Elec. Arts, Inc. v. Comm'r

118 T.C. No. 13, 118 T.C. 226, 2002 U.S. Tax Ct. LEXIS 13
CourtUnited States Tax Court
DecidedMarch 22, 2002
DocketNo. 2433-99; No. 2434-99
StatusPublished
Cited by163 cases

This text of 118 T.C. No. 13 (Elec. Arts, Inc. v. Comm'r) is published on Counsel Stack Legal Research, covering United States Tax Court primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Elec. Arts, Inc. v. Comm'r, 118 T.C. No. 13, 118 T.C. 226, 2002 U.S. Tax Ct. LEXIS 13 (tax 2002).

Opinion

OPINION

Chabot, Judge:

The instant cases are before us on petitioners’ motion under Rule 1211 for partial summary judgment that petitioner Electronic Arts Puerto Rico, Inc. (hereinafter sometimes referred to as eapr), is entitled to possessions tax credits under section 9362 for the years in issue computed using the “profit split method”.

Respondent determined deficiencies in corporate income tax against petitioner Electronic Arts, Inc. & Subsidiaries (hereinafter sometimes referred to as EA) and against petitioner EAPR, as follows:

Fiscal year1 EA EAPR
1993 $121,795 $1,977,045
1994 1,239,846 2,959,550
1995 7,000,775 2,646,755

Petitioners claim overpayments as follows:

Fiscal year EA1 EAPR
1993 $65,000 M CD
1994 65,000 CO CD
1995 1,450,000

The issues for decision under petitioners’ motion for partial summary judgment are as follows:

(1) Whether EAPR was engaged in the active conduct of a trade or business in Puerto Rico during the years in issue and was entitled to section 936 possessions tax credits for these years (This issue affects both dockets.); and

(2) if yes, then whether EAPR had a significant business presence in Puerto Rico, with respect to the manufacture3 of standardized video game cartridges (hereinafter sometimes referred to as video games), during the years in issue so as to entitle EAPR to elect to use the profit split method in lieu of the general rule of section 936(h)(1). Subsidiary questions are (a) whether the video games were manufactured in Puerto Rico, and (b) whether eapr’s activities constituted the manufacture of the video games in Puerto Rico by eapr “within the meaning of subsection (d)(1)(A) of section 954”, as required by section 936(h)(5)(B)(ii) (final flush). (This issue affects only the eapr docket, No. 2434-99.)

Our statements as to the facts are based entirely on the parties’ stipulations of facts and exhibits, those matters that are admitted in the pleadings, those matters that are admitted in the motion papers, and those matters set forth in affidavits submitted by the parties.

I. Background

A. Petitioners

When the respective petitions were filed in the instant cases, both EA and EAPR were Delaware corporations with their principal corporate offices in Redwood City, California. (EA was incorporated in Delaware in September 1991; its predecessor was incorporated in California in 1982.) For the years in issue, both EA and EAPR kept their books and filed their income tax returns on the basis of an accrual method of accounting and a fiscal year ending March 31.

During the years in issue, EA developed, manufactured (or had manufactured), marketed, and distributed interactive entertainment software for a variety of entertainment systems, including such well-known entertainment systems as the Sega Genesis, Sony Playstations, and Nintendo Systems, as well as Apple and IBM-compatible computers. EA derived its revenues during the years in issue predominantly from the sale to both U.S. and foreign customers of standardized video game cartridges and compact discs containing entertainment software. Under a license agreement between EA and Sega Enterprises Ltd. (hereinafter sometimes referred to as Sega), dated July 1992, Sega granted to EA and any affiliate controlled by EA a license to use Sega intangible property to develop, manufacture, market, and sell video game cartridges compatible with the Sega Genesis systems. EA distributed products primarily through its own sales force in the United States, which sold directly to retail chains and outlets. Outside the United States, EA distributed its products primarily through affiliates and third-party distributors.

Before the years in issue, EA relied on unrelated video game manufacturers located in Taiwan and Japan to manufacture the video games.

Beginning in 1991 (during EA’s fiscal 1992), EA became interested in, and investigated the feasibility of, establishing a video game undertaking in Puerto Rico through a wholly owned subsidiary. In 1992, EA engaged Richard Baker as a consultant to provide advice in connection with the investigation and establishment of such an undertaking. EAPR was incorporated under Delaware law on May 15, 1992, as a subsidiary of EA, to manufacture video games and other software entertainment products. EA bought video games from EAPR in each of the years in issue.

B. Agreements; Procedures

EA issued purchase orders to EAPR for video games. EA generated these purchase orders in San Mateo, California. When EAPR, through its manager and employees covered by the manufacturing services agreement (hereinafter sometimes referred to as the agreement), shipped completed video games to EA, eapr’s manager or an employee covered by the agreement (hereinafter sometimes referred to as a lease employee) input into EAPR’s computerized material requirement planning system (hereinafter sometimes referred to as the MRP system) shipping data relating to the shipment. (The agreement, including the arrangements as to lease employees, is described in greater detail infra I.E.) The MRP system was used to manage eapr’s inventories by tracing (a) raw materials and components as inputs and inventory, (b) production schedules, (c) movements of material and component inventories through stages of the manufacturing process, and (d) finished video games as outputs relating to the manufacture of video games in Puerto Rico. An invoice from EAPR then was generated in San Mateo with respect to the completed video games. EA, through its accounting department, paid eapr’s invoices by making wire transfers from EA’s bank account to eapr’s bank account in Puerto Rico during the years in issue. After EAPR was established, substantially all the video games that EA bought for Sega Genesis systems were manufactured in Puerto Rico. By the end of 1993, EA stopped buying video games for Sega Genesis systems from unrelated parties in Asia. The video games in dispute that EA bought were manufactured in Puerto Rico.

EAPR as lessee entered into a commercial lease (hereinafter sometimes referred to as the lease) with Power Parts, Inc. (hereinafter sometimes referred to as PPl), on June 25, 1992, relating to a portion of the facilities PPl owned in Santa Isabel, Puerto Rico. Through 1993, the lease applied to an area of 4,500 square feet, which by oral agreement was increased to 6,000 square feet in 1994, and 8,000 square feet in 1995 and later years. The leased space was segregated from ppi’s manufacturing operations. The leased space was a room in a different part of ppi’s building and was protected by eapr’s security system, which included video camera surveillance and a combination lock door entrance.

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Cite This Page — Counsel Stack

Bluebook (online)
118 T.C. No. 13, 118 T.C. 226, 2002 U.S. Tax Ct. LEXIS 13, Counsel Stack Legal Research, https://law.counselstack.com/opinion/elec-arts-inc-v-commr-tax-2002.