Hayvin Gaming, LLC v. Workinman Interactive, LLC

CourtDistrict Court, W.D. New York
DecidedMay 24, 2024
Docket6:23-cv-06172
StatusUnknown

This text of Hayvin Gaming, LLC v. Workinman Interactive, LLC (Hayvin Gaming, LLC v. Workinman Interactive, LLC) is published on Counsel Stack Legal Research, covering District Court, W.D. New York primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Hayvin Gaming, LLC v. Workinman Interactive, LLC, (W.D.N.Y. 2024).

Opinion

UNITED STATES DISTRICT COURT WESTERN DISTRICT OF NEW YORK

HAYVIN GAMING, LLC,

Plaintiff, Case # 23-CV-6172-FPG v. DECISION & ORDER

WORKINMAN INTERACTIVE, LLC,

Defendant.

INTRODUCTION This action arises out of a contract dispute between Plaintiff Hayvin Gaming, LLC (“Hayvin Gaming”) and Defendant Workinman Interactive, LLC (“Workinman”) related to Workinman’s work on a mobile poker game called Hayvin Poker. Hayvin Gaming seeks partial summary judgment on two issues: (1) whether the parties, through a January 2–3, 2023 email exchange, modified their September 21, 2022 agreement, and (2) whether Workinman has an artisan’s lien on, among other things, Hayvin Poker artwork and source code. ECF No. 43. As explained below, Hayvin Gaming’s motion is DENIED. BACKGROUND In 2014, Hayvin Gaming began developing a mobile poker game called Hayvin Poker. ECF No. 43-18 ¶ 4.1 Beginning in 2020, Hayvin Gaming hired Workinman on several “sprint” contracts to finalize Hayvin Poker and prepare it for release. Id. ¶ 5. Later, on September 21, 2022, Hayvin Gaming and Workinman entered into a Master Agreement for Professional Services (the “Agreement”). Id. ¶ 9. Unlike the prior, project-based contracts, the Agreement was a fixed-

1 The facts are drawn from Hayvin Gaming’s Local Rule 56(a)(1) statement and Workinman’s response, ECF Nos. 43-18, 54-13, and the materials they cite. price contract, under which Workinman agreed to provide two full-time developers and one part- time artist to provide dedicated support to the Hayvin Poker project. Id. According to Hayvin Gaming, it agreed to pay Workinman $24,000 per month in exchange for two full-time developers contributing a total of 320 hours per month. Id. ¶ 10. Workinman disputes this characterization, acknowledging that the deliverables set out in the Agreement included two full-time developers

but denying that it required them to “contribute” a “total of 320 hours per month.” ECF No. 54- 13 ¶ 10. The Agreement further provided that “[a]ll work performed by [Workinman] will be based on a professional day conducted between the hours of 9:00 a.m. and 6:00 p.m., Eastern Standard Time, Monday through Friday.” ECF No. 43-18 ¶ 11. Soon after Workinman began working under the Agreement, Hayvin Gaming had “considerable difficulty” tracking Workinman’s work and “ensuring that Workinman was performing the tasks assigned to it.” ECF No. 43-18 ¶ 12. Workinman’s hour logs show that Workinman developers failed to commit the 320 hours purportedly required under the Agreement, falling, for example, 153 hours short in October 2022 and 27 hours short in November 2022. ECF

No. 43-18 ¶¶ 13–15. Workinman, on the other hand, asserts that its employees provided regular, daily updates and communicated with Hayvin Gaming “extensively” and points to inaccuracies in the hour logs. Id. ¶¶ 12–15. For example, although the November 18, 2022 and December 16, 2022 hour logs for Workinman employee Justin Dambra worked zero hours on those days, the internal Slack channel shows that he was working and responding to Hayvin Gaming on those days.2 Id. Within months, the parties’ relationship deteriorated. In mid-December 2022, the parties held a video conference call, during which Workinman project director Bryen Aoyama informed

