Davidson & Associates v. Jung

422 F.3d 630, 76 U.S.P.Q. 2d (BNA) 1287, 2005 U.S. App. LEXIS 18973, 2005 WL 2095970
CourtCourt of Appeals for the First Circuit
DecidedSeptember 1, 2005
Docket19-1818
StatusPublished
Cited by133 cases

This text of 422 F.3d 630 (Davidson & Associates v. Jung) is published on Counsel Stack Legal Research, covering Court of Appeals for the First Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Davidson & Associates v. Jung, 422 F.3d 630, 76 U.S.P.Q. 2d (BNA) 1287, 2005 U.S. App. LEXIS 18973, 2005 WL 2095970 (1st Cir. 2005).

Opinion

SMITH, Circuit Judge.

Davidson & Associates, Inc. d/b/a Blizzard Entertainment (“Blizzard”) and Vi-vendi Universal Games, Inc. (“Vivendi”), owner of copyrights in computer game software and online gaming service software sued Ross Combs (“Combs”), Rob Crittenden (“Crittenden”), Jim Jung (“Jung”), and Internet Gateway, Inc. (“Internet Gateway”) (collectively referred to as “Appellants”), for breach of contract, circumvention of copyright protection system, and trafficking in circumvention technology. Both parties moved for summary judgment. The district court granted summary judgment in favor of Blizzard and Vivendi, and determined that: (1) Blizzard’s software end-user license and terms of usage agreements were enforceable contracts; (2) Appellants waived any “fair use” defense; (3) the agreements did not constitute misuse of copyright; and (4) Appellants violated the anti-circumvention and anti-trafficking provisions of the Digital Millennium Copyright Act (“DMCA”). We affirm.

*633 I. Background,

A. Factual Background

Blizzard, a California corporation and subsidiary of Vivendi, creates and sells software games for personal computers. This appeal concerns the particular Blizzard games “StarCraft,” “StarCraft: Brood War,” “WarCraft II: Battle.net Edition,” “Diablo,” and “Diablo II: Lord of Destruction.” Combs and Crittenden are computer programmers, Jung is a systems administrator, and Internet Gateway is an Internet service provider based in St. Peters, Missouri. Jung is also the president, co-owner, and day-to-day operator of Internet Gateway.

In January 1997, Blizzard officially launched “Battle.net,” a 24-hour online-gaming service available exclusively to purchasers of its computer games. The Battle.net service has nearly 12 million active users who spend more that 2.1 million hours online per day. Blizzard holds valid copyright registrations covering Battle.net and each of its computer games at issue in this litigation. Battle.net is a free service that allows owners of Blizzard games to play each other on their personal computers via the Internet. Battle.net mode allows users to create and join multi-player games that can be accessed across the Internet, to chat with other potential players, to record wins and losses and save advancements in an individual password-protected game account, and to participate with others in tournament play featuring elimination rounds. 1 Players can set up private “chat channels” and private games on Battle.net to allow players to determine with whom they wish to interact online. These Battle.net mode features are only accessible from within the games.

Like most computer software, Blizzard’s games can be easily copied and distributed over the Internet. Blizzard has taken steps to avoid piracy by designing Battle.net to restrict access and use of the Battle.net mode feature of the game. Each time a user logs onto Battle.net, a Battle.net server examines the user’s version of the game software. If a Blizzard game does not have the latest software upgrades and fixes, the Battle.net service updates the customer’s game before allowing the game to play in Battle.net mode.

With the exception of “Diablo,” each authorized version of a Blizzard game comes with a “CD Key.” A CD Key is a unique sequence of alphanumeric characters printed on a sticker attached to the case in which the CD-ROM was packaged. 2 To log on to Battle.net and access Battle.net mode, the game initiates an authentication sequence or “secret handshake” between the game and the Battle.net server. 3 In *634 order to play the Blizzard game contained on a CD-ROM, a user must first install the game onto a computer and agree to the terms of the End User License Agreement (“EULA”) 4 and Terms of Use (“TOU”), 5 *635 both of which prohibit reverse engineering. At the end of both the EULA and TOU, Blizzard includes a button with the text, “I Agree” in it, which the user must select in order to proceed with the installation. Users are also required to enter a name and the CD Key during installation of Battle.net and Blizzard games.

The outside packaging of all Blizzard games, except for Diablo, contains a statement that use of the game is subject to the EULA and that use of Battle.net is subject to the terms of the TOU. The terms of neither the EULA nor the TOU appear on the outside packaging. If the user does not agree to these terms, the game may be returned for a full refund of the purchase price within thirty (30) days of the original purchase. Combs, Crittenden, and Jung installed Blizzard games and agreed to the terms of the EULA. Crittenden and Jung logged onto Battle.net and agreed to the TOU.

The users of Battle.net have occasionally experienced difficulties with the service. 6 To address their frustrations with Battle.net, a group of non-profit volunteer game hobbyists, programmers, and other individuals formed a group called the “bnetd project.” The bnetd project developed a program called the “bnetd.org server” that emulates the Battle.net service and permits users to play online without use of Battle.net. The bnetd project is a volunteer effort and the project has always offered the bnetd program for free to anyone. Combs, Crittenden, and Jung were lead developers for the bnetd project.

The bnetd project was organized and managed over the Internet through a website, www.bnetd.org, that was made available to the public through equipment provided by Internet Gateway. The bnetd. org emulator provides a server that allows gamers unable or unwilling to connect to Battle.net to experience the multi-player features of Blizzard’s games. The bnetd. org emulator also provides matchmaking services for users of Blizzard games who want to play those games in a multi-player environment without using Battle.net. Bnetd.org attempted to mirror all of the user-visible features of Battle.net, including online discussion forums and information about the bnetd project, as well as access to the program’s computer code for others to copy and modify.

To serve as a functional alternative to Battle.net, bnetd.org had to be compatible with Blizzard’s software. In particular, compatibility required that bnetd.org speak the same protocol language that the Battle.net speaks. By speaking the same protocol language, the bnetd programs *636 would be interoperable with Blizzard games. Once game play starts, a user perceives no difference between Battle.net and the bnetd.org.

By necessity, Appellants used reverse engineering to learn Blizzard’s protocol language and to ensure that bnetd.org worked with Blizzard games. Combs used reverse engineering to develop the bnetd. org server, including a program called “tcpdump” to log communications between Blizzard games and the Battle.net server.

Free access — add to your briefcase to read the full text and ask questions with AI

Related

Cite This Page — Counsel Stack

Bluebook (online)
422 F.3d 630, 76 U.S.P.Q. 2d (BNA) 1287, 2005 U.S. App. LEXIS 18973, 2005 WL 2095970, Counsel Stack Legal Research, https://law.counselstack.com/opinion/davidson-associates-v-jung-ca1-2005.