Epic Games, Inc. v. Shenzhen Tairuo Technology Co., LTD

CourtDistrict Court, E.D. North Carolina
DecidedMarch 25, 2022
Docket5:21-cv-00224
StatusUnknown

This text of Epic Games, Inc. v. Shenzhen Tairuo Technology Co., LTD (Epic Games, Inc. v. Shenzhen Tairuo Technology Co., LTD) is published on Counsel Stack Legal Research, covering District Court, E.D. North Carolina primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Epic Games, Inc. v. Shenzhen Tairuo Technology Co., LTD, (E.D.N.C. 2022).

Opinion

IN THE UNITED STATES DISTRICT COURT FOR THE EASTERN DISTRICT OF NORTH CAROLINA WESTERN DIVISION NO. 5:21-CV-224-FL

EPIC GAMES, INC., ) ) Plaintiff, ) ) Vv. ) ) ORDER SHENZHEN TAIRUO TECHNOLOGY ) CO., LTD, d/b/a NREAL f/k/a Hangzhou) Tairuo Technology Co., ) ) Defendant. )

This matter is before the court on defendant’s motion to dismiss plaintiffs complaint pursuant to Federal Rule of Civil Procedure 12(b)(2). (DE 8). The issues raised have been briefed fully and, in this posture, are ripe for ruling. For the following reasons, defendant’s motion is granted. STATEMENT OF THE CASE Plaintiff commenced this action on May 14, 2021, asserting federal and state claims of trademark infringement, unfair competition, and refusal of registration with respect to defendant’s use of allegedly infringing marks in association with “mixed reality glasses,” including “nreal,” “Nreal,” “nreal light,” and “Nreal Light,” as well as the following mark as depicted in the complaint:

(Compl. § 40) (hereinafter, the “Nreal Mark,” and collectively, the “Nreal Marks”). Plaintiff seeks a permanent injunction, damages, attorneys’ fees, and costs.

Defendant filed the instant motion to dismiss for lack of personal jurisdiction, with reliance upon sworn testimony of its founder and chief executive officer, Chi Xu. Plaintiff’s response in opposition rests upon sworn testimony of employees, counsel of record, and an analyst who downloaded software from defendant’s website. The court has stayed scheduling activities pending decision on the motion to dismiss.

STATEMENT OF FACTS The facts alleged in the complaint may be summarized as follows. Plaintiff is a software company with a principal place of business in Cary, North Carolina. (Compl. ¶¶ 1, 10). Plaintiff owns 12 trademark registrations for UNREAL, UNREAL ENGINE, and other UNREAL- formative marks (collectively, the “Unreal Marks”) in connection with a growing collection of goods and services including video games and the Unreal Engine. (Id. ¶¶ 35, 37). The Unreal Engine is a software suite available to third parties to develop augmented reality, virtual reality, and mixed reality content across a broad range of industries including gaming. (Id. ¶¶ 2, 18, 32). Defendant is a Chinese corporation with a principal place of business in Beijing, China.

(Id. ¶ 11). In January 2018, defendant filed with the U.S. Patent and Trademark Office application number 87,755,578 to register the Nreal Mark on an intent-to-use basis. (Id. ¶ 59). Within its application, defendant identified numerous goods and services including: “Downloadable software for tablet computers for organizing, editing, modifying, transmitting, storing and sharing data and information; . . . [v]irtual reality headsets; Smartglasses; 3D spectacles; . . . Software for processing images, graphics and text; Computer software for the databasing, visualization, manipulation, visual reality immersion and integration of geographic information with on-line member communities; Eyeglasses; . . . Design and development of computer game software and virtual reality software[.]”

