Hart v. Electronic Arts, Inc.

808 F. Supp. 2d 757, 101 U.S.P.Q. 2d (BNA) 1561, 2011 U.S. Dist. LEXIS 101254, 2011 WL 4005350
CourtDistrict Court, D. New Jersey
DecidedSeptember 9, 2011
DocketCivil Action 09-cv-5990 (FLW)
StatusPublished
Cited by5 cases

This text of 808 F. Supp. 2d 757 (Hart v. Electronic Arts, Inc.) is published on Counsel Stack Legal Research, covering District Court, D. New Jersey primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Hart v. Electronic Arts, Inc., 808 F. Supp. 2d 757, 101 U.S.P.Q. 2d (BNA) 1561, 2011 U.S. Dist. LEXIS 101254, 2011 WL 4005350 (D.N.J. 2011).

Opinion

OPINION

WOLFSON, District Judge:

This matter comes before the Court on a motion by Defendant Electronic Arts, Inc. (“Defendant” or “EA”) to dismiss Plaintiff Ryan Hart’s Second Amended Complaint (“Plaintiff’ or “Hart”) pursuant to Federal Rule of Civil Procedure 12(b)(6), or, in the alternative, for summary judgment pursuant to Federal Rule of Civil Procedure 56(c). The allegations giving rise to Plaintiffs putative class action lawsuit stem from Defendant’s purported misappropriation of the likeness and identity of Plaintiff, a former college football athlete, as well as those similarly situated, for a commercial purpose in connection with four of Defendant’s NCAA Football video games. Defendant contends that Plaintiffs claims under New Jersey law for misappropriation of his likeness, which claims the Court treats as a single right of publicity claim, are barred by the First Amendment. For the reasons set forth below, the Court treats Plaintiffs motion as one for summary judgment. The Court, further agrees that, on balance, on the facts of this case, Defendant’s First Amendment right to free expression outweighs Plaintiffs right of publicity. Accordingly, the Court grants Defendant’s motion for summary judgment.

I. BACKGROUND

A. NCAA Football Games

EA produces a video game series annually called NCAA Football. NCAA Football video games permit users to manipulate the actions of over 100 college football teams and thousands of virtual players in a virtual world with simulated games that “allows users to experience the excitement and challenge of college football.” Def.’s *761 R. 56.1 Stat. at l. 1 The college football teams represented in the game are identifiable by name, as well as through the use of trademarks such as uniform designs and logos. 2 Id. at 21. The virtual players are identified by jersey number and position, although a user can edit game data to give the player a surname, which then appears on the player’s jersey. See Supp. Decl. of Strauser, Ex. E; Second Am. Compl. at 59. Each virtual player’s unique attributes, including personal characteristics (height, weight, athletic ability), accessories (helmet visor, wristband), physical abilities (speed and agility, throwing arm, passing accuracy), and biographical details (place of origin) can also be edited by the user. 3 Def.’s R. 56.1 Statement at 14-15. Additionally, users with an Internet connection can modify entire teams by downloading custom rosters that have been created and uploaded by video game consumers, including a section of EA’s website called Teambuilder. Second Am. Compl. at 59. Some rosters available on these websites seek to replicate actual current and former football team rosters. See id. at 59-61.

These video games are interactive, and users “most directly influence the games’ outcome through their own play-calling and their ability to use their hand-held controllers to manipulate the actions of the virtual players.” Id. at 11. For example, each time during gameplay that a user has the option of throwing a football, the user can control the virtual player’s throw distance and accuracy. Id. at 12. Users can choose to play a single game against a game-controlled opponent, a second player connected to the same system, or another person connected to the Internet. Id. at 5. Multi-game options are also available for users. Id. at 18. One of these options is “Dynasty” mode, in which the “user controls a college program for up to thirty seasons, creating his own story of the program’s development.” Id. at 19. Users in “Dynasty” mode are tasked with the “year-round responsibilities of a college coach, such as recruiting virtual high school players out of a random-generated pool of athletes.” Id.

B. Plaintiffs First Amended Complaint

Plaintiff filed his First Amended Complaint in the Superior Court of New Jersey, Law Division, Somerset County, on October 27, 2009. In that complaint, on behalf of himself and similarly situated athletes, Plaintiff asserted, among other claims, that Defendant had violated his right of publicity based on its use of Plaintiffs likeness as a virtual player on the Rutgers University football team in EA’s 2004, 2005, 2006, and 2009 editions of NCAA Football. 4 First Am. Compl. at 22.

*762 On November 24, 2009, EA removed Plaintiffs action to this Court, and then moved to dismiss all counts of the First Amended Complaint pursuant to Federal Rule of Civil Procedure 12(b)(6). In connection with its motion to dismiss, EA attached copies of the video games for the Court’s review since the games were referenced in Hart’s initial complaint. In arguing for dismissal of the right of publicity-claim, EA contended that Plaintiffs claim failed as a matter of law under both New Jersey state law and the First Amendment. See Docket. No. 8 at 10-23. Moreover, EA argued that Plaintiff had not stated a claim for right of publicity because the First Amended Complaint did not identify the attributes of Plaintiff that had been incorporated into the NCAA Football games. Id. at 11.

Plaintiff submitted a brief in opposition to EA’s motion to dismiss, as well as a Declaration. Both submissions averred misappropriation of specific attributes of Plaintiff into EA’s NCAA Football games. See Court’s Sept. 22, 2010 Opinion, Docket No. 23 (“Court’s Opinion”), 740 F.Supp.2d 658 at 660-62 (D.N.J.2010). In his Declaration, Plaintiff asserted that the disputed games depicted a “virtual” player that had been designed to replicate Plaintiffs physical attributes, as well as his football skills. Id. at 660-62. Further, Plaintiff contended that Defendant had used video footage of him playing in a Rutgers University Football game “in promotion for ... EA’s NCAA game.” Id. at 661. Plaintiff described Defendant’s games as allowing consumers “to simulate the college football playing experience by stepping into the shoes of Rutgers’ QB Ryan Hart, and other college football players, where fans can mimic Plaintiffs style and movements and play against Plaintiffs actual opponents.” Id. at 662 (citation omitted).

On September 22, 2010, the Court granted Defendant’s motion to dismiss the First Amended Complaint with prejudice on all counts with the exception of Plaintiffs right of publicity claim, which it dismissed without prejudice. Id. at 668, 671.

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Hart v. Electronic Arts, Inc.
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Bluebook (online)
808 F. Supp. 2d 757, 101 U.S.P.Q. 2d (BNA) 1561, 2011 U.S. Dist. LEXIS 101254, 2011 WL 4005350, Counsel Stack Legal Research, https://law.counselstack.com/opinion/hart-v-electronic-arts-inc-njd-2011.