In re Graphics Processing Units Antitrust Litigation

253 F.R.D. 478, 2008 WL 2788089
CourtDistrict Court, N.D. California
DecidedJuly 18, 2008
DocketNo. C 06-07417 WHA. MDL No. 1826
StatusPublished
Cited by35 cases

This text of 253 F.R.D. 478 (In re Graphics Processing Units Antitrust Litigation) is published on Counsel Stack Legal Research, covering District Court, N.D. California primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
In re Graphics Processing Units Antitrust Litigation, 253 F.R.D. 478, 2008 WL 2788089 (N.D. Cal. 2008).

Opinion

[479]*479ORDER CERTIFYING LIMITED DIRECT-PURCHASER CLASS AND DENYING INDIRECT PURCHASER

WILLIAM ALSUP, District Judge.

INTRODUCTION

In this antitrust multi-district litigation, direct-purchaser plaintiffs and indirect-purchaser plaintiffs separately move for class certification. Rather than the massive classes proposed, a more limited direct-purchaser class will be certified. Indirect-purchasers’ motion for class certification is Denied.

[480]*480STATEMENT

Defendants Nvidia Corp. and ATI Technologies, Inc., make graphics processing units, or GPUs. Defendant Advanced Micro Devices, Inc., acquired ATI in September 2006. GPUs are dedicated graphics-rendering devices used in computers, servers, workstations, game consoles, and mobile devices such as cellular phones and personal digital assistants. Defendants’ products can be broken down into two groups: graphics chips and graphics cards. A graphics chip is a standalone semiconductor device typically the size of a postage stamp that processes graphics information. The chip can then be mounted on a computer board to form a graphics board. A graphics card is typically the size of a postage envelope and incorporates a graphics chip/board and various other components, including memory, video and audio outputs, and cooling devices. Graphics chips and cards are designed based on the specific application for which they will be used. During the relevant limitations period, defendants designed and made graphics products for primarily five markets or applications: (i) desktop chips and cards; (ii) notebook chips; (iii) workstation chips and cards; (iv) handheld chips; and (v) console chips. Within these markets, defendants sold chips and cards of varying performance levels.

The products at issue were sold to a variety of customers through a number of distribution channels. First, cards and chips were sold to original equipment manufacturers (OEMs), such as Dell or Hewlett-Packard. The OEMs then installed the cards or chips in their own computers for later resale to individual consumers. Second, chips were sold to add-in-board manufacturers (AIBs) who in turn incorporated them into their own cards. These cards could then be sold as standalone products for a retail price or to other computer manufacturers (e.g., OEMs) for incorporation into whole computers. Third, distributors could purchase chips or cards, which they in turn sold to other entities along the chain of distribution (i.e., AIBs, OEMs, or other distributors). Fourth, retailers, such as Best Buy, could purchase graphics cards for later sale to individual consumers. Fifth, original design manufacturers (ODMs) purchased graphics cards or chips that would be incorporated into parts that would later be branded by another firm along the chain of distribution for sale. Sixth, ATI sold graphics cards online through its website ATI.com directly to individual consumers. Nvidia made no such online sales or any sales directly to individual consumers.1 Graphics chips were not sold directly to individual consumers. Instead, individual consumers could only purchase graphics cards as standalone products.

Over 99.5% of defendants’ business came from the first five groups discussed in the preceding paragraph—i.e., the wholesale purchasers. During the relevant limitations period, there were roughly 130 such wholesale purchasers. The average wholesale purchaser made purchases of $19.2 million over the limitations period. Defendants’ total revenue during the limitations period was $2.5 billion. Notably, $1.16 billion of the total revenue came from six wholesale purchasers—Microsoft, Apple, Dell, Hewlett-Packard, Best Buy, and Motorola.

Many hundreds of different types of graphics cards or chips were sold to the wholesale purchasers during the limitations period. Many were customized to the specific design specifications of the particular purchaser’s needs. For instance, the only game console chip sale by either defendant was sold by Nvidia to Microsoft for $542 million (over half of Nvidia’s total revenue). As part of the transaction, Nvidia designed specific custom graphics chips that were tailored to Microsoft’s game console system. These graphics chips were not sold to any other wholesale purchaser. Similar customized transactions were made with a variety of wholesale purchasers.

Although defendants did keep price lists for some of their standard products, the overwhelming majority of wholesale-purchaser transactions were made after individual[481]*481ized negotiations between defendants and the particular wholesale purchaser. Several factors influenced these negotiations, including the volume of the purchase, the particular market power of the wholesale purchaser, the extent of customization of the product, the specific market for which the chip or card was designed for (ie., desktop, notebook, workstation, etc.), the degree of customer support, the performance level of the chip or card, and the varying representations and warranties that were included in the sales contract. No doubt other purchaser-specific factors played a role in the negotiations.

* * ❖

Our three direct-purchaser plaintiffs are all individual consumers who purchased a graphics card online through ATI’s website. They are Karol Juskiewicz, Michael Bensignor, and Jordan Walker.

Plaintiff Karol Juskiewicz is a resident of California. Juskiewicz purchased a graphics card from ATI for $199. One week after his purchase, Juskiewicz filed his complaint in this suit. He has known his counsel, Joseph Patane, for nine years during which time he has received $20,000 for construction projects by Patane and served as the named plaintiff in at least six class-action suits filed by Patane.

Plaintiff Michael Bensignor is a resident of Pennsylvania where he runs his own computer store, Mike’s Computer Services. Bensignor purchased a graphics card online in a bundled package with third-party software for $149 on January 12, 2007. Bensignor’s brother-in-law, Phil Steinberg, is the lawyer who referred him to his current counsel regarding this litigation. Bensignor has performed computer-related services for Attorney Steinberg over the past two years.

Plaintiff Jordan Walker resides in Buhl, Idaho. He purchased his graphics card online at ATI.com for $239.40 on September 12, 2006. Because Walker was employed at Dell at the time of his purchase, he received a forty-percent employee discount on his graphics card.

The complaint alleges that defendants engaged in an illegal conspiracy to fix the prices of GPUs starting in late 2003 by releasing their products at the same time and at the same price instead of individually rushing to the market to undercut one another. The direct-purchaser plaintiffs purport to bring this lawsuit on behalf of all individuals and entities who purchased any GPU chip, board, or card from defendants. This putative class includes all individual consumers who purchased graphics cards through ATI’s website as well as Microsoft and the other wholesale purchasers discussed above.

According to defendants’ records, 31,667 individual consumers purchased either desktop or workstation graphics cards during the limitations period. Nearly all sales were made on ATI’s website.

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Bluebook (online)
253 F.R.D. 478, 2008 WL 2788089, Counsel Stack Legal Research, https://law.counselstack.com/opinion/in-re-graphics-processing-units-antitrust-litigation-cand-2008.