Gree, Inc. v. Supercell Oy

CourtCourt of Appeals for the Federal Circuit
DecidedNovember 19, 2020
Docket19-1864
StatusUnpublished

This text of Gree, Inc. v. Supercell Oy (Gree, Inc. v. Supercell Oy) is published on Counsel Stack Legal Research, covering Court of Appeals for the Federal Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Gree, Inc. v. Supercell Oy, (Fed. Cir. 2020).

Opinion

Case: 19-1864 Document: 59 Page: 1 Filed: 11/19/2020

NOTE: This disposition is nonprecedential.

United States Court of Appeals for the Federal Circuit ______________________

GREE, INC., Appellant

v.

SUPERCELL OY, Cross-Appellant ______________________

2019-1864, 2019-1960 ______________________

Appeals from the United States Patent and Trademark Office, Patent Trial and Appeal Board in No. PGR2018- 00008. ______________________

Decided: November 19, 2020 ______________________

JOHN C. ALEMANNI, Kilpatrick Townsend & Stockton LLP, Raleigh, NC, for appellant. Also represented by STEVEN MOORE, San Francisco, CA; ANDREW WILLIAM RINEHART, Winston-Salem, NC.

MICHAEL JOHN SACKSTEDER, Fenwick & West, LLP, San Francisco, CA, for cross-appellant. Also represented by TODD RICHARD GREGORIAN; JENNIFER RENE BUSH, Mountain View, CA; GEOFFREY ROBERT MILLER, New York, NY; JESSICA KAEMPF, Seattle, WA. Case: 19-1864 Document: 59 Page: 2 Filed: 11/19/2020

______________________

Before LOURIE, HUGHES, and STOLL, Circuit Judges. STOLL, Circuit Judge. This appeal relates to eligibility under 35 U.S.C. § 101. GREE, Inc. appeals from a final written decision by the Pa- tent Trial and Appeal Board holding claims 1, 8, and 10–20 of U.S. Patent No. 9,597,594 ineligible. Supercell Oy cross- appeals the Board’s determination that Supercell did not show claims 2–7 and 9 of the ’594 patent to be patent inel- igible. We affirm the Board’s determination that claims 1, 8, and 10–20 of the ’594 patent are directed to patent-inel- igible subject matter and its determination that claims 5–7 are not directed to patent-ineligible subject matter. We re- verse the Board’s determination that claims 2–4 and 9 are not directed to patent-ineligible subject matter. BACKGROUND GREE is the assignee of the ’594 patent, titled “Com- puter Control Method, Control Program and Computer.” The specification of the ’594 patent describes the invention in the context of “city building games,” in which “a player builds a city within a virtual space (hereinafter referred to as ‘game space’) provided in the game program” in a com- puter. ’594 patent col. 1 ll. 27–30. Cities include arrange- ments of “game contents,” i.e., “items such as protective walls, buildings[,] . . . soldiers, weapons, etc.” Id. at col. 1 ll. 46–48, 50–51. A computer “progresses a game by ar- ranging game contents within a game space based on a command by a player.” Id. at col. 3 ll. 19–21. “[I]n recent city building games, a city built by one player is attacked by a different player, and the city . . . is one of [the] factors for deciding the winning and losing” players. Id. at col. 1 ll. 45–49. As players build more com- plicated cities, “it is very complicated for a player to change positions, types, levels, etc., of individual items” in the Case: 19-1864 Document: 59 Page: 3 Filed: 11/19/2020

GREE, INC. v. SUPERCELL OY 3

cities. Id. at col. 1 ll. 50–53. “Therefore, many players have limited themselves to change only certain kinds of items, such as soldiers and weapons, for which changing posi- tions, types, levels, etc., is easy.” Id. at col. 1 ll. 55–58. This leads to the undesirable result, as the game progresses, that players may find the game increasingly “monotonous.” Id. at col. 1 ll. 58–60. The claimed invention sought to ad- dress this monotony problem by “provid[ing] a method for controlling a computer, a recording medium and a com- puter that improve the usability of city building games and continuously attract players to the game.” Id. at col. 1 ll. 61–65. More specifically, the claimed invention employs tem- plates to improve the usability of city building games. Among other things, the claimed systems and methods in- volve creating a template defining positions of one or more game contents and subsequently applying the template to a predetermined area within the game space. Id. at col. 26 ll. 33–46, col. 27 l. 44–col. 28 l. 23. “When the template is applied,” the computer “moves the game contents arranged within the game space to the positions of the game contents defined by the template.” Id. at col. 3 ll. 27–29. In some embodiments, the numbers of game contents of each type defined by the template match the numbers of game contents of each type in the game space to which the template is to be applied. Id. at col. 7 ll. 37–48 (disclosing an embodiment in which “[t]he number of types of facilities and the number of facilities in each type arranged within the game space 420 are equal to the number of types of fa- cilities and the number of facilities in each type . . . defined by the template”). In that case, “all [game contents] ar- ranged within the game space 420 are moved to positions of [game contents] as defined by the template.” Id. at col. 7 ll. 43–45. In other embodiments, there is a mismatch between the numbers of game contents of each type defined by the Case: 19-1864 Document: 59 Page: 4 Filed: 11/19/2020

template and the numbers of game contents of each type in the game space to which the template is to be applied. E.g., id. at col. 7 l. 54–col. 8 l. 29; see also id. at col. 11 ll. 25–28, 38–63. For example, the number of game contents of each type within the game space may be larger than the number of game contents of each type defined by the template. In that case, “those [game contents] with the smallest moving distance (e.g., Manhattan distance) to positions of [game contents] defined by the template” may be “moved to the positions of [game contents]” as defined by the template. Id. at col. 7 ll. 61–64. Alternatively, the number of game contents of each type arranged within the game space may be smaller than the number of game contents of each type defined by the template. In that case, “all [game contents] arranged within the game space” may be “moved to posi- tions of [game contents] defined by the template 410, to which the moving distance is the smallest,” with “positions on which no [game contents] are arranged among the posi- tions of [game contents] defined by the template . . . illus- trated in a condition where the [game content] type is discernible.” Id. at col. 8 ll. 18–29. We refer to these em- bodiments in which the number of game contents defined by the template is not equal to the number of game con- tents in the game space to which the template is to be ap- plied as “mismatched template scenarios.” Claims 1, 10, 11, and 12 are independent claims. Claim 1 recites: 1. A method for controlling a computer that is pro- vided with a storage unit configured to store game contents arranged within a game space, first posi- tions of the game contents within the game space, and a template defining second positions of one or more of the game contents, and that progresses a game by arranging the game contents within the game space based on a command by a player, the method comprising: Case: 19-1864 Document: 59 Page: 5 Filed: 11/19/2020

GREE, INC. v. SUPERCELL OY 5

when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged at the first positions within the game space to the second positions of the game con- tents defined by the template within the predeter- mined area. Id. at col. 26 ll. 33–46. Claims 5–7 ultimately depend from claim 1 and are di- rected to mismatched template scenarios. They recite: 5.

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