(Id. ¶ 60). In December 2018, plaintiff opposed defendant’s application, asserting a likelihood of confusion between the Nreal Mark and Unreal Marks given the similar sounding name and appearance as well as their provision of comparable goods and services. (Id. ¶¶ 53, 54, 61). After filing its opposition, plaintiff and defendant engaged in settlement negotiations without success. (Id. ¶ 62). In August 2020, plaintiff began selling Nreal Light glasses in Korea. (Id.). As signaled in defendant’s trademark application, the Nreal Light glasses project three-dimensional images to

show the user a mixed view of both virtual content and the user’s actual surroundings. (Id. ¶ 42). Press releases provide that the glasses can be used with augmented reality, mixed reality, and virtual reality games as well as to watch videos. (Id. ¶ 43). After launching in Korea, defendant began selling Nreal Light glasses in Japan and Germany and announced plans to launch in the United States in the second quarter of 2021. (Id. ¶ 62). As of the filing of plaintiff’s complaint, defendant had not officially launched Nreal Light glasses in the United States. (Id.). However, plaintiff alleges defendant has begun conducting business across the United States by marketing Nreal Light glasses online, providing downloads of defendant’s software developer kit for the Nreal Light glasses, accepting pre-order sales of

development kits comprised of the Nreal Light glasses and related hardware, and launching an augmented reality game called Nreal Tower as well as the Nebula application, by which users can turn any existing Android application into a mixed reality application for use with the Nreal Light glasses. (Id. ¶¶ 13, 49). COURT’S DISCUSSION A. Standard of Review Federal Rule of Civil Procedure 12(b)(2) allows for dismissal of a claim for lack of personal jurisdiction. “When a district court considers a question of personal jurisdiction based on the contents of a complaint and supporting affidavits, the plaintiff has the burden of making a prima facie showing in support of its assertion of jurisdiction.” Universal Leather, LLC v. Koro AR, S.A., 773 F.3d 553, 558 (4th Cir. 2014).1 At this stage, the court “must construe all relevant pleading allegations in the light most favorable to plaintiff, assume credibility, and draw the most favorable inferences for the existence of jurisdiction.” Combs v. Bakker, 886 F.2d 673, 676 (4th Cir.1989); see Mylan Labs., Inc. v. Akzo, N.V., 2 F.3d 56, 60 (4th Cir.1993) (“[T]he district court

must draw all reasonable inferences arising from the proof, and resolve all factual disputes, in the plaintiff’s favor.”). B. Analysis As explained in Sneha Media & Ent., LLC v. Associated Broad. Co. P Ltd., 911 F.3d 192 (4th Cir. 2018): To demonstrate personal jurisdiction over a defendant consistent with the Due Process Clause, a plaintiff must show (1) a State’s general jurisdiction over the defendant by demonstrating the defendant's continuous and systematic contact with the State; (2) a State’s specific jurisdiction over the defendant by demonstrating that the defendant purposely established minimum contacts in the forum state such that it should reasonably anticipate being haled into court there on a claim arising out of those contacts; or (3) Rule 4(k)(2) jurisdiction by demonstrating that no State can exercise personal jurisdiction over the defendant and that the defendant has sufficient contacts with the United States such that exercising jurisdiction over the defendant would be consistent with the U.S. Constitution and laws.

Id. at 198 (emphasis in original). Here, as in Sneha, plaintiff does not purport to demonstrate North Carolina’s general jurisdiction over defendant but asserts it has demonstrated either specific jurisdiction or Rule 4(k)(2) jurisdiction. See id.2 The court addresses each in turn. 1. Specific Jurisdiction

1 Internal citations and quotation marks are omitted from all citations unless otherwise specified. 2 Plaintiff additionally asserts defendant’s motion is untimely and that defendant’s communications with the clerk’s office regarding the answer deadline, which resulted in it being extended by 30 days, were deceitful.

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Epic Games, Inc. v. Shenzhen Tairuo Technology Co., LTD, Counsel Stack Legal Research, https://law.counselstack.com/opinion/epic-games-inc-v-shenzhen-tairuo-technology-co-ltd-nced-2022.