Imaginear, Inc., et al. v. Niantic, Inc. d/b/a Niantic Labs

CourtDistrict Court, D. Delaware
DecidedApril 7, 2026
Docket1:24-cv-01252
StatusUnknown

This text of Imaginear, Inc., et al. v. Niantic, Inc. d/b/a Niantic Labs (Imaginear, Inc., et al. v. Niantic, Inc. d/b/a Niantic Labs) is published on Counsel Stack Legal Research, covering District Court, D. Delaware primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Imaginear, Inc., et al. v. Niantic, Inc. d/b/a Niantic Labs, (D. Del. 2026).

Opinion

IN THE UNITED STATES DISTRICT COURT FOR THE DISTRICT OF DELAWARE

IMAGINEAR, INC., et al.,

, Case No. 1:24-cv-01252-JDW v.

NIANTIC, INC. d/b/a NIANTIC LABS,

MEMORANDUM Prepare for trouble, make it double. For a second time, Niantic, Inc. has demonstrated that ImagineAR, Inc. and Imagine AR, Inc.’s patents are invalid under 35 U.S.C. §101. Thus, I will grant Niantic’s motion for judgment on the pleadings. I. BACKGROUND ImagineAR, Inc. and Imagine AR, Inc. (together “IAR”) are the respective owner and licensee of various patents, including U.S. Patent Nos. 10,946,284, entitled “Systems And Methods For Capture And Use Of Local Elements In Gameplay” (the “‘284 Patent”); 11,484,797, entitled “Systems And Methods For Capture And Use Of Local Elements In Gameplay” (the “‘797 Patent”); 11,666,827, entitled “Systems And Methods For Capture And Use Of Local Elements In Gameplay” (the “‘827 Patent”); and 12,070,691, entitled “Systems And Methods For Capture And Use Of Local Elements In Gameplay” (the “‘691 Patent”) (together the “Patents-In-Suit”). Relevant here, Claim 1 of the ‘284 Patent (“Claim 1”) claims:

A computer-implemented method of enabling virtual gameplay on a computing device in communication with a storage means and a location sensor, the method comprising the steps of:

providing access to a video game having a virtual character with a virtual character statistic in which a player in a real world player geographic location interacts with the video game and with other players in other real world player geographic locations playing other virtual characters;

detecting with the location sensor the real world player geographic location of the player and storing the real world player geographic location in the storage means;

creating in a database a local element script associated with the real world player geographic location, the local element script actuatable in the video game to modify one or more of the virtual character statistic and a plot node; and

retrieving from the database mapping information related to the real world player geographic location of the player and actuating the corresponding local element script in the video game while the player is interacting with the video game and the player’s real world player geographic location is not represented by another player and not actuating the corresponding local element script when the player's real world player geographic location is represented by another player,

wherein actuating the local element script comprises modifying the virtual character statistic of the player's virtual character and modifying one or more of a virtual character statistic and a plot node of at least one of the other players' virtual characters.

(D.I. 21-4 at 16:10-42.) On November 13, 2024, IAR filed suit against Niantic, Inc., claiming that Niantic infringes one or more claims of the Patents-In-Suit by making, using, selling, offering for

sale in the United States, and/or importing into the United States, video games including Pokémon GO, Pikmin Bloom, Peridot, Skatrix, Monster Hunter Now, and Harry Potter: Wizards Unite. In its First Amended Complaint (“FAC”), IAR asserts claims against Niantic

for direct infringement, indirect infringement (including both induced and contributory infringement), and willful infringement. On September 8, 2025, I granted Niantic’s Motion To Dismiss and dismissed IAR’s claims for pre-suit indirect and willful infringement of the Patents-In-Suit. As part of that

motion, I also determined that three other IAR patents were invalid under 35 U.S.C. § 101, including U.S. Patent No. 8,668,592 (the “‘592 Patent”). After Niantic answered the FAC, both Parties moved to amend their respective pleadings. Niantic moved to file an amended answer to supplement its inequitable conduct defense, and IAR moved to file

a Second Amended Complaint to allege Niantic’s infringement of two additional patents and to include additional information about Niantic’s pre-suit knowledge of the Patents- In-Suit. Both motions remain pending. Niantic has also moved for judgment on the

pleadings, asserting that the Patents-In-Suit are invalid under 35 U.S.C. § 101. IAR opposes the motion, and it is ripe for review. II. LEGAL STANDARD “After the pleadings are closed—but early enough not to delay trial—a party may

move for judgment on the pleadings.” Fed. R. Civ. P. 12(c). “A motion for judgment on the pleadings under Rule 12(c) ‘is analyzed under the same standards that apply to a Rule 12(b)(6) motion.’” , 935 F.3d 187, 195 (3d Cir. 2019) (quotation omitted).1 Accordingly, “the court must ‘view the facts

presented in the pleadings and the inferences to be drawn therefrom in the light most favorable to the nonmoving party,’ and may not grant the motion ‘unless the movant clearly establishes that no material issue of fact remains to be resolved and that he is

entitled to judgment as a matter of law.’” (same). III. ANALYSIS A. Representativeness A district court may “limit[] the analysis of a § 101 challenge to representative

claims … when the claims at issue are ‘substantially similar and linked to the same’ ineligible concept.” , 110 F.4th 1280, 1290 (Fed. Cir. 2024) (quotation omitted). Niantic bears the initial burden to make that showing.

