Hart v. Electronic Arts, Inc.

740 F. Supp. 2d 658, 2010 U.S. Dist. LEXIS 99622, 2010 WL 3786112
CourtDistrict Court, D. New Jersey
DecidedSeptember 22, 2010
DocketCivil Action 09-5990
StatusPublished
Cited by12 cases

This text of 740 F. Supp. 2d 658 (Hart v. Electronic Arts, Inc.) is published on Counsel Stack Legal Research, covering District Court, D. New Jersey primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Hart v. Electronic Arts, Inc., 740 F. Supp. 2d 658, 2010 U.S. Dist. LEXIS 99622, 2010 WL 3786112 (D.N.J. 2010).

Opinion

*660 OPINION

WOLFSON, District Judge.

In this putative class action lawsuit, Plaintiff Ryan Hart filed suit on behalf of himself and all others similarly situated against Defendant Electronic Arts, Inc. (“Defendant”), alleging, inter alia, that Defendant appropriated Plaintiffs likeness and used his likeness for commercial purposes in connection with Defendant’s NCAA Football video games. The suit was initially filed in the Superior Court of New Jersey, Law Division, Somerset County, and then removed by Defendant to this Court. Defendant now moves to dismiss Plaintiffs Amended Complaint pursuant to Federal Rule of Civil Procedure 12(b)(6), arguing that each count of the Amended Complaint — invasion of privacy-right of publicity (appropriation of commercial likeness), 1 New Jersey Consumer Fraud Act (“NJCFA”), unjust enrichment, and conspiracy — fails to state a claim. For the following reasons, Defendant’s motion is granted. Plaintiffs right of publicity claim is dismissed without prejudice and Plaintiff is granted leave to amend that claim. His remaining claims are dismissed with prejudice.

I. FACTUAL BACKGROUND AND PROCEDURAL HISTORY

Plaintiff filed the original complaint in this action in the Superior Court of New Jersey, Law Division, Somerset County, on June 15, 2009. In that complaint, Plaintiff alleged that, without his consent, Defendant advertised and sold products bearing his identity and likeness from the years in which he played as a quarterback on the Rutgers University football team. 2 Compl. at ¶¶ 1, 6. Shortly thereafter, on July 28, 2009, Defendant moved for a more definite statement. In that motion, Defendant argued that the Complaint failed to identify which games depicted Plaintiffs likeness and “what attributes ... of plaintiff[ ] constitute[s his] likeness....” Notice of Removal, Exh. B, Def. Mot. More Definite Statement at 2. That motion was heard in state court on September 11, 2009. At the hearing, the parties placed a settlement, with respect to that motion only, on the record. Id., Rosen Ltr. dated September 17, 2009 at 1. Per their agreement, Plaintiff was to file an amended complaint that included “the names of the video game(s) and the version/year of those game(s) upon which plaintiff [is] seeking relief.” Id. Thereafter, Defendant withdrew its motion. On October 24, 2009, Plaintiff filed an Amended Complaint. Defendant then removed the suit to this Court, on November 24, 2009, and this motion to dismiss followed.

In his Amended Complaint, Plaintiff asserts right of publicity, NJCFA, unjust enrichment, and conspiracy claims based on Defendant’s use of Plaintiffs image in its NCAA Football video game series for the years of 2004, 2005 and 2009. Am. Compl. at ¶22. In connection with the 2009 game, he alleges that a photograph of him appears in a photo montage of actual college players. He asserts two invasion of privacy claims, one titled “Appropriation of Likeness” and one titled “Appropriation of Likeness for Commercial Purposes.” See id. at pp. 5-6. In connection with these claims, he asserts that Defendant “incorporated] Plaintiffs identify [sic] and *661 likeness into its video games.” Id. at ¶ 20; see also id. at ¶ 25 (“Defendant ... invaded Plaintiffs right to privacy by appropriating Plaintiffs likeness by including him in its video games.”). Plaintiff clarifies, in his opposition papers, that these two claims should be construed as one claim instead. PI. Opp. at 13.

In connection with his NJCFA claim, Plaintiff alleges that Defendant violated the NJCFA’s prohibition against unlawful, unfair, or fraudulent acts by: (a) failing to disclose to its customers that Plaintiff has not consented to the use of his image, (b) appropriating Plaintiffs likeness in order to enhance its sales; and (c) engaging in deceptive practices by “misleading the public that Plaintiff endorsed the use of his likeness.” Id. at ¶ 34. His unjust enrichment claim alleges that Defendant has been unjustly enriched by Defendant’s use of his likeness, id. at ¶ 39^42, and his conspiracy claim alleges that Defendant and JOHN DOES 1-50 conspired to utilize Plaintiffs image in “disregard of the rights of Plaintiff.” Id. at ¶ 45.

The Amended Complaint does not address what attributes of Plaintiff appear in the NCAA Football games; however, in opposition to this motion, Plaintiff submitted a Declaration in which he avers additional facts. Specifically, Plaintiffs Declaration avers that NCAA Football depicts a “virtual” player in screen shots that replicate photos taken of Plaintiff while playing as a Rutgers University quarterback from 2002 through 2005. PI. Decl. at ¶ 12, Exh. A-E. Plaintiff, further, points to the NCAA Football 2006 game, which “lists the Rutgers University ‘virtual’ QB as hailing from Florida,” and avers that he was “the only Rutgers QB during this time from Florida.” Id. at 14. Regarding physical attributes, Plaintiff asserts that:

a. I was listed as standing six (6) feet and two (2) inches tall, the same height as the “virtual” Rutgers QB in the NCAA Football game versions in question;
b. I weighed one hundred ninety-seven pounds (197 lbs.), the same weight as the “virtual” Rutgers QB in the NCAA Football game versions in question;
c. My Jersey number was 13, the same as the “virtual” Rutgers QB in the NCAA Football game versions in question;
d. I wore a left wrist band, the same as the “virtual” Rutgers QB in the NCAA Football game versions in question; and
e. I wore a helmet visor, the same as the “virtual” Rutgers QB in the NCAA Football game versions in question.

Id. at ¶ 15. In addition, Plaintiff avers, the NCAA Football 2006 game used the same “speed and agility rating,” “passing accuracy,” and “arm strength in the video [g]ame compared to actual footage.” Id. at ¶ 17. Similarly, the game “shows my contribution to the team and importance to total team success as identical to the actual season,” he asserts. Id. at ¶ 18. Finally, Plaintiff avers in his declaration that actual video footage of him was “used in the promotion for Defendant EA’s NCAA game wherein I was throwing a pass [in a] Rutgers’ bowl game against Arizona State.” Id. at ¶ 19.

In his opposition brief, Plaintiff asserts additional facts not found in his declaration. Specifically, he asserts that, while playing at Rutgers, he agreed to be bound by the NCAA rules, regulations and bylaws, including NCAA “Bylaw 12.5 [which] prohibits the commercial licensing of the ‘name, picture or likeness’ of a student athlete while he/she attends an NCAA-member institution.” PI. Opp. at 1-2.

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Cite This Page — Counsel Stack

Bluebook (online)
740 F. Supp. 2d 658, 2010 U.S. Dist. LEXIS 99622, 2010 WL 3786112, Counsel Stack Legal Research, https://law.counselstack.com/opinion/hart-v-electronic-arts-inc-njd-2010.