2 Slack is a digital instant messaging program developed for professional and organizational communication. Hayvin Gaming that Workinman was going to terminate the Agreement because the team was not comfortable with its structure.3 ECF No. 43-18 ¶ 16; see ECF No. 43-16 at 1, 3. During the call, the parties discussed the possibility of reducing the team to one full-time developer, Justin Dambra, and one part-time artist, Brian Thuringer. See id. at 3; see also ECF No. 43-18 ¶ 19. Shortly after the conference call, on January 2, 2023, Hayvin Gaming CEO Bryan Mileski

sent Workinman an email demanding that the parties come up with a plan to move forward immediately. ECF No. 43-18 ¶ 20; ECF No. 43-17 at 56. Workinman COO, Keith McCullough responded that day, sending Hayvin Gaming an email with an attachment that Hayvin Gaming describes as a “final proposed amendment” of the Agreement, but that Workinman describes as a “proposed estimate” (the “Retainer Estimate”). Id. ¶ 21; ECF No. 54-13 ¶ 21. McCullough’s email explained that because the Workinman team wanted a “hard stop date,” but believed that Hayvin was “working on finding a replacement team in good faith,” the “offer [was] up to 12 weeks from Jan[uary] 3rd (end at March 28th).” ECF No. 43-7 at 1. McCullough then stated that “the full agreement is detailed in the attached document.” ECF No. 43-7 at 2. His email was

accompanied by a signature containing his full name and title: Keith McCullough COO

WM Interactive Games at Work

Id. Hayvin Gaming CEO Bryan Mileski responded the next day: Hi Keith,

We are ok with this. Really appreciate your attempt to find an amicable solution.

3 Workinman disputes Hayvin Gaming’s characterization of the conference call and refers the Court to the transcript of that call. See ECF No. 43-16. The Court’s description of the conference call reflects the Court’s independent review of the transcript. Thank you for your support the last three years and for helping to get us this far.

It’s been a blast working with you, nothing but the utmost respect and love for you and we wish you amazing success!

Thank you, Bryan

Id. at 1. McCullough replied on January 4:

To you guys as well! Let’s set Hayvin up for a smooth launch with this time, and onboard a team that will carry the game on to be the massive success it deserves.

Best, Keith McCullough

Id.

According to Workinman, Mileski’s response was not an acceptance of the proposed amendment, and the parties continued to negotiate potential changes to the Agreement, but the parties never agreed to an amendment or modification. Id. According to Hayvin Gaming, these follow-up communications represented “further proposed amendments” which “added or altered material terms of the” purported modified agreement. ECF No. 43-18 ¶ 26. Regardless, Hayvin Gaming proceeded in accordance with the terms of the Retainer Estimate, obtaining a new developer who would take over work on Hayvin Poker from Workinman. ECF No. 43-18 ¶ 27. Hayvin Gaming also paid Workinman in the amounts described in the Retainer Estimate. Id. ¶¶ 28, 29. Workinman retained one payment as partial payment for the period of December 16, 2022 to January 15, 2023 and rejected the next two payments as insufficient under the unmodified agreement. ECF No. 54-13 ¶¶ 28, 29; see also ECF No. 43-18 ¶ 38. At the end of January, Workinman informed Hayvin Gaming that it would continue to perform—and bill Hayvin Gaming—under the terms of the Agreement. ECF No. 43-18 ¶¶ 30, 37. Pursuant to Agreement, Workinman billed Hayvin Gaming $24,000 in January, February, and March 2023. Id. ¶ 31. The January 2023 hour log show that Workinman’s developers and artists again fell short of the 320 hours purportedly required under the Agreement. ECF No. 43-18 ¶ 32.

Workinman asserts that the January log, like the previous hour logs, understates how many hours Workinman employees worked. ECF No. 54-13 ¶ 32. But, according to Hayvin Gaming, Workinman’s employees did not even work enough to satisfy the Retainer Estimate’s lower hour requirement. ECF No. 43-18 ¶¶ 34–35. For example, the January 2023 hour log shows that a part-time artist worked only 46 of his required 64 hours and a full-time developer worked only 107 of his required 160 hours. Id. 34. Accordingly, Hayvin Gaming asserts that Workinman earned just $9,639 of the $14,000 retainer under the Retainer Estimate. Id. ¶ 35. As with the earlier hour logs, Workinman claims that its employees “committed considerably more hours” than recorded in the hours log. ECF No.

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Hayvin Gaming, LLC v. Workinman Interactive, LLC, Counsel Stack Legal Research, https://law.counselstack.com/opinion/hayvin-gaming-llc-v-workinman-interactive-llc-nywd-2024.