If Niantic makes the requisite showing, then the burden shifts to IAR “to present

1 Regional circuit law governs the standard for motions for judgment on the pleadings. , 15 F.4th 1091, 1095 (Fed. Cir. 2021). non-frivolous arguments as to why the eligibility of the identified representative claim cannot fairly be treated as decisive of the eligibility of all claims in the group.”

Niantic has made a showing that Claim 1 of the ‘284 Patent is representative of the remaining claims in that patent and the claims in the other Patents- In-Suit. All of the patents at issue are directed to using a player’s location to tailor content

in the virtual world of a game. Also, all four patents share a common specification, which “is some additional indication of representativeness[.]” , 404 F. Supp. 3d 1021, 1035 (E.D. Tex. 2019). Indeed, IAR “agree[s] that claim 1 of the ’284 patent may be treated as representative of the independent claims of the

Patents[.]” (D.I. 125 at 2 n.2.) IAR’s contention that Claim 1 is not representative of any of the dependent claims is not persuasive. Certainly, Claim 1 is not representative “simply because it is an independent claim.” , 881 F.3d 1360, 1365 (Fed. Cir. 2018). However,

IAR’s conclusory assertion (in a footnote) that “the dependent claims of the Patents add more than ‘trivial limitations’” (D.I. 125 at 2 n.2), is not a “meaningful argument for the distinctive significance of any claim limitations not found” in Claim 1. , 881 F.3d

at 1365 (citation omitted). In addition, IAR was on notice, through my Policies And Procedures, that I do not consider substantive arguments that Parties make in footnotes.

Free access — add to your briefcase to read the full text and ask questions with AI

Related

Intellectual Ventures I LLC v. Capital One Bank (USA)
792 F.3d 1363 (Federal Circuit, 2015)
Enfish, LLC v. Microsoft Corporation
822 F.3d 1327 (Federal Circuit, 2016)
Electric Power Group, LLC v. Alstom S.A.
830 F.3d 1350 (Federal Circuit, 2016)
Synopsys, Inc. v. Mentor Graphics Corporation
839 F.3d 1138 (Federal Circuit, 2016)
Secured Mail Solutions LLC v. Universal Wilde, Inc.
873 F.3d 905 (Federal Circuit, 2017)
Two-Way Media Ltd. v. Comcast Cable Communications, LLC
874 F.3d 1329 (Federal Circuit, 2017)
Finjan, Inc. v. Blue Coat Systems, Inc.
879 F.3d 1299 (Federal Circuit, 2018)
Berkheimer v. Hp Inc.
881 F.3d 1360 (Federal Circuit, 2018)
Cellspin Soft, Inc. v. Fitbit, Inc.
927 F.3d 1306 (Federal Circuit, 2019)
Cosmokey Solutions Gmbh & Co. v. Duo Security LLC
15 F.4th 1091 (Federal Circuit, 2021)
Callwave Communications, LLC v. AT & T Mobility, LCC
207 F. Supp. 3d 405 (D. Delaware, 2016)
IBM v. Zillow Group, Inc.
50 F.4th 1371 (Federal Circuit, 2022)
Sanderling Management Ltd. v. Snap Inc.
65 F.4th 698 (Federal Circuit, 2023)
Beteiro, LLC v. Draftkings Inc.
104 F.4th 1350 (Federal Circuit, 2024)
Mobile Acuity Ltd. v. Blippar Ltd.
110 F.4th 1280 (Federal Circuit, 2024)
Contour Ip Holding LLC v. Gopro, Inc.
113 F.4th 1373 (Federal Circuit, 2024)
Recentive Analytics, Inc. v. Fox Corp.
134 F.4th 1205 (Federal Circuit, 2025)
United Services Automobile Association v. Pnc Bank N.A.
139 F.4th 1332 (Federal Circuit, 2025)

Cite This Page — Counsel Stack

Bluebook (online)
Imaginear, Inc., et al. v. Niantic, Inc. d/b/a Niantic Labs, Counsel Stack Legal Research, https://law.counselstack.com/opinion/imaginear-inc-et-al-v-niantic-inc-dba-niantic-labs-ded-2026.