FORT INDEPENDENCE INDIAN COMMUNITY v. California

679 F. Supp. 2d 1159, 2009 U.S. Dist. LEXIS 119692, 2009 WL 5206797
CourtDistrict Court, E.D. California
DecidedDecember 24, 2009
DocketCiv. S-08-432 LKK/KJM
StatusPublished
Cited by3 cases

This text of 679 F. Supp. 2d 1159 (FORT INDEPENDENCE INDIAN COMMUNITY v. California) is published on Counsel Stack Legal Research, covering District Court, E.D. California primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
FORT INDEPENDENCE INDIAN COMMUNITY v. California, 679 F. Supp. 2d 1159, 2009 U.S. Dist. LEXIS 119692, 2009 WL 5206797 (E.D. Cal. 2009).

Opinion

ORDER

LAWRENCE K. KARLTON, Senior District Judge.

Plaintiff Fort Independence Indian Community, a federally recognized tribe, brings suit against the State of California and associated officials (collectively, the “State”). The Tribe’s sole remaining claim alleges that the State has violated its obligation to negotiate in good faith regarding a Tribal-State gaming compact. In particular, the Tribe argues that the State has improperly insisted upon a revenue sharing agreement. Although the Indian Gaming Regulatory Act is apparently hostile to such agreements, they have become common. These agreements have also been upheld by the Department of the Interior, the agency that administers this aspect of the IGRA.

The parties have filed cross motions for summary judgment. The court resolves the matters on the papers, including supplemental briefing, and after oral argument. Questions of material fact remain, but the court grants summary adjudication/partial summary judgment as to several issues.

I. BACKGROUND

A. Statutory Background

The Indian Gaming Regulatory Act, 25 U.S.C. § 2701 et seq., divides gaming into three classes. 1 Class III gaming, which includes slot machines and similar devices, is at issue in this case. Under IGRA, a tribe may conduct Class III gaming only in “conformance with a Tribal-State compact entered into by the Indian Tribe and the State and approved by the Secretary of the Interior.” Coyote Valley Band of Pomo Indians v. California (In re Indian Gaming Related Cases Chemehuevi Indian Tribe), 331 F.3d 1094, 1097 (9th Cir.2003) (citing §§ 2710(d)(1), (d)(3)(B)) (hereinafter Coyote Valley II). Such gaming must also comply with certain other conditions not relevant here. Id.

A tribe seeking to conduct Class III gaming may request that the state “enter into negotiations for the purpose of entering into a Tribal-State compact.” § 2710(d)(3)(A). If the state permits other Class III gaming of the types sought, the state must honor the request and negotiate in “good faith.” Id., Rumsey Indian Rancheria of Wintun Indians v. Wilson, 64 F.3d 1250, 1258 (9th Cir.1994), amended by 99 F.3d 321 (9th Cir.1996). The State may negotiate “regarding aspects of class III tribal gaming that might affect legitimate State interests.” Coyote Valley II, 331 F.3d at 1097; see also § 2710(d)(3)(C) *1163 (enumerating topics that “may” be addressed by compacts).

The present dispute principally concerns the extent to which a state may seek money from a tribe. IGRA does not provide authority to “impose any tax, fee, charge, or other assessment” other than assessments necessary to defray the costs of regulating gaming. § 2710(d)(4). However, a state does not “impose” a fee when the state “offer[s] meaningful concessions in return for its demands.” Coyote Valley II, 331 F.3d at 1111. IGRA separately provides that “any demand by the State for direct taxation of the Indian tribe” shall be considered as non-conclusive evidence of bad faith. § 2710(d)(7)(B)(iii)(H).

IGRA provides a cause of action whereby tribes can enforce the obligation to negotiate in good faith. § 2710(d)(7)(A); see also S. Rep. 100-446, *14-15 (Aug. 3, 1988), U.S.Code Cong. & Admin.News 1988, pp. 3071, 3084-85. Although IGRA does not waive sovereign immunity, California has by statute consented to suit. Cal. Gov.Code § 98005, Seminole Tribe v. Florida, 517 U.S. 44, 116 S.Ct. 1114, 134 L.Ed.2d 252 (1996); see also Coyote Valley II, 331 F.3d at 1101 n. 9. 2

Once a compact has been negotiated, it does not take effect until the Secretary of the Interior affirms that it complies with IGRA. § 2710(d)(8)(B)(i).

B. The 1999 California Compacts

In the gaming context, California’s present relationship with tribes is largely the product of 60 compacts negotiated in 1999. The Ninth Circuit provided the history of these negotiations in Coyote Valley II, 331 F.3d at 1100-07, the relevant portions of which are summarized here. Prior to 1999, California prohibited slot machines and other forms of class III gaming sought by the tribes. Accordingly, California was not obliged to negotiate compacts authorizing such gaming, and refused to do so. Rumsey, 64 F.3d at 1258, § 2710(d)(3)(A). In 1998, a coalition of tribes introduced a ballot initiative that would compel the State to change this policy. This measure passed, and although it was later invalidated by the California Supreme Court, it set in motion a process culminating in extensive negotiations, further legislation, and an amendment to the California Constitution. The amendment to the Constitution included the following:

the Governor is authorized to negotiate and conclude compacts, subject to ratification by the Legislature, for the operation of slot machines and for the conduct of lottery and banking and percentage card games by federally recognized Indian tribes on Indian lands in California in accordance with federal law. Accordingly, slot machines, lottery games, and banking and percentage card games are hereby permitted to be conducted and operated on tribal lands subject to those compacts.

Calif. Const. Art. IV, § 19(f). 3 Concurrent with the effort to pass this amendment, *1164 the State negotiated with a group of tribes to produce a template compact. Sixty tribes adopted the template (the “1999 Compact”) shortly after the amendment was ratified. Coyote Valley II, 331 F.3d at 1104.

The sixty tribes’ adoption of this compact, and the contemporarily passed legislation, established the major features of California’s present treatment of gaming. Most significantly, tribes are the exclusive operators of slot machines and certain other forms of class III gaming. Prior to 1999, the California constitution had prohibited all slot machines and certain other forms of gaming desired by the tribes. As part of the changes surrounding the 1999 compacts, the constitution was amended to allow tribal gaming, although other gaming remains prohibited.

A second major feature is the Revenue Sharing Trust Fund (“RSTF”), which redistributes wealth among the tribes. Tribes adopting the 1999 compacts pay into the fund by purchasing “ ‘licenses’ to acquire and maintain gaming devices in excess of’ certain quantities. Coyote Valley II, 331 F.3d at 1105. The RSTF pays out to “non-compact tribes,” defined as “[fjederally recognized tribes that are operating fewer than 350 gaming devices.” Non-compact tribes each receive up to $1.1 million annually from the RSTF.

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679 F. Supp. 2d 1159, 2009 U.S. Dist. LEXIS 119692, 2009 WL 5206797, Counsel Stack Legal Research, https://law.counselstack.com/opinion/fort-independence-indian-community-v-california-caed-2009.