportunity to decide Alice step one prior to trial, and in light of the jury’s verdict as to Alice step two, the Court ordered post-trial briefing on whether or not the Asserted Claims were directed to an abstract idea under Alice step one and § 101. (Dkt. No. 346; see also Dkt. No. 354 at 259:1–25). Said briefing is now complete and before the Court. (Dkt. Nos. 347–50). II. LEGAL STANDARD The Court determines whether patent claims cover ineligible subject matter using a two-step analytical framework set out by the Supreme Court of the United States in Alice. 573 U.S. 208. At the first step, the Court evaluates whether the claims are directed to ineligible subject matter, such as an abstract idea. Id. at 217. To do so, the Court looks to the claims’ “character as a whole.” Enfish, LLC v. Microsoft Corp., 822 F.3d 1327, 1335 (Fed. Cir. 2016). Although all

claims embody abstract ideas and other ineligible subject matter at some level, the Court’s task is to examine “whether the claims [] focus on a specific means or method that improves the relevant technology or are instead directed to a result or effect that itself is the abstract idea and merely invoke generic processes and machinery.” McRO, Inc. v. Bandai Namco Games Am. Inc., 837 F.3d 1299, 1314 (Fed. Cir. 2016). The Court is to “consider the claim as a whole . . . in light of the specification . . . [and] whether the focus of the claims is on a specific asserted improvement in computer capabilities or, instead, on a process that qualifies as an abstract idea for which computers are invoked merely as a tool.” Packet Intelligence LLC v. NetScout Sys., Inc., 965 F.3d 1299, 1309 (Fed. Cir. 2020) (quoting Finjan, Inc. v. Blue Coat Sys., Inc., 879 F.3d 1299, 1304 (Fed. Cir. 2018)). III. THE ASSERTED CLAIMS The parties do not appear to dispute that Claim 1 of the ʼ822 Patent is representative of the Asserted Claims for the purposes of the patent ineligibility analysis. (Dkt. No. 347 at 3–4; Dkt. No. 348 at 3). Claim 1 of the ʼ822 Patent reads:

A shadow rendering method for use in a computer system, the method comprising the steps of: providing observer data of a simulated multi-dimensional scene; providing lighting data associated with a plurality of simulated light sources arranged to illuminate said scene, said lighting data including light image data; for each of said plurality of light sources, comparing at least a portion of said observer data with at least a portion of said lighting data to determine if a modeled point within said scene is illuminated by said light source and storing at least a portion of said light image data associated with said point and said light source in a light accumulation buffer; and then combining at least a portion of said light accumulation buffer with said observer data; and displaying resulting image data to a computer screen. The following constructions, agreed to by the parties, are also relevant to the § 101 analysis: • “observer data of a simulated multi-dimensional scene” means “data representing at least the color of objects in a simulated multi-dimensional scene as viewed from an observer’s perspective” • “light image data” means “for each of the plurality of light sources, 2D data representing the light emitted by the light source to illuminate the scene as viewed from the light source’s perspective” • “light accumulation buffer” means “memory for storing the light image data for cumulative light falling on a region in the observer image corresponding to the modeled point” (Dkt. No. 105-1 at 3–4). IV. DISCUSSION SIE argues that the Asserted Claims are directed “to the abstract idea of collecting and performing mathematical operations on data relating to light falling on a region in a scene and displaying the results.” (Dkt. No. 347 at 4). SIE argues that “the steps in each of the Asserted Claims are nothing more than mathematical calculations that could be performed by a human mentally or with only pencil and paper.” (Id.). As support for its position, SIE repeatedly cites to

its expert, Dr. Lastra. (Id. at 4–7). SIE also relies on the Federal Circuit’s non-precedential opinion Coffelt v. NVIDA Corp., 680 F. App’x 1010 (Fed. Cir. 2017) to argue that the Asserted Claims are a “purely arithmetic exercise” and are therefore unpatentable. SIE contends that any argument by Plaintiffs that the Asserted Claims “allegedly improve the functionality of the computer itself” is misplaced. (Dkt. No. 347 at 9). SIE argues that the “Asserted Claims neither improve the functionality of the computer itself, nor ‘improve an existing technological process’ through implementing structure where none existed before.” (Id.) (citing Enfish, 822 F.3d at 1336; McRO, 837 F.3d at 1314). Rather, SIE argues, at every step in the Asserted Claims, “the computer works to perform its conventional functions, such as collecting data, performing mathematical operations on the data, and displaying the data.” (Id.) (citing Dr. Lastra’s trial testimony). Plaintiffs respond with a lengthy discussion on the specification of the ʼ822 Patent.1 (Dkt.

No. 348 at 1–3).

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Bluebook (online)
Infernal Technology, LLC v. Sony Interactive Entertainment America, LLC, Counsel Stack Legal Research, https://law.counselstack.com/opinion/infernal-technology-llc-v-sony-interactive-entertainment-america-llc-txed-2021.