In Re Kedrowski

284 B.R. 439, 2002 Bankr. LEXIS 1222, 2002 WL 31431712
CourtUnited States Bankruptcy Court, W.D. Wisconsin
DecidedAugust 28, 2002
Docket3-18-13567
StatusPublished
Cited by12 cases

This text of 284 B.R. 439 (In Re Kedrowski) is published on Counsel Stack Legal Research, covering United States Bankruptcy Court, W.D. Wisconsin primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
In Re Kedrowski, 284 B.R. 439, 2002 Bankr. LEXIS 1222, 2002 WL 31431712 (Wis. 2002).

Opinion

MEMORANDUM OPINION, FINDINGS OF FACT, AND CONCLUSIONS OF LAW

THOMAS S. UTSCHIG, Bankruptcy Judge.

“Property,” James Madison once wrote, “embraces everything to which a man may attach value and have a right.” 1 That concept is at the heart of this case, which also features a maze of intersecting principles regarding Native American tribal sovereignty, federal oversight of tribal gaming, and bankruptcy law. While the matter presents a rather novel issue of first impression in this Court, it is an issue that may see significant development in future years if tribal gaming revenues continue to increase. 2 The debtor, Nyree Kedrowski, is a member of the Ho-Chunk Nation, and as such receives a “per capita” distribution from the tribe’s gaming activities. The question before the Court is whether her entitlement to this “per capita” distribution constitutes a property right which is encompassed by the bankruptcy code’s definition of “property of the estate.” If so, it is an asset that is subject to the dominion and control of the bankruptcy trustee. The debtor seeks to avoid that result.

*441 The facts are themselves relatively straightforward. As indicated above, the debtor is an “enrolled member” of the Ho-Chunk Nation, a Wisconsin Indian tribe. The Nation operates casinos and other gaming operations on tribal lands. Part of the revenues generated by the gaming operations are used to fund so-called “per capita” distributions to the members of the tribe. These distributions are made on a quarterly basis by the tribe to all eligible tribal members. According to the briefs, in the past Mrs. Kedrowski has received approximately $2,000.00 per distribution, for an annual payment of about $8,000.00.

Initially, Mrs. Kedrowski claimed these payments as “income” on her bankruptcy schedules (Schedule I reflected anticipated monthly income of $666.67 per month from “Per Capita Distribution”). Subsequently, the debtors amended their schedules and claimed the per capita distribution as exempt to the extent available to them under the “wild card” exemption of 11 U.S.C. § 522(d)(5). This amount totaled $14,673.00. The bankruptcy trustee then filed a motion requesting that future per capita distribution payments' be turned over to him. The matter has been briefed and is ready for determination.

Upon initial review, it appeared that principles of tribal sovereignty, together with the notion that these payments were for the “welfare” of tribal members, might dictate that these funds should be excluded from the debtor’s bankruptcy estate. However, a thorough review of federal and tribal law actually leads to a contrary conclusion. As the Court considered the issue, it became necessary to step back from the facts of this individual case and “begin at the beginning.” Tribal gaming has a somewhat tortured past, and as a result it features an uneasy mixture of federal, state, and tribal rights and responsibilities. During the 1970s and early 1980s, there was an ongoing debate over the ability of state governments to control or constrain on-reservation tribal activities. This dispute culminated in the Supreme Court’s decision in California v. Cabazon Band of Mission Indians, 480 U.S. 202, 107 S.Ct. 1083, 94 L.Ed.2d 244 (1987), in which the Court held that the state’s attempts to regulate the tribe’s bingo business would impermissibly infringe upon the tribe’s sovereign immunity.

Within a year of the Cabazon decision, Congress enacted the Indian Gaming Regulatory Act (“IGRA”). While it supports the notion that tribal gaming is “a means of promoting tribal economic development,” it also created a legislative structure that restricted the scope of tribal sovereignty in a number of respects. See 25 U.S.C § 2702(1) (setting forth the congressional declaration of policy regarding the IGRA). In fact, many tribes opposed the passage of the Act because certain provisions gave the states considerable influence over gaming on Indian lands. See generally Eric Henderson, Ancestry and Casino Dollars in the Formation of Tribal Identity, 4 Race & Ethnic Anc. L.J. 7, 11 (Spring 1998). Congress passed the Act despite these objections, and it now provides the basic framework for the tribes to negotiate and obtain “gaming compacts” with the states. In general, these compacts are what authorize and regulate tribal “casino-style” gambling.

The IGRA set up three general classifications of Indian gaming. Class I gaming is within the tribes’ exclusive jurisdiction and consists of “social games” that award prizes of minimal value. See 25 U.S.C. § 2703(6). Class II gaming consists of bingo and certain card games. Jurisdiction over these games is primarily tribal, but must comply with the IGRA’s mandates and the tribe must receive approval from the National Indian Gaming Commis *442 sion. See 25 U.S.C. § 2703(7). Finally, Class III games consist of “all forms of gaming that are not class I gaming or class II gaming.” See 25 U.S.C. § 2703(8). Class III gaming is generally equated with casino gaming, and in order to engage in such operations a tribe must negotiate a compact with the state in which the tribe is located. The Secretary of the Interior has authority to approve the compact and may, under certain circumstances, reject it. See 25 U.S.C. § 2710(d)(8).

In 1992, the Ho-Chunk Nation (then known as the Wisconsin Winnebago Tribe) negotiated a gaming compact with the state of Wisconsin. The compact was originally intended to last for seven years, but was amended in 1998 to extend the term from June 11, 1999, to June 11, 2004. Under the compact, the tribe was granted the right to operate a variety of Class III games, including “electronic games of chance with video facsimile displays,” blackjack, and “pull-tabs or break-open tickets.” The compact made specific provisions for the conduct of the games. For example, no one under the age of 18 may play, no one who is “visibly intoxicated” shall be permitted to play, and the games shall be conducted on a “cash basis.” 3

In order for a tribe to obtain authorization for Class III casino gaming, the tribe must not only negotiate a gaming compact with the state but it must also adopt an “ordinance or resolution” that includes certain provisions regarding the disposition of gaming revenues. See 25 U.S.C. § 2710(b)(1)(B) (an Indian tribe may engage in gaming if “the governing body of the Indian tribe adopts an ordinance or resolution which is approved by the Chairman”). The ordinance must contain certain provisions in order to be approved.

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Cite This Page — Counsel Stack

Bluebook (online)
284 B.R. 439, 2002 Bankr. LEXIS 1222, 2002 WL 31431712, Counsel Stack Legal Research, https://law.counselstack.com/opinion/in-re-kedrowski-wiwb-